Two teams pass the ball to their team mates with an overarm throw which must bounce only once and then must be caught.
Using the throws to advance towards the opposition's grid players must not step inside the grid. When they get close enough they can throw at the stumps. If they miss a team mate can run around the back of the stumps to catch the ball.
If caught that team can have another shot, if the opposition catch the ball they then move back up the field to the opposition's grid.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.