For this game you need two teams of between 6-10 players on each side.
One team tries to see how many catches they can do in a specified time, whist the other team sees how many people they can get to run around the cone and back.
The teams swap and at the end they add up the numbers of runs and catches they have to see who has the highest score.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.