For this game you need two teams of between 6-10 players on each side.
One team tries to see how many catches they can do in a specified time, whist the other team sees how many people they can get to run around the cone and back.
The teams swap and at the end they add up the numbers of runs and catches they have to see who has the highest score.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.
T20 data shows that teams bowling 40 or more dot balls win more than 65 per cent of matches. Strike rotation is now the most undervalued skill in batting. This article breaks down why singles matter more than sixes, the soft-hands and crease-depth techniques behind elite rotators, and a coaching framework to train relentless ones and twos under pressure.