Rugby: 2nd phase

Rugby is a game of decisions. Every second, players choose: pass, carry, or kick? Blitz or drift? Jackal or get back in the line? The team that makes better decisions more consistently wins matches - not necessarily the team with more talent or better fitness.

Game management is the skill of making these decisions correctly under pressure, with fatigue setting in, with the crowd noise, with the stakes rising. It can be developed.

The Decision-Making Framework

Good decisions start with good information. Players need to see the game clearly before they can choose correctly.

The OODA loop in rugby:

  • Observe: What do I see? Defensive structure, space, support
  • Orient: What does this mean? Opportunity, threat, neutral
  • Decide: What's my best option? Pass, carry, kick, hold
  • Act: Execute with commitment

The faster and more accurately players cycle through this loop, the better their decisions. Training should develop each stage.

Developing Observation Skills

Many poor decisions come from poor observation. Players who don't see the full picture can't make informed choices.

Training observation:

  • Pre-scan: look before receiving the ball
  • Peripheral awareness: what's beside you, not just ahead
  • Key cues: what specifically to look for (defender's hips, space, numbers)

Drills for observation: Play games where the coach calls "freeze" and asks players to describe what they see. What options exist? Where's the space? Where's the threat?

Situational Awareness

Understanding the game situation frames decision-making. The right decision at 0-0 in the first minute differs from 3-0 down in the 79th minute.

Situation factors:

  • Score: leading, trailing, or level
  • Time: first half, second half, final minutes
  • Field position: own 22, midfield, attacking 22
  • Conditions: wind, rain, surface
  • Momentum: who's on top right now?

Players need to know the situation without thinking about it. Score, time, and field position should be automatic awareness.

Risk Management

Every rugby decision involves risk. The question is whether the potential reward justifies the risk in this specific situation.

High-risk decisions:

  • Running out of your own 22
  • Offloads under pressure
  • Speculative kicks without chase support
  • Committing extra players to the ruck

When high-risk is acceptable:

  • Trailing with time running out
  • Attacking in the opposition 22
  • Momentum strongly in your favour

When to play conservative:

  • Protecting a lead late in the game
  • Deep in your own half
  • Opposition on top and looking for turnovers

Pressure Moments

Certain moments in matches carry extra pressure. Decision-making under pressure deteriorates without specific training.

High-pressure scenarios:

  • Final play of the half or game
  • Penalty opportunity to win/draw the match
  • Defending a one-point lead in your 22
  • Restart after conceding a score

Training pressure: Create pressure in training through consequences, time limits, and competitive scenarios. Players who've experienced pressure in training cope better when it matters.

Communication in Decision-Making

Rugby decisions are rarely individual. Communication coordinates group decision-making and ensures everyone understands the plan.

Essential communications:

  • Ball carrier: "Carrying!" "Kicking!" "Looking left!"
  • Support: "With you!" "On your shoulder!"
  • Defence: "Up!" "Drift!" "Numbers!"
  • General: "Time!" "Space outside!" "Keep it!"

Leaders must take ownership of communication. The fly-half and captain should constantly talk, directing the team's decision-making.

Learning from Decisions

Post-match review should examine decisions as much as execution. Why did we make that choice? What did we see? What would we do differently?

Effective review questions:

  • "What was your thinking there?"
  • "What options did you see?"
  • "Given what you know now, what would you do?"
  • "What can we learn from this?"

Avoid blame. Focus on understanding and improvement. Players who fear judgment stop taking responsibility for decisions.

Developing Decision-Makers

Coaching approaches:

  • Guided discovery: ask questions rather than give answers
  • Constrained games: rules that force specific decisions
  • Decision overload: faster game speed to develop instinct
  • Post-play review: brief discussions about choices made

The goal is players who can read, decide, and act without waiting for coach instruction. Games move too fast for external direction - players must be autonomous decision-makers.

Key Coaching Points

  • Good decisions require good observation - train players to see
  • Situation awareness frames every choice
  • Risk must match the situation
  • Pressure can be trained - create it in practice
  • Communication coordinates group decisions

Drills to Develop Game Intelligence

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2nd phase ANSWERS
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Which defence system is the most effective?

Which defence system is the most effective for 15-man rugby and what drills can I use for the rush/sliding defence...especially to get the guys in the inside to slide with and close up the inside gap from the 2nd phase onwards.

Rossi Marx Coach, South Africa

I am trying to put together a season long coaching?

I am trying to put together a season long coaching schedule for under 13s and under 14s covering all the aspects of the game

Archived User Coach

I need to make my 10 ,12 and 13 aware of the tackle and gain line?

I need to make my 10 ,12 and 13 aware of the tackle line and the gain line, this in itself is not too difficult but I want to have some form of games (possible 3 different ones) that will emphasise the differance for both attack and defense

Archived User Coach

I need to keep a training diary and I have no clue?

I need to keep a training diary and I have no clue as how to start one

Archived User Coach

Are there any drills to encourage my 3/4s to return to midfield quickly?

Are there any drills to encourage three-quarters to quickly return to the midfield to defend 2nd phase possession? My U11s backs get drawn into rucks amp; mauls and leave the opposition too much attacking space in midfield. Thanks

Simon Luxton Coach, England

Play from scrum, no. 13 coming short...

Looking at developing a session through to and including the 3rd phase. Objective is play from scrum, with the 13 coming short. Any help would be appreciated. Thanks.

Steve Kingston Coach, England

How to stop U12s forwards picking the ball up?

My forwards constantly pick and go from the rucks in games and this is starving the backs from any ball. Is there anything I can do, drills etc, which would help them realise there is a time and a place for pick and go, but to do it every time narrows the game and it becomes ineffective and not good teamwork.

Simon Luxton Coach, England

My fowards seem afraid to ruck...

My fowards seem afraid to ruck and stand around the ruck while in the way of the scrum half trying to get the ball out to the backs. They also don't support the ball carrier while he is being tackled. Please help me with any suggestions!!!

William Barrett Coach, United States of America

What is the current thinking r...

What is the current thinking regarding kickoff receiving alignment?

Gary Kent Coach, United States of America

U10s organisation in defence. ...

I have started an under 10s team up, and I would say about 8 from the 13 children I have , did not play rugby until about 6 months ago. Of these players, there seems to be a lot of potential, as we are scoring tries against teams, that very rarely concede tries.the problem I got with them, is that we are very poor at organising our selves in defense when the opposition has the ball, which does result in us conceding quite a few tries. We have some very good tacklers in the team. Can anyone offer some ideas on how I can get them to organise themselves? Thanks . Chris.

christopher jenkins Coach, Wales

Successive quick tap penalties...

During a recent U17's league game, the opposing side took two consecutive quick tap penalties. During a break in play shortly after, as the coach attending an injured player, I questioned the referee on the legality of this passage of play, as my understanding was that two consecutive quick taps, used to catch the opposition in an offside position and therefore gain terratorial advantage, was not allowed under current law. The referee responded that this law is at his discretion and when we discussed after the game, he stated there is no such aw and that it is a "gentlemens agreement". I have since reviewed the laws on penalties and there is no specific law preventing a side taking two quick tap penalties. Has anyone else come across this interpretation and how can this be managed consistantly if when watching elite games, such a move is not allowed yet can be allowed at junior level ?

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