Cricket: game

Test cricket rewards patience. The great innings aren't about strike rates or boundary counts - they're about time at the crease, weathering difficult periods, and being there at the end.

Yet in a cricket landscape dominated by franchise T20, developing batters who can concentrate for six hours is increasingly challenging. The skills that win T20s can undermine Test performance.

The Concentration Challenge

Test batting demands a different mental approach than limited-overs cricket:

Time perception: T20 batters think in terms of balls remaining. Test batters think in sessions. The mental framework is fundamentally different.

Risk calculation: In T20, the risk of getting out is weighed against run rate requirements. In Tests, the risk of getting out is weighed against nothing - survival is its own value.

Attention spans: Modern players have grown up with constant stimulation. The quiet periods in Test cricket - between balls, between overs - feel longer to brains trained for rapid input.

Building Concentration Capacity

Concentration is trainable. Like any skill, it develops through progressive overload:

Extended net sessions: Move beyond the typical 20-minute net. Build towards sessions lasting 60-90 minutes, simulating the physical and mental demands of Test batting.

Simulation practice: Create match scenarios with realistic rest periods between overs, drink breaks, and the rhythm of Test cricket. The training environment should mirror match conditions.

Mindfulness training: Simple meditation practices improve the ability to sustain attention and return focus when it wanders. Even 10 minutes daily builds the mental muscle.

Ball-by-Ball Focus

Elite Test batters don't concentrate for six hours continuously. They concentrate intensely for each delivery, then release.

The cycle:

  1. As bowler begins run-up: increase focus
  2. At delivery: peak concentration
  3. After the ball: release, breathe, reset
  4. Between overs: complete mental break

This rhythm prevents the exhaustion that comes from trying to maintain constant high concentration. The releases are as important as the focus periods.

Managing Difficult Periods

Every Test innings includes periods where survival is the only goal - new ball spells, turning pitches, tricky light. Mental strategies for these phases:

Shrink the game: Don't think about session targets or day totals. Focus only on the next ball. The rest takes care of itself.

Process goals: Rather than outcome goals (don't get out), focus on process goals (watch the ball onto the bat, move feet first). Process focus is controllable; outcomes aren't.

Positive self-talk: When survival becomes dominant, the internal voice often turns negative. Consciously redirect to positive or neutral statements.

Technical Adjustments for Test Cricket

Test batting technique differs from T20 in key ways:

Leave the ball: The ability to not play is crucial. Knowing when a ball doesn't need a response and having the discipline to not respond.

Defensive solidity: The forward defence, often neglected in white-ball cricket, becomes a primary scoring shot. Dead bat, soft hands, ball dropping safely.

Back foot options: Against quality bowling, the back foot punch and cut become essential. These shots require less risk than drives against moving balls.

Rotation: Singles keep the scoreboard moving and the mind engaged. Running also creates mini-breaks in concentration.

Practice Structures

Survival innings: Set a target of time rather than runs. "Face 100 balls" rather than "score 50 runs." Judge success by duration, not productivity.

Consequence practice: Create consequences for dismissal - extra fitness work, loss of batting position, whatever motivates. Match-like pressure improves match-like performance.

Video review focus: After practice innings, review the deliveries you got out to in recent matches. Recreate those specific scenarios and practise survival responses.

Physical Preparation

Mental stamina connects to physical stamina. Long innings require:

Aerobic fitness: The ability to maintain light activity for extended periods without fatigue

Core endurance: Hours in batting stance stresses the lower back. Build endurance, not just strength

Nutrition strategies: What to eat and drink during breaks to maintain energy without causing sluggishness

Heat/humidity tolerance: Training in challenging conditions builds resilience for Test cricket environments

Key Coaching Points

  • Concentration is a skill that can be trained through progressive overload
  • Focus intensely on each ball, then release completely between
  • Shrink the game during difficult periods - next ball only
  • Technical adjustments for Test cricket differ from T20
  • Physical preparation underpins mental stamina

Drills for Batting Development

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The back foot driving game Con...

<BR>Setup the practice as shown.Coach throws on one knee.All fielders except the wicket keeper and the player backing up must stand on the boundary between the cones until the ball is bowled. (Coach keeps hold of the ball when feeding every so often, to check whether fielders are moving too early).<BR>The Ball must be driven towards the target area, along the ground, and not defended. It must pass the first set of cones or the batsman is out. The batsman must complete 2 runs after striking the ball. The ball must be hit in the V to score runs. If it is hit outside that area or behind the wicket the batsman is out. (Give younger players another feed.)The wicket keeper must take incoming throws to the stumps either side of the original ones. Off side shots must be thrown to stumps on the off side (safety) and likewise on the leg side. Scoring: (Batsman bat one at a time):<br>4 runs if the ball is hit through the target area along the ground.<BR>2 runs if the ball is hit towards the boundary and the batsman completes 2 runs.<BR><b>Penalty runs</b><BR> 2 runs if a fielder stops the ball with his foot.<BR>1 run if a fielder move off the boundary too early.<BR>4 runs if the player backing up the wicket keeper misses the ball (when boundary is not hit).Ways of getting out: Bowled, caught, stumped, run out (no LBW). Also: not completing 2 runs after hitting the ball (unless boundary is hit); hitting the ball outside the V; not hitting the ball past the first set of cones; hitting the ball over the fielders on the boundary.

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I ran a coaching session on Sunday where I took along a number of handwritten cards, from which the kids (U11s) could randomly choose "Super Over", "Bowl Off" or "Game Scenario". If they chose the latter, I had another set of cards they could choose from "Wicket Target", "Run Target", "Run Target - but boundaries don't count".Finally, they then draw from some more cards - runs (20-30), max wickets (1-3), overs (3-5).Each game scenario lasted around 10-20 mins, so in our session, we had time for about 4 or 5 scenarios. They appeared to enjoy it, but most of them said they wanted to bowl/bat individually for longer! Kids, eh?The idea behind these if to get them thinking about batting intelligently - rotating the strike, keeping the score ticking over, managing achievable run rates, etc. It's also a chance to give some of them some experience at captaining and having to make key decisions (bowling and batting order, how to place a field for different scenarios).Any ideas for variations I could try would be welcome. My session lasts for 2 hours including warm ups and any specific exercises I want to do beforehand.

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