Cricket: game of on drive

Running between the wickets remains one of cricket's most undervalued skills. Teams that run well can add 15-20 runs per innings without taking additional risks. Good running also puts pressure on fielding teams and creates more boundary opportunities by rotating strike effectively.

Calling and Communication

Clear partnerships:

First call: The striker calls for shots in front of the wicket.

Non-striker's role: Calling for shots behind the wicket where they have the better view.

Decisive calls: Yes, no, or wait - clear and immediate.

Changing calls: Only the person running to the danger end can change a call.

Running Technique

Low bat carry: Running with bat horizontal for faster turns.

Turning efficiency: Planting the outside foot and driving off it.

Ground cover: Maximum speed while maintaining control.

Slide technique: When and how to slide the bat safely.

Judgement and Awareness

Field assessment: Knowing fielder positions and arm strengths.

Reading the ball: Judging how hard the ball was hit.

Backing up: Non-striker moving with the bowler's delivery.

Risk calculation: Understanding when twos are on and when they're risky.

Partnership Building

Strike rotation: Keeping both batters involved and comfortable.

Protecting partners: Taking singles to shield weaker batters from dangerous bowlers.

Momentum building: Using quick running to lift scoring rates.

Energy management: Balancing running intensity with stamina over long innings.

Key Coaching Points

  • Communication between partners must be immediate and clear
  • The first run is always the easiest - look for the second
  • Running technique can be practised without batting
  • Know opposition fielders' strengths and weaknesses
  • Good running adds runs and creates pressure on fielding teams

Drills for Running Practice

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game of on drive DRILLS
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The back foot driving game Con...

<BR>Setup the practice as shown.Coach throws on one knee.All fielders except the wicket keeper and the player backing up must stand on the boundary between the cones until the ball is bowled. (Coach keeps hold of the ball when feeding every so often, to check whether fielders are moving too early).<BR>The Ball must be driven towards the target area, along the ground, and not defended. It must pass the first set of cones or the batsman is out. The batsman must complete 2 runs after striking the ball. The ball must be hit in the V to score runs. If it is hit outside that area or behind the wicket the batsman is out. (Give younger players another feed.)The wicket keeper must take incoming throws to the stumps either side of the original ones. Off side shots must be thrown to stumps on the off side (safety) and likewise on the leg side. Scoring: (Batsman bat one at a time):<br>4 runs if the ball is hit through the target area along the ground.<BR>2 runs if the ball is hit towards the boundary and the batsman completes 2 runs.<BR><b>Penalty runs</b><BR> 2 runs if a fielder stops the ball with his foot.<BR>1 run if a fielder move off the boundary too early.<BR>4 runs if the player backing up the wicket keeper misses the ball (when boundary is not hit).Ways of getting out: Bowled, caught, stumped, run out (no LBW). Also: not completing 2 runs after hitting the ball (unless boundary is hit); hitting the ball outside the V; not hitting the ball past the first set of cones; hitting the ball over the fielders on the boundary.

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game of on drive ANSWERS
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Batsman more strong on the offside but weaker on legs

What is the best method/drills to make some runs on the onside? Youngster scored back to back tons with 90% on the off side?

Nazim Khan Coach, Pakistan

Exercise and height factor for fast bowling

what exercise should be made to ball as quick as possible(maximum quick)?I am a good fast bowling all rounder, but i have 5.7" height, should i go as a fast bowler in future with this height?

Muhammad Arham Coach, Pakistan

Ideas for Game Scenarios | Spo...

I ran a coaching session on Sunday where I took along a number of handwritten cards, from which the kids (U11s) could randomly choose "Super Over", "Bowl Off" or "Game Scenario". If they chose the latter, I had another set of cards they could choose from "Wicket Target", "Run Target", "Run Target - but boundaries don't count".Finally, they then draw from some more cards - runs (20-30), max wickets (1-3), overs (3-5).Each game scenario lasted around 10-20 mins, so in our session, we had time for about 4 or 5 scenarios. They appeared to enjoy it, but most of them said they wanted to bowl/bat individually for longer! Kids, eh?The idea behind these if to get them thinking about batting intelligently - rotating the strike, keeping the score ticking over, managing achievable run rates, etc. It's also a chance to give some of them some experience at captaining and having to make key decisions (bowling and batting order, how to place a field for different scenarios).Any ideas for variations I could try would be welcome. My session lasts for 2 hours including warm ups and any specific exercises I want to do beforehand.

Matt OToole Coach, England

Attack or Defend Batting Game ...

Hi - I need to create a session plan (20 minutes) for an Attack or Defend Batting Game, where the child needs to make the decision depending on the delivery whether to attack or defend the ball. Approximately 8-10 children aged 10 and 11 - any suggestions much appreciated. Thanks. Anil

Anil Noorani Coach, England

Modified game? | Sportplan

I have got to run a 'TGFU' (teaching games for understanding)cricket session for my degree next week, which basically means i need to run a modified cricket session? I want something a bit different from the normal games such as continious cricket or the lords game?

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