Place a linbe of markers to represent the colours red, yellow, green, brown, blue, pink and black - with the red marker closest to the designated target. Split the group into teams and send each team to a marked out area. Givwe each team one club and one ball.
Tstarting from the red marker, the first player tries to 'pot' a red i.e. putt the ball in or on the target for one point. If successful, they then play from a colour - the points they get depends on the colour they choose - i.e. yellow = 2, green = 3, brown = 4, ect. If they score, the player carries on alternating between the red and a colour. Whne they miss, their score is added to the team total and control passes to the next player. The team with the highest score after a set period of time wins.
Easier: Use a larger target. Decrease the distance between the markers..
Harder: Use a smaller target. Increase the distance between the markers
Mark out one or more obstacle courses using hoops, chairs, benches and other suitable markers. The course layout is set depending on the ability of the group. Use a suitable marker for the beginning and the end of the course. Split the group into teams and send each team to a starting point. Give each team a club and a ball.
Teams play the course taking alternate shots. Each player attempts the same obstacle until one of them is successful. The team then moves onto the next obstacle. The first team to get to the end wins.
Tri Golf - Chipping Games
Use either a yellow ball or brightly coloured tee as the 'Jack'
Split the group into teams of 4
Each team needs a putter and 1 ball per player each team needs to mark their balls to tell them apart from the opposition.
Players putt their balls alternately in teams of 4. All balls nearest to the 'jack' scores points for the team. First to 21 is the winner
Tri Golf Putting Games
This game can be played in any open area. Use markers to identify a start point for each team
Split the group into teams (preferably of even numbers). Give each group one iron. Give each player 2,3 or 4 balls (players should mark their balls to tell them from others in the group. Give each group a yellow ball / football / cone to be used as the ?jack?
Leaders place the 'jack' a suitable distance away from the start point
Players take it in turn to chip their balls as close to the 'jack' as possible until all the balls have been hit. The player closest to the 'jack'? scores one point for every ball that is closer than any of his/her opponents. The player with the most points after a set period of time or number of 'ends' wins.
Tri Golf - Chipping Games
Start Golf - Long Game - Set-up
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
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