Cricket: target

Catching is the skill that converts bowling pressure into wickets. A dropped catch not only costs the wicket but can demoralise bowlers and lift opposition batters. Elite teams invest significant practice time in catching drills across all positions and situations.

High Catching Technique

Dealing with skied balls:

Early positioning: Getting under the ball quickly to make final adjustments.

Hands position: Creating a basket with fingers pointing up for balls above the head.

Watching into hands: Tracking the ball all the way into the catch.

Calling: Clear communication to avoid collisions and confusion.

Slip Catching Fundamentals

Ready position: Low stance with weight forward, hands together.

Soft hands: Absorbing the ball rather than snatching at it.

Reaction time: Watching the edge, not the release point.

Lateral movement: Covering ground to both sides efficiently.

Close Catching Positions

Short leg: Low stance, quick reactions to bat-pad chances.

Silly point: Protecting the face while maintaining catching readiness.

Gully: Wider position requiring lateral diving ability.

Leg slip: Reading the ball off the bat for deflections down leg.

Outfield Catching

Ground coverage: Running to get under high hits to the boundary.

Sliding catches: Safe technique for diving forward or sideways.

Over-the-shoulder: Catching while running away from the wicket.

Boundary awareness: Knowing where the rope is without looking.

Key Coaching Points

  • Catching practice should be part of every training session
  • Position-specific drills develop specialist catching skills
  • Soft hands prevent spilled catches at slip
  • Communication prevents collisions and dropped catches
  • Mental preparation helps players stay focused for long spells

Drills for Catching Development

VIEW ALL CATCHING DRILLS

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I ran a coaching session on Sunday where I took along a number of handwritten cards, from which the kids (U11s) could randomly choose "Super Over", "Bowl Off" or "Game Scenario". If they chose the latter, I had another set of cards they could choose from "Wicket Target", "Run Target", "Run Target - but boundaries don't count".Finally, they then draw from some more cards - runs (20-30), max wickets (1-3), overs (3-5).Each game scenario lasted around 10-20 mins, so in our session, we had time for about 4 or 5 scenarios. They appeared to enjoy it, but most of them said they wanted to bowl/bat individually for longer! Kids, eh?The idea behind these if to get them thinking about batting intelligently - rotating the strike, keeping the score ticking over, managing achievable run rates, etc. It's also a chance to give some of them some experience at captaining and having to make key decisions (bowling and batting order, how to place a field for different scenarios).Any ideas for variations I could try would be welcome. My session lasts for 2 hours including warm ups and any specific exercises I want to do beforehand.

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