Cricket: game

Catching is the skill that converts bowling pressure into wickets. A dropped catch not only costs the wicket but can demoralise bowlers and lift opposition batters. Elite teams invest significant practice time in catching drills across all positions and situations.

High Catching Technique

Dealing with skied balls:

Early positioning: Getting under the ball quickly to make final adjustments.

Hands position: Creating a basket with fingers pointing up for balls above the head.

Watching into hands: Tracking the ball all the way into the catch.

Calling: Clear communication to avoid collisions and confusion.

Slip Catching Fundamentals

Ready position: Low stance with weight forward, hands together.

Soft hands: Absorbing the ball rather than snatching at it.

Reaction time: Watching the edge, not the release point.

Lateral movement: Covering ground to both sides efficiently.

Close Catching Positions

Short leg: Low stance, quick reactions to bat-pad chances.

Silly point: Protecting the face while maintaining catching readiness.

Gully: Wider position requiring lateral diving ability.

Leg slip: Reading the ball off the bat for deflections down leg.

Outfield Catching

Ground coverage: Running to get under high hits to the boundary.

Sliding catches: Safe technique for diving forward or sideways.

Over-the-shoulder: Catching while running away from the wicket.

Boundary awareness: Knowing where the rope is without looking.

Key Coaching Points

  • Catching practice should be part of every training session
  • Position-specific drills develop specialist catching skills
  • Soft hands prevent spilled catches at slip
  • Communication prevents collisions and dropped catches
  • Mental preparation helps players stay focused for long spells

Drills for Catching Development

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The back foot driving game Con...

<BR>Setup the practice as shown.Coach throws on one knee.All fielders except the wicket keeper and the player backing up must stand on the boundary between the cones until the ball is bowled. (Coach keeps hold of the ball when feeding every so often, to check whether fielders are moving too early).<BR>The Ball must be driven towards the target area, along the ground, and not defended. It must pass the first set of cones or the batsman is out. The batsman must complete 2 runs after striking the ball. The ball must be hit in the V to score runs. If it is hit outside that area or behind the wicket the batsman is out. (Give younger players another feed.)The wicket keeper must take incoming throws to the stumps either side of the original ones. Off side shots must be thrown to stumps on the off side (safety) and likewise on the leg side. Scoring: (Batsman bat one at a time):<br>4 runs if the ball is hit through the target area along the ground.<BR>2 runs if the ball is hit towards the boundary and the batsman completes 2 runs.<BR><b>Penalty runs</b><BR> 2 runs if a fielder stops the ball with his foot.<BR>1 run if a fielder move off the boundary too early.<BR>4 runs if the player backing up the wicket keeper misses the ball (when boundary is not hit).Ways of getting out: Bowled, caught, stumped, run out (no LBW). Also: not completing 2 runs after hitting the ball (unless boundary is hit); hitting the ball outside the V; not hitting the ball past the first set of cones; hitting the ball over the fielders on the boundary.

General

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Ideas for Game Scenarios | Spo...

I ran a coaching session on Sunday where I took along a number of handwritten cards, from which the kids (U11s) could randomly choose "Super Over", "Bowl Off" or "Game Scenario". If they chose the latter, I had another set of cards they could choose from "Wicket Target", "Run Target", "Run Target - but boundaries don't count".Finally, they then draw from some more cards - runs (20-30), max wickets (1-3), overs (3-5).Each game scenario lasted around 10-20 mins, so in our session, we had time for about 4 or 5 scenarios. They appeared to enjoy it, but most of them said they wanted to bowl/bat individually for longer! Kids, eh?The idea behind these if to get them thinking about batting intelligently - rotating the strike, keeping the score ticking over, managing achievable run rates, etc. It's also a chance to give some of them some experience at captaining and having to make key decisions (bowling and batting order, how to place a field for different scenarios).Any ideas for variations I could try would be welcome. My session lasts for 2 hours including warm ups and any specific exercises I want to do beforehand.

Matt OToole Coach, England

what is DLmethod?

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I'm coaching an u/14 cricket team and none of these?

I'm coaching an u/14 cricket team and none of these boys have ever played the game let alone held a cricket bat. Help!!

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Please guide me on how to plan my session for an u-23 state team which is going to participate in some important days matches. unfortunately I only have very short time of around 15 or 30 days to do this.

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fast swinging deliveries

i am fast bowler,i have crossed 14.i am getting tired soon by taking long runup can anyone give me suggestion for this?

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Hi, can anyone help me with a basic plan for a first session with 5 to 7 year olds in throwing and catching?

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What is a good team warm-up?

What is a good team warm up before the game that will motivate and engage the players?

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Question 1: Why are game sense activities important? Please give 2-3 examples relating to Game sense. Question 2: Please explain 4 areas you need to consider when planning a game-specific session.

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Setting the right tone

I am going to be taking on my first serious school coaching role at under 15B level. My number one priority will be setting the right tone during the intro session to get the season of to the right start. Do you have any tips? Thanks and best wishes, Luke K.

Luke Kadinopoulos Coach, England

Start of a Session

What is a good game / drill to have setup at the start of a session so players can join in when they arrive (players arriving in drive/drabs/different times)? we usually have the cricket hockey game but can get a bit messy when no bibs etc.

undefined undefined Coach, United Kingdom

Attack or Defend Batting Game ...

Hi - I need to create a session plan (20 minutes) for an Attack or Defend Batting Game, where the child needs to make the decision depending on the delivery whether to attack or defend the ball. Approximately 8-10 children aged 10 and 11 - any suggestions much appreciated. Thanks. Anil

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Modified game? | Sportplan

I have got to run a 'TGFU' (teaching games for understanding)cricket session for my degree next week, which basically means i need to run a modified cricket session? I want something a bit different from the normal games such as continious cricket or the lords game?

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