Player 1 rolls the ball out for player 2 to run onto and catch.
Player 2 flicks the ball back to 1 who catches it and puts it down.
Player 3 then rolls the ball out towards player 1, who runs towards 3, flicks the ball at 4 who catches it and puts the ball down.
Drill continues in this way...
On completing the throw you join the opposite queue.
Aim: First team to take 15 catches wins. If you drop one you go back to 0.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.