
2V2 / 3V3 (18-20 mins) Organisation: Pitch size suitable for group Mirrored practices Yellow markers Key Points: Once a player scores, they have to run around yellow marker to play Creates advantages for teams to score Creates disadvantages for players to defend outnumbered Progressions: Move location of markers Lock players in halves Scoring zones
Decide which game suits your groups more, recognise which players will benefit from them more Recovering player should allow you to step in and show your coaching points.
This practice has no coaching points
This practice has no progressions
in more ways than one
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