Rugby: lineout

Rugby is a game of decisions. Every second, players choose: pass, carry, or kick? Blitz or drift? Jackal or get back in the line? The team that makes better decisions more consistently wins matches - not necessarily the team with more talent or better fitness.

Game management is the skill of making these decisions correctly under pressure, with fatigue setting in, with the crowd noise, with the stakes rising. It can be developed.

The Decision-Making Framework

Good decisions start with good information. Players need to see the game clearly before they can choose correctly.

The OODA loop in rugby:

  • Observe: What do I see? Defensive structure, space, support
  • Orient: What does this mean? Opportunity, threat, neutral
  • Decide: What's my best option? Pass, carry, kick, hold
  • Act: Execute with commitment

The faster and more accurately players cycle through this loop, the better their decisions. Training should develop each stage.

Developing Observation Skills

Many poor decisions come from poor observation. Players who don't see the full picture can't make informed choices.

Training observation:

  • Pre-scan: look before receiving the ball
  • Peripheral awareness: what's beside you, not just ahead
  • Key cues: what specifically to look for (defender's hips, space, numbers)

Drills for observation: Play games where the coach calls "freeze" and asks players to describe what they see. What options exist? Where's the space? Where's the threat?

Situational Awareness

Understanding the game situation frames decision-making. The right decision at 0-0 in the first minute differs from 3-0 down in the 79th minute.

Situation factors:

  • Score: leading, trailing, or level
  • Time: first half, second half, final minutes
  • Field position: own 22, midfield, attacking 22
  • Conditions: wind, rain, surface
  • Momentum: who's on top right now?

Players need to know the situation without thinking about it. Score, time, and field position should be automatic awareness.

Risk Management

Every rugby decision involves risk. The question is whether the potential reward justifies the risk in this specific situation.

High-risk decisions:

  • Running out of your own 22
  • Offloads under pressure
  • Speculative kicks without chase support
  • Committing extra players to the ruck

When high-risk is acceptable:

  • Trailing with time running out
  • Attacking in the opposition 22
  • Momentum strongly in your favour

When to play conservative:

  • Protecting a lead late in the game
  • Deep in your own half
  • Opposition on top and looking for turnovers

Pressure Moments

Certain moments in matches carry extra pressure. Decision-making under pressure deteriorates without specific training.

High-pressure scenarios:

  • Final play of the half or game
  • Penalty opportunity to win/draw the match
  • Defending a one-point lead in your 22
  • Restart after conceding a score

Training pressure: Create pressure in training through consequences, time limits, and competitive scenarios. Players who've experienced pressure in training cope better when it matters.

Communication in Decision-Making

Rugby decisions are rarely individual. Communication coordinates group decision-making and ensures everyone understands the plan.

Essential communications:

  • Ball carrier: "Carrying!" "Kicking!" "Looking left!"
  • Support: "With you!" "On your shoulder!"
  • Defence: "Up!" "Drift!" "Numbers!"
  • General: "Time!" "Space outside!" "Keep it!"

Leaders must take ownership of communication. The fly-half and captain should constantly talk, directing the team's decision-making.

Learning from Decisions

Post-match review should examine decisions as much as execution. Why did we make that choice? What did we see? What would we do differently?

Effective review questions:

  • "What was your thinking there?"
  • "What options did you see?"
  • "Given what you know now, what would you do?"
  • "What can we learn from this?"

Avoid blame. Focus on understanding and improvement. Players who fear judgment stop taking responsibility for decisions.

Developing Decision-Makers

Coaching approaches:

  • Guided discovery: ask questions rather than give answers
  • Constrained games: rules that force specific decisions
  • Decision overload: faster game speed to develop instinct
  • Post-play review: brief discussions about choices made

The goal is players who can read, decide, and act without waiting for coach instruction. Games move too fast for external direction - players must be autonomous decision-makers.

Key Coaching Points

  • Good decisions require good observation - train players to see
  • Situation awareness frames every choice
  • Risk must match the situation
  • Pressure can be trained - create it in practice
  • Communication coordinates group decisions

Drills to Develop Game Intelligence

VIEW ALL DECISION MAKING DRILLS

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lineout ANSWERS
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Can anyone explain what a quick throw-in is and how its set up?

