Rugby: creating

Rugby is a game of decisions. Every second, players choose: pass, carry, or kick? Blitz or drift? Jackal or get back in the line? The team that makes better decisions more consistently wins matches - not necessarily the team with more talent or better fitness.

Game management is the skill of making these decisions correctly under pressure, with fatigue setting in, with the crowd noise, with the stakes rising. It can be developed.

The Decision-Making Framework

Good decisions start with good information. Players need to see the game clearly before they can choose correctly.

The OODA loop in rugby:

  • Observe: What do I see? Defensive structure, space, support
  • Orient: What does this mean? Opportunity, threat, neutral
  • Decide: What's my best option? Pass, carry, kick, hold
  • Act: Execute with commitment

The faster and more accurately players cycle through this loop, the better their decisions. Training should develop each stage.

Developing Observation Skills

Many poor decisions come from poor observation. Players who don't see the full picture can't make informed choices.

Training observation:

  • Pre-scan: look before receiving the ball
  • Peripheral awareness: what's beside you, not just ahead
  • Key cues: what specifically to look for (defender's hips, space, numbers)

Drills for observation: Play games where the coach calls "freeze" and asks players to describe what they see. What options exist? Where's the space? Where's the threat?

Situational Awareness

Understanding the game situation frames decision-making. The right decision at 0-0 in the first minute differs from 3-0 down in the 79th minute.

Situation factors:

  • Score: leading, trailing, or level
  • Time: first half, second half, final minutes
  • Field position: own 22, midfield, attacking 22
  • Conditions: wind, rain, surface
  • Momentum: who's on top right now?

Players need to know the situation without thinking about it. Score, time, and field position should be automatic awareness.

Risk Management

Every rugby decision involves risk. The question is whether the potential reward justifies the risk in this specific situation.

High-risk decisions:

  • Running out of your own 22
  • Offloads under pressure
  • Speculative kicks without chase support
  • Committing extra players to the ruck

When high-risk is acceptable:

  • Trailing with time running out
  • Attacking in the opposition 22
  • Momentum strongly in your favour

When to play conservative:

  • Protecting a lead late in the game
  • Deep in your own half
  • Opposition on top and looking for turnovers

Pressure Moments

Certain moments in matches carry extra pressure. Decision-making under pressure deteriorates without specific training.

High-pressure scenarios:

  • Final play of the half or game
  • Penalty opportunity to win/draw the match
  • Defending a one-point lead in your 22
  • Restart after conceding a score

Training pressure: Create pressure in training through consequences, time limits, and competitive scenarios. Players who've experienced pressure in training cope better when it matters.

Communication in Decision-Making

Rugby decisions are rarely individual. Communication coordinates group decision-making and ensures everyone understands the plan.

Essential communications:

  • Ball carrier: "Carrying!" "Kicking!" "Looking left!"
  • Support: "With you!" "On your shoulder!"
  • Defence: "Up!" "Drift!" "Numbers!"
  • General: "Time!" "Space outside!" "Keep it!"

Leaders must take ownership of communication. The fly-half and captain should constantly talk, directing the team's decision-making.

Learning from Decisions

Post-match review should examine decisions as much as execution. Why did we make that choice? What did we see? What would we do differently?

Effective review questions:

  • "What was your thinking there?"
  • "What options did you see?"
  • "Given what you know now, what would you do?"
  • "What can we learn from this?"

Avoid blame. Focus on understanding and improvement. Players who fear judgment stop taking responsibility for decisions.

Developing Decision-Makers

Coaching approaches:

  • Guided discovery: ask questions rather than give answers
  • Constrained games: rules that force specific decisions
  • Decision overload: faster game speed to develop instinct
  • Post-play review: brief discussions about choices made

The goal is players who can read, decide, and act without waiting for coach instruction. Games move too fast for external direction - players must be autonomous decision-makers.

