
Ball is thrown by red player in towards two greens. Greens decide who will challenge for ball. Ball to be headered to either yellow, white or red. Five headers and rotate players Progress - ball can come from differnet angles - can be started by red, yellow, or white. Player starting move shouts which colour the header should go to.
Meeting the ball at it's highest point. Timing of jump.
This practice has no coaching points
This practice has no progressions
in more ways than one
Possession without purpose is pointless. These drills combine ball retention with physical conditioning to create teams that dominate and outlast opponents.
Teams have just 6 seconds to exploit a turnover before defences reorganise. Learn how to train your players to attack with speed and purpose.
The U10 age group is the golden window for developing ball mastery. Miss it, and you're playing catch-up forever. Here's how to get it right.