Rugby: coaching lineouts

Rugby is a game of decisions. Every second, players choose: pass, carry, or kick? Blitz or drift? Jackal or get back in the line? The team that makes better decisions more consistently wins matches - not necessarily the team with more talent or better fitness.

Game management is the skill of making these decisions correctly under pressure, with fatigue setting in, with the crowd noise, with the stakes rising. It can be developed.

The Decision-Making Framework

Good decisions start with good information. Players need to see the game clearly before they can choose correctly.

The OODA loop in rugby:

  • Observe: What do I see? Defensive structure, space, support
  • Orient: What does this mean? Opportunity, threat, neutral
  • Decide: What's my best option? Pass, carry, kick, hold
  • Act: Execute with commitment

The faster and more accurately players cycle through this loop, the better their decisions. Training should develop each stage.

Developing Observation Skills

Many poor decisions come from poor observation. Players who don't see the full picture can't make informed choices.

Training observation:

  • Pre-scan: look before receiving the ball
  • Peripheral awareness: what's beside you, not just ahead
  • Key cues: what specifically to look for (defender's hips, space, numbers)

Drills for observation: Play games where the coach calls "freeze" and asks players to describe what they see. What options exist? Where's the space? Where's the threat?

Situational Awareness

Understanding the game situation frames decision-making. The right decision at 0-0 in the first minute differs from 3-0 down in the 79th minute.

Situation factors:

  • Score: leading, trailing, or level
  • Time: first half, second half, final minutes
  • Field position: own 22, midfield, attacking 22
  • Conditions: wind, rain, surface
  • Momentum: who's on top right now?

Players need to know the situation without thinking about it. Score, time, and field position should be automatic awareness.

Risk Management

Every rugby decision involves risk. The question is whether the potential reward justifies the risk in this specific situation.

High-risk decisions:

  • Running out of your own 22
  • Offloads under pressure
  • Speculative kicks without chase support
  • Committing extra players to the ruck

When high-risk is acceptable:

  • Trailing with time running out
  • Attacking in the opposition 22
  • Momentum strongly in your favour

When to play conservative:

  • Protecting a lead late in the game
  • Deep in your own half
  • Opposition on top and looking for turnovers

Pressure Moments

Certain moments in matches carry extra pressure. Decision-making under pressure deteriorates without specific training.

High-pressure scenarios:

  • Final play of the half or game
  • Penalty opportunity to win/draw the match
  • Defending a one-point lead in your 22
  • Restart after conceding a score

Training pressure: Create pressure in training through consequences, time limits, and competitive scenarios. Players who've experienced pressure in training cope better when it matters.

Communication in Decision-Making

Rugby decisions are rarely individual. Communication coordinates group decision-making and ensures everyone understands the plan.

Essential communications:

  • Ball carrier: "Carrying!" "Kicking!" "Looking left!"
  • Support: "With you!" "On your shoulder!"
  • Defence: "Up!" "Drift!" "Numbers!"
  • General: "Time!" "Space outside!" "Keep it!"

Leaders must take ownership of communication. The fly-half and captain should constantly talk, directing the team's decision-making.

Learning from Decisions

Post-match review should examine decisions as much as execution. Why did we make that choice? What did we see? What would we do differently?

Effective review questions:

  • "What was your thinking there?"
  • "What options did you see?"
  • "Given what you know now, what would you do?"
  • "What can we learn from this?"

Avoid blame. Focus on understanding and improvement. Players who fear judgment stop taking responsibility for decisions.

Developing Decision-Makers

Coaching approaches:

  • Guided discovery: ask questions rather than give answers
  • Constrained games: rules that force specific decisions
  • Decision overload: faster game speed to develop instinct
  • Post-play review: brief discussions about choices made

The goal is players who can read, decide, and act without waiting for coach instruction. Games move too fast for external direction - players must be autonomous decision-makers.

Key Coaching Points

  • Good decisions require good observation - train players to see
  • Situation awareness frames every choice
  • Risk must match the situation
  • Pressure can be trained - create it in practice
  • Communication coordinates group decisions

Drills to Develop Game Intelligence

VIEW ALL DECISION MAKING DRILLS

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what should the team layout be for under 9s should?

what should the team layout be for under 9s should it be 4 forwards 5 backs and should we play like 7s

Archived User Coach

RFU - proposed Mini's rule changes

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Following on from Question about U10 Lineouts - Is?

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I am coaching the U11 this season. There are some significant?

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I have just started coaching touch at my school and?

I have just started coaching touch at my school and have been trying to find out about field positions. can anyone help me? i have only been doing drils at practice and now want to start having mini matches.

Archived User Coach

coaching under 9s next year, where do I start?

Hi, I’m coaching under 9s next year which involves tackling, mauls, rucks etc. I’m after advise on what to coach first and the amount of time spent on each area. Added to this I’ve somehow become the lead coach after a couple of coaches stepped down (feeling a little under pressure!) Would anybody be willing to share any sessions so I can plan the first month or so. Cheers

Archived User Coach

Under 9s Rule Changes?

Hi everyone, coaching under 9s this year and I am trying to clarify if the rules have changed for the coming season i.e no ruck, mauls, scrums or lineouts basically a bit more like Rugby League?  I know it was trailed last year in certain areas and think it’s be rolled out nationally but obviously want to make sure. Cheers

Archived User Coach

How to coach league players to help transition to union?

Hi, I'm coaching my second team union (as i have injured my knee and cant play for the next few months) and the team consists of mainly league players, so they are rugby minded but will need help getting to grips with union - lineouts scrums when to and not to kick where to kick to etc. Any tips / ideas would be great.

Archived User Coach

Uncontested lineouts

Any advice on uncontested line out variations?

Colin Marklew Coach, England

can anyoune suggest some line ...

can anyoune suggest some line out moves for under 12s?

Spitfire Coach, England

Uncontested lineouts | Sportpl...

Any advice on uncontested line out variations?

Colin Marklew Coach, England

Line-outs - scenario is that i...

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Drew Sagar Coach, Canada

The end of a Lineout | Sportpl...

What specific actions end a lineout?

James Van Der Westhuizen Coach, Namibia

Can anyone explain what a quic...

Can anyone explain what a quick throw-in is and how it works?

Archived User Coach

Any examples of lineout calls ...

Any examples of lineout calls suitable for u14s

Archived User Coach

My U18s were refused a quick l...

My under 18 team tried to take a quick lineout with one attacker in the lineout and 2 defenders in the lineout. When he threw the ball to another attacker who was about 10metres behind the lineout he was told by the referee that the lineout had formed and could not take a quick penalty. What is the clarification of this as I always thought you had to have at least 2 players from each team in the lineout to say that the lineout had formed?

Archived User Coach

Lineout | Sportplan

If a player at a lineout moves inside the 5 metre line and prevents the ball from travelling 5 metres, the referee should: ;

Samwel Omae Coach, Kenya

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