Key Coaching Points

  • Good decisions require good observation - train players to see
  • Situation awareness frames every choice
  • Risk must match the situation
  • Pressure can be trained - create it in practice
  • Communication coordinates group decisions

Drills to Develop Game Intelligence

VIEW ALL DECISION MAKING DRILLS

JOIN SPORTPLAN FOR FREE

  • search our library of 1100+ rugby drills
  • create your own professional coaching plans
  • or access our tried and tested plans
creating DRILLS
View All

Maul Touch

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game, but there will be some light contact. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defence. Nominate a Scrum Half for each team, it will be their job to move the ball from the back of the maul and out to an attacking line. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must stop and turn, a maul is then built based on how you have trained your players to Maul. Only four players should be in the maul - but every player should be able to maul - including the backs! When you start playing this game make sure that the defence is employing your defensive pattern around the maul. They will commit 4 players, but will not do anything more than provide light resistance. Once formed the maul can take four steps before moving the ball. If there is a delay in creating the maul, or the quality of the maul is poor - the ball can be turned over. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! If a team has been in possession for a long time, don't forget to turn the ball over to give the opposition a run. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you.

Warm Up

Scoring Zones

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defense. Nominate a Scrum Half for each team. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must go to ground, present the ball, two of their teammates ruck over (staying over the ball), and the Scrum Half moves the ball for the next phase of attack.The defence must commit three players to every ruck, or risk an infringement which will see tem pushed back ten meters. The ball must be moved from the ruck within 5 seconds. Make sure that the defense is employing your defensive pattern around the ruck.  Throughout the game the coach call the point of attack e,g, attack RED ZONE or Zone 2. The coach can also call the scoring zone, Score At Zone Yellow or Zone 3. As the game progresses have the players call the point of attack, and the scoring zones - but they must do this early and they must committ to that attack for a period of time. Have attacking players do what they normally would at the ruck. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! On a mistake or after a period of time, turn the ball over so that both teams get time in attack and defence. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!

Warm Up

Bang & Bingo Warm Up - Rugby D...

<span style=&quot;background-color: transparent;&quot;>Set up: the cones as shown with a cone 10 meters each side of the posts on the try line. This will mark where the ball will be passed from (feeder) preferably from a scrum half.<span style=&quot;background-color: transparent;&quot;>Divide the group into 3 and ask them to stand in single file behind each cone.<span style=&quot;background-color: transparent;&quot;>The ball is fed from a position alternately from either side of the post. This will encourage the players to scan, communicate and to be expectant of the ball.<span style=&quot;background-color: transparent;&quot;>The players on the cones opposite the posts will either be the 1st receiver or the BANG option runner. The BANG runner is always running an out to in, or up to in line to fix the 2nd defender.<span style=&quot;background-color: transparent;&quot;>The players on the middle cone will receive the ball in the BINGO (pull back) option outside the ‘outside’ post or just in behind the BANG player.<span style=&quot;background-color: transparent;&quot;>The BINGO players should run and an arced run to receive the ball outside the outer post. The BINGO player should try to straighten up prior to receiving or on receiving the ball.<br>Progression:<span style=&quot;background-color: transparent;&quot;>Get 2 players or coaches to stand in front of the posts with 2 different coloured cones in their hands on their hips.<span style=&quot;background-color: transparent;&quot;>The cones will represent the ‘hips’ of the 2nd defender.<span style=&quot;background-color: transparent;&quot;>The aim is to encourage the 1st receiver to scan, look, and make a quick decision (choice of pass) depending on what the defender is doing.<span style=&quot;background-color: transparent;&quot;>If the 1st receivers sees the ‘inside’ cone on the 2nd defender then they must assume the defenders hips are turned OUT and make a short pass to the BANG runner.<span style=&quot;background-color: transparent;&quot;>If the 1st receivers sees the ‘outside’ cone on the 2nd defender then they must assume the defenders hips are turned IN and make a PULL BACK pass to the BINGO runner.

General

Unfortunately there were no results for your search! Please try again
creating SESSIONS
View All
creating ANSWERS
View All

New rules... how best to take long corners ?

Given the lovely new rules... Can you suggest how to coach a team taking long corners. No player can be 5 yards from player taking the long corner - So creating a 2v1 now is impossible. How do you coach this ? Thanks

Grant Hunt Coach, United Kingdom

Looking to open a bit of a debate. I was running a?

