Rugby: colour defend

colour defend DRILLS
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1 vs 1 colour cones Agility & ...

<span id=&quot;docs-internal-guid-0bcf75a9-9414-f74b-43eb-51b4947c502d&quot;> <ul style=&quot;margin-top: 0pt; margin-bottom: 0pt;&quot;> <li style=&quot;list-style-type: disc; font-size: 7.5pt; font-family: Verdana; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre;&quot; dir=&quot;ltr&quot;> <p style=&quot;line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;&quot; dir=&quot;ltr&quot;><span style=&quot;font-size: 7.5pt; font-family: Verdana; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;>4 players are required for this drill; 1 attacker, 2 defenders and 1 scrum half. <li style=&quot;list-style-type: disc; font-size: 7.5pt; font-family: Verdana; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre;&quot; dir=&quot;ltr&quot;> <p style=&quot;line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;&quot; dir=&quot;ltr&quot;><span style=&quot;font-size: 7.5pt; font-family: Verdana; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;>Once the defenders are set up in either corner of the try line they are assigned a coloured ball. <li style=&quot;list-style-type: disc; font-size: 7.5pt; font-family: Verdana; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre;&quot; dir=&quot;ltr&quot;> <p style=&quot;line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;&quot; dir=&quot;ltr&quot;><span style=&quot;font-size: 7.5pt; font-family: Verdana; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;>The attacker is to start in one corner of the baseline. <li style=&quot;list-style-type: disc; font-size: 7.5pt; font-family: Verdana; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre;&quot; dir=&quot;ltr&quot;> <p style=&quot;line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;&quot; dir=&quot;ltr&quot;><span style=&quot;font-size: 7.5pt; font-family: Verdana; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;>The drill begins when the attacking player is fed a coloured ball by the scrum half. <li style=&quot;list-style-type: disc; font-size: 7.5pt; font-family: Verdana; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre;&quot; dir=&quot;ltr&quot;> <p style=&quot;line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;&quot; dir=&quot;ltr&quot;><span style=&quot;font-size: 7.5pt; font-family: Verdana; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;>The defender associated with that coloured ball will then come out to defend the try line from their corner. <li style=&quot;list-style-type: disc; font-size: 7.5pt; font-family: Verdana; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre;&quot; dir=&quot;ltr&quot;> <p style=&quot;line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;&quot; dir=&quot;ltr&quot;><span style=&quot;font-size: 7.5pt; font-family: Verdana; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;>This drill relies on both the reaction speeds of the defenders noticing which ball is in play and also that of the attacker noticing which defender is in play and consequently where there is space to attack.

General

Scoring Zones Warm Up - Rugby ...

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defense. Nominate a Scrum Half for each team. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must go to ground, present the ball, two of their teammates ruck over (staying over the ball), and the Scrum Half moves the ball for the next phase of attack.The defence must commit three players to every ruck, or risk an infringement which will see tem pushed back ten meters. The ball must be moved from the ruck within 5 seconds. Make sure that the defense is employing your defensive pattern around the ruck.  Throughout the game the coach call the point of attack e,g, attack RED ZONE or Zone 2. The coach can also call the scoring zone, Score At Zone Yellow or Zone 3. As the game progresses have the players call the point of attack, and the scoring zones - but they must do this early and they must committ to that attack for a period of time. Have attacking players do what they normally would at the ruck. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! On a mistake or after a period of time, turn the ball over so that both teams get time in attack and defence. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!

General

Rugby Netball Agility & Runnin...

Drill to practice skills and creating space.Set up a pitch (roughly 25m x 20m depending on age and number of players) with two scoring zones at each end (green cones). Split the players into two even teams and give each team different colour bibs.Teams are aiming to score points by passing the ball to a team mate who is standing in the scoring zone (see diagram). Each time a player catches the ball on the full from a pass from a team mate in the scoring zone their team scores one point, and they turn and attack back the other way. Players cannot run while holding the ball, they must be standing still when they pass.The defending team cannot get closer than 2m to the player with the ball, and can only gain possession by intercepting a pass or if the attacking team drop the ball or give a poor pass which goes to ground. PROGRESSION:Players can only have possession of the ball for 2 seconds. If they hold the ball for longer than two seconds then possession is turned over. This means that the defending team can gain possession if they cut down the attacking players passing options.Players can run when in possession of the ball, but still can only have possession of the ball for 2 seconds.Passes must be over head.Passes must be below waist height.Chip kick / grubber kick instead of pass.Passes must be out of the back of the hand.Passes must be behind the back.Defenders can touch the attacking player in possession of the ball. If the defending team makes two touches on the attacking team then possession is turned over.

General

3 Touch Kick Warm Up - Rugby D...

Split your players into two teams, giving one group of players a set of coloured bibs to set them apart, and quickly tell your players the following laws: We will be playing a rugby league style touch. When touched: set the ball down, stand over the ball, allow the scum-half to move the ball away from the point of contact. The defenders should stay on side following a touch, and should not compete for the ball. Any infringements in defence should result in the defending team conceding 10 Meters or possibly giving 1 or more extra touches to the attacking team. I'll leave this to your judgement depending on your team's age, skill level, and your session target/s. The attacking team can sustain three touches before they have to kick. Their kick should be as it would be in the game: a kick to touch, a kick for territory, or a kick that can be regained e.g. a grubber kick. The defenders should behave as they would in a real game. Quick put in's from the touchlines replace lineouts. Defenders who take the ball from an attacking kick should counter attack. A forth touch results in a turn over. The Scrum Half has a maxium of 5 seconds to move the ball from the point of touch. A ball kicked directly to touch from outside the attacking teams 22, or where the ball has been taken into the 22 by the attacking team and then kicked into touch - will result in a turn over with play starting on the five meter line closest to where the kick was made. The defence should be 10 meters back. A ball kicked from inside the attacking teams 22 can go directly to touch, as long as the attacking team did not carry the ball into their own 22 before the kick. The resulting put in will be to the opposition from where the ball has went into touch. Quick put-in's are enoucraged, if not possible the ball is played from the 5 meter line with the defence 10 meters back. Give points for quick put ins that work. Feel free to play with any of noted laws, let us know the law variations that work for you!

General

Flip It Warm Up - Rugby Drills...

<div class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>Be brief when telling the players the laws of this game, it's important to get them moving quickly. </div> <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>This is not a contact game. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>Break your players into two teams, giving each team their own colour of bibs if necessary. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>One team goes to attack, and one to defence. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>Nominate a Scrum Half for each team. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>There is no kicking in this game. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>If an attacking player is touched: they must go to ground, present the ball, two of their teammates ruck over (staying over the ball), and the Scrum Half moves the ball for the next phase of attack. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>When you start playing this game make sure that the defence is employing your defensive pattern around the ruck. As the game develops consider telling the defenders that they must have one or more players at the back of the ruck, if they are not fast enough to do this - push them back 10 meters. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>It’s important that defenders are employing their defensive pattern behind the primary defensive line. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>Have attacking players do what they normally would at the ruck. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>When you feel the time is appropriate, usually during a ruck, blow you whistle and should FLIP IT – kicking in or throwing in a second ball to the back 3/2 defenders on the team currently in defence OR just kick it behind the defenders. The defensive team goes, without hesitation, into attack. The team that was attacking goes into defence and you or an assistant coach remove the other ball from play when you can. Ideally you might have two balls with different markings. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!

General

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