Can anyone explain what a quick throw-in is and how it works?

Archived User Coach

Does anyone have drills for Line Outs at U12?

Does anyone have drills for Line Outs at U12?

Archived User Coach

devise a four man line out game throwing two opstions

Ask a question and have it answered by Coaches from around the world and Sportplan's team of Experts.

Archived User Coach

Back Row support of 12

Hi there. Does anyone have any session plans on back row support of 12 taking quick ball off the top of a lineout?

Archived User Coach

My U18s were refused a quick lineout?

My under 18 team tried to take a quick lineout with one attacker in the lineout and 2 defenders in the lineout. When he threw the ball to another attacker who was about 10metres behind the lineout he was told by the referee that the lineout had formed and could not take a quick penalty. What is the clarification of this as I always thought you had to have at least 2 players from each team in the lineout to say that the lineout had formed?

Archived User Coach

Post lineout rules. Defending maul.

Hi, I have an enquiry about the post lineout rules. A lineout jumper successfully catches the ball, returns to the ground and precceds to maul. The defending team has three options to put (1)leverage against with defending maul, to (2) attack the main front men of the maul but also I heard on this weekends commentary there is a (3)dragging down. When the lineout jumper is returning to the ground it seems the defending team can hold the jumper as long as no pressure is excerted and when they hit the floor the defending team can tackle him (drag him to the ground) stopping the maul. Is this right and if so are there further rules governing this that i cannot yet find? I have read the IRB 2009 laws but still i have no answer. Many Thanks

Archived User Coach

At what point can you lift your jumpers when the opposition?

At what point can you lift your jumpers when the opposition are throwing into the lineout.

Archived User Coach

someone once said that my team had a "line out"?

someone once said that my team had a "line out" very bad, and I want to give me ideas on how to improve it, make plays and surprise that are new for the other team, thanks

Archived User Coach

On the kickoff, the ball bounces over the touchline?

On the kickoff, the ball bounces over the touchline before it goes 10m. What is the following action or possible choices of action?

Archived User Coach

I coach an adult side, what is the best way to defend?

I coach an adult side, what is the best way to defend a rolling maul from lineout

Archived User Coach

Making the full-back position an attractive proposition.

Making the full-back position an attractive proposition. Often over-looked, the full-back position is a vital player in anyones team if he is used and brought into the game. Does anyone have any technical/positional material to coach prospective players in this position?

Archived User Coach

please how do idefine the players in the pitchie. who?

please how do idefine the players in the pitchie. who is the flanker, hooker, fly half etc

Archived User Coach

Lineout Questions- Can you fake jump when it is your?

2 Lineout Questions that are related%3A Can you fake jump when it is your lineout? and Can defenders lift more than 1 jumper? In reviewing tape from our last match I noticed that the opposing team always had someone jump before the actual jumper was lifted. I thought I heard the commentators (Magners league game) say that it was illegal to have more than 1 person have their feet leave the ground. The same opposing team would always pre-jump their first pod before the ball was in the air. Their 2nd pod would also jump and if the ball went to that area they'd usually win it. It's my understanding that each lineout can only lift/jump a single player and NEVER before the ball leaves the hand.

Kevin Raymond Coach, United States of America

Rules of play for Under 15 girls

What are the laws for U15 girls

TRACY HERBERT Coach, England

The end of a Lineout

What specific actions end a lineout?

James Van Der Westhuizen Coach, Namibia

lineout throw

lineout throw lesson plan with keyfactor

op angel Coach, United Kingdom

can anyoune suggest some line ...

can anyoune suggest some line out moves for under 12s?

Spitfire Coach, England

The end of a Lineout | Sportpl...

What specific actions end a lineout?

James Van Der Westhuizen Coach, Namibia

Any examples of lineout calls ...

Any examples of lineout calls suitable for u14s

Archived User Coach

My U18s were refused a quick l...

My under 18 team tried to take a quick lineout with one attacker in the lineout and 2 defenders in the lineout. When he threw the ball to another attacker who was about 10metres behind the lineout he was told by the referee that the lineout had formed and could not take a quick penalty. What is the clarification of this as I always thought you had to have at least 2 players from each team in the lineout to say that the lineout had formed?

Archived User Coach

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