Looking to open a bit of a debate. I was running a 'coach the coaches' course last night and I asked the candidates 'do you coach your players to run at the man? or run at space?'. There was a 50/50 split, the older coaches said 'the man', younger ones 'the space', and others who'd never played before 'both!'. What do you coach?

Archived User Coach

How can my forwards counter a wheeling scrum?

My props (and I ) lack front row experience

Archived User Coach

Backs move from restart scrum?

Has anyone got a good backs move from scrum at halfway after failed restart.

Warren Galbraith Coach, Switzerland

Problem with creating text on chalkboard

I'm not able to add text when creating a new chalkboard.

Lucie Savelberg Coach, Netherlands

Is there a tutorial on creating animations?

Is there a tutorial on creating animations?

Jason Madvig Coach, United States of America

Sessions get Deleted

Just wondering why when i make a session plan it sometimes deletes its self or doesn't show up in our folders.

Grace Coach, England

U8s crowding the ball

Hey all,Can anyone suggest some drills or tips to try and help my under 8s from crowding the ball carrier, We are finding that all of the team huddle around the ball carrier at Starts / Restarts. I dont want to keep stopping play to tell them that huddling around the ball carrier is not creating the space they need as i sound like a broken record.Any suggestions very welcome.Cheers

Matt Osborne Coach, England

about creating

how to create the drills in sports plan phone app?

akash hiremath Coach, India

creating a animation plan

I an not seem to access the animation planonce select then a cross appears

Andre mynhardt Coach, United Kingdom

Creating Animated Passing Drills

How can I create animated drills that pass back and forth between players?

Jesus Arriaza-Lopez Coach, United States of America

Animation tutorial

Are there any tutorials for creating animated drills?

Jesus Arriaza-Lopez Coach, United States of America

Session plan

The template for creating a session plan does not work, and it has not since May 12. When will this be fixed?

Scott Gargan Coach, Canada

Creating a PDF

When I try to create a PDF of the plan I want it does not create a PDF

Paige Stringer Coach, United Kingdom

making lesson plans

how do I put the things I want to do in my training session in one place? I would just fav them but I coach 4 Diffrent age groups

Tillie House Coach, England

Multiple Passes

Hi there , im finding it hard to do multiple passes when creating a animation

Shaun Tuteru Coach, Australia

Developing a 1:1 coaching plan...

Hi I’m a proud dad who wants to help his 12 year old son develop as an aspiring number 12/13. No experience at all coaching but willing to give it a go. He already trains with his team of course but only once a week. I’d like to supplement that with a plan that he and I can follow 2 to 3 times a week but limited realisticallly to he and I. Passing and tackling and speed and agility I’m guessing are key? Anything on decision making would also be good. Any advice gratefully received!

Carl Mooney Coach, England

Tips on breaking through a def...

Hi my name is Mac and i am a 8 man and i struggle to push through a defensive line when i have the ball due to how my coaches make us practice so i wanted to know tips on how to push/break through a defensive line when i have the ball.

Mac Coach, United States of America

My U11's are a mixed bunch whe...

My U11's are a mixed bunch when it comes to tackling. Some very good, most OK, some ...hmmmm... enough said. Been through all the drills and when we break things down, go back to basics, everything appears OK, but it doesn't always transfer into the game. Any ideas on small group games that will allow me to combine technique with confidence?

Archived User Coach

Looking for day 0 skills to te...

I am looking for a Day 0 type of session for American children who may have never held a rugby ball. If I move forward with a rugby exhibition/team creation in the neighborhood, I want to make sure I know how/what to teach Day 0. I'm hoping that interest is growing for touch and flag rugby due to the recent in Philadelphia between the USA Eagles and the Maori All Blacks. I was there. It was fantastic. Tickets sold out so fast, I think there will be more of these in the area. Thanks.

Doug Jones Coach, United States of America

JOIN SPORTPLAN FOR FREE

  • search our library of 1100+ rugby drills
  • create your own professional coaching plans
  • or access our tried and tested plans

Sportplan App

Give it a try - it's better in the app

YOUR SESSION IS STARTING SOON... Join the growing community of rugby coaches plus 1100+ drills and pro tools to make coaching easy.
LET'S DO IT