Rugby: jumping

Rugby is a game of decisions. Every second, players choose: pass, carry, or kick? Blitz or drift? Jackal or get back in the line? The team that makes better decisions more consistently wins matches - not necessarily the team with more talent or better fitness.

Game management is the skill of making these decisions correctly under pressure, with fatigue setting in, with the crowd noise, with the stakes rising. It can be developed.

The Decision-Making Framework

Good decisions start with good information. Players need to see the game clearly before they can choose correctly.

The OODA loop in rugby:

  • Observe: What do I see? Defensive structure, space, support
  • Orient: What does this mean? Opportunity, threat, neutral
  • Decide: What's my best option? Pass, carry, kick, hold
  • Act: Execute with commitment

The faster and more accurately players cycle through this loop, the better their decisions. Training should develop each stage.

Developing Observation Skills

Many poor decisions come from poor observation. Players who don't see the full picture can't make informed choices.

Training observation:

  • Pre-scan: look before receiving the ball
  • Peripheral awareness: what's beside you, not just ahead
  • Key cues: what specifically to look for (defender's hips, space, numbers)

Drills for observation: Play games where the coach calls "freeze" and asks players to describe what they see. What options exist? Where's the space? Where's the threat?

Situational Awareness

Understanding the game situation frames decision-making. The right decision at 0-0 in the first minute differs from 3-0 down in the 79th minute.

Situation factors:

  • Score: leading, trailing, or level
  • Time: first half, second half, final minutes
  • Field position: own 22, midfield, attacking 22
  • Conditions: wind, rain, surface
  • Momentum: who's on top right now?

Players need to know the situation without thinking about it. Score, time, and field position should be automatic awareness.

Risk Management

Every rugby decision involves risk. The question is whether the potential reward justifies the risk in this specific situation.

High-risk decisions:

  • Running out of your own 22
  • Offloads under pressure
  • Speculative kicks without chase support
  • Committing extra players to the ruck

When high-risk is acceptable:

  • Trailing with time running out
  • Attacking in the opposition 22
  • Momentum strongly in your favour

When to play conservative:

  • Protecting a lead late in the game
  • Deep in your own half
  • Opposition on top and looking for turnovers

Pressure Moments

Certain moments in matches carry extra pressure. Decision-making under pressure deteriorates without specific training.

High-pressure scenarios:

  • Final play of the half or game
  • Penalty opportunity to win/draw the match
  • Defending a one-point lead in your 22
  • Restart after conceding a score

Training pressure: Create pressure in training through consequences, time limits, and competitive scenarios. Players who've experienced pressure in training cope better when it matters.

Communication in Decision-Making

Rugby decisions are rarely individual. Communication coordinates group decision-making and ensures everyone understands the plan.

Essential communications:

  • Ball carrier: "Carrying!" "Kicking!" "Looking left!"
  • Support: "With you!" "On your shoulder!"
  • Defence: "Up!" "Drift!" "Numbers!"
  • General: "Time!" "Space outside!" "Keep it!"

Leaders must take ownership of communication. The fly-half and captain should constantly talk, directing the team's decision-making.

Learning from Decisions

Post-match review should examine decisions as much as execution. Why did we make that choice? What did we see? What would we do differently?

Effective review questions:

  • "What was your thinking there?"
  • "What options did you see?"
  • "Given what you know now, what would you do?"
  • "What can we learn from this?"

Avoid blame. Focus on understanding and improvement. Players who fear judgment stop taking responsibility for decisions.

Developing Decision-Makers

Coaching approaches:

  • Guided discovery: ask questions rather than give answers
  • Constrained games: rules that force specific decisions
  • Decision overload: faster game speed to develop instinct
  • Post-play review: brief discussions about choices made

The goal is players who can read, decide, and act without waiting for coach instruction. Games move too fast for external direction - players must be autonomous decision-makers.

Key Coaching Points

  • Good decisions require good observation - train players to see
  • Situation awareness frames every choice
  • Risk must match the situation
  • Pressure can be trained - create it in practice
  • Communication coordinates group decisions

Drills to Develop Game Intelligence

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Does anyone have drills for Line Outs at U12?

Does anyone have drills for Line Outs at U12?

Archived User Coach

Can anyone give me an idea on how to coach competing?

Can anyone give me an idea on how to coach competing for the kick off to U16s? We have a great drop kicker who really gets the ball to hang in the air. The loose forwards seem to have grasped the idea of getting to the area where the ball is landing but then seem to wait until the oppo's have claimed it and then make the tackle rather than compete while the ball is still in the air. Any ideas welcome. Cheers, James

Archived User Coach

What are the key performance indicators for a lock ?

What are a lock's key performance indicators during a game ?

Greg Nelson Coach, Australia

Line-outs - scenario is that in a line out, the lifters?

Line-outs - scenario is that in a line out, the lifters hold the jumper up for a lengthy time - is there a law or regulation covers this? Should the lifters/jumper be allowed to do this or should he be lifted and lowered immediately upon receipt of the ball? Thanks

Drew Sagar Coach, Canada

South Africa

How can we improve on our lineout throw so that the hooker and the jumper get their timing right

Archived User Coach

When the ball is kicked directly over the touch line?

When the ball is kicked directly over the touch line but does not hit the ground and bends back in field before landing in play, is this in or out?

Archived User Coach

I'm 19 years old in Canada and have started a new rugby team?

I'm 19 years old in Canada and have started a new team. All the students that have signed up are new to the game and are about 14/15.. Any tips on how to introduce rugby to them?

Archived User Coach

Here's a tricky one. What height should the ball be thrown for a lineout?

is there a specific height that the ball should travel while being thrown into the line out

Archived User Coach

Uncontested lineouts

Any advice on uncontested line out variations?

Colin Marklew Coach, England

Line-outs - scenario is that i...

Line-outs - scenario is that in a line out, the lifters hold the jumper up for a lengthy time - is there a law or regulation covers this? Should the lifters/jumper be allowed to do this or should he be lifted and lowered immediately upon receipt of the ball? Thanks

Drew Sagar Coach, Canada

Uncontested lineouts | Sportpl...

Any advice on uncontested line out variations?

Colin Marklew Coach, England

Here's a tricky one. What heig...

is there a specific height that the ball should travel while being thrown into the line out

Archived User Coach

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