SET-UP:
Set out a series of 'jumps' using marker cones. Use a cone to mark the beginning of the course. Mark out a safe area for non-hitters. Split the group into teams. Line the teams up at the starting point. Give the player at the front of the line a club and a ball.
ACTIVITY:
Players try to get over the 'jumps' in turn. Players have to clear each fence and land before the next to move onto the next fence. When all players have been over the 'jumps' team sits down. The first team to be sitting down wins.
CHANGES
Easier: Reduce the number of 'Jumps'. Increase the distance between the 'Jumps'.
Harder: Increase the number of jumps. Reduce the distance between the 'jumps'. Players who hit a 'fence' and fail to clear the 'jump' go back to the start line.
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