Rugby: kick touch

Rugby is a game of decisions. Every second, players choose: pass, carry, or kick? Blitz or drift? Jackal or get back in the line? The team that makes better decisions more consistently wins matches - not necessarily the team with more talent or better fitness.

Game management is the skill of making these decisions correctly under pressure, with fatigue setting in, with the crowd noise, with the stakes rising. It can be developed.

The Decision-Making Framework

Good decisions start with good information. Players need to see the game clearly before they can choose correctly.

The OODA loop in rugby:

  • Observe: What do I see? Defensive structure, space, support
  • Orient: What does this mean? Opportunity, threat, neutral
  • Decide: What's my best option? Pass, carry, kick, hold
  • Act: Execute with commitment

The faster and more accurately players cycle through this loop, the better their decisions. Training should develop each stage.

Developing Observation Skills

Many poor decisions come from poor observation. Players who don't see the full picture can't make informed choices.

Training observation:

  • Pre-scan: look before receiving the ball
  • Peripheral awareness: what's beside you, not just ahead
  • Key cues: what specifically to look for (defender's hips, space, numbers)

Drills for observation: Play games where the coach calls "freeze" and asks players to describe what they see. What options exist? Where's the space? Where's the threat?

Situational Awareness

Understanding the game situation frames decision-making. The right decision at 0-0 in the first minute differs from 3-0 down in the 79th minute.

Situation factors:

  • Score: leading, trailing, or level
  • Time: first half, second half, final minutes
  • Field position: own 22, midfield, attacking 22
  • Conditions: wind, rain, surface
  • Momentum: who's on top right now?

Players need to know the situation without thinking about it. Score, time, and field position should be automatic awareness.

Risk Management

Every rugby decision involves risk. The question is whether the potential reward justifies the risk in this specific situation.

High-risk decisions:

  • Running out of your own 22
  • Offloads under pressure
  • Speculative kicks without chase support
  • Committing extra players to the ruck

When high-risk is acceptable:

  • Trailing with time running out
  • Attacking in the opposition 22
  • Momentum strongly in your favour

When to play conservative:

  • Protecting a lead late in the game
  • Deep in your own half
  • Opposition on top and looking for turnovers

Pressure Moments

Certain moments in matches carry extra pressure. Decision-making under pressure deteriorates without specific training.

High-pressure scenarios:

  • Final play of the half or game
  • Penalty opportunity to win/draw the match
  • Defending a one-point lead in your 22
  • Restart after conceding a score

Training pressure: Create pressure in training through consequences, time limits, and competitive scenarios. Players who've experienced pressure in training cope better when it matters.

Communication in Decision-Making

Rugby decisions are rarely individual. Communication coordinates group decision-making and ensures everyone understands the plan.

Essential communications:

  • Ball carrier: "Carrying!" "Kicking!" "Looking left!"
  • Support: "With you!" "On your shoulder!"
  • Defence: "Up!" "Drift!" "Numbers!"
  • General: "Time!" "Space outside!" "Keep it!"

Leaders must take ownership of communication. The fly-half and captain should constantly talk, directing the team's decision-making.

Learning from Decisions

Post-match review should examine decisions as much as execution. Why did we make that choice? What did we see? What would we do differently?

Effective review questions:

  • "What was your thinking there?"
  • "What options did you see?"
  • "Given what you know now, what would you do?"
  • "What can we learn from this?"

Avoid blame. Focus on understanding and improvement. Players who fear judgment stop taking responsibility for decisions.

Developing Decision-Makers

Coaching approaches:

  • Guided discovery: ask questions rather than give answers
  • Constrained games: rules that force specific decisions
  • Decision overload: faster game speed to develop instinct
  • Post-play review: brief discussions about choices made

The goal is players who can read, decide, and act without waiting for coach instruction. Games move too fast for external direction - players must be autonomous decision-makers.

Key Coaching Points

  • Good decisions require good observation - train players to see
  • Situation awareness frames every choice
  • Risk must match the situation
  • Pressure can be trained - create it in practice
  • Communication coordinates group decisions

Drills to Develop Game Intelligence

VIEW ALL DECISION MAKING DRILLS

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kick touch DRILLS
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3 Touch Kick Warm Up - Rugby D...

Split your players into two teams, giving one group of players a set of coloured bibs to set them apart, and quickly tell your players the following laws: We will be playing a rugby league style touch. When touched: set the ball down, stand over the ball, allow the scum-half to move the ball away from the point of contact. The defenders should stay on side following a touch, and should not compete for the ball. Any infringements in defence should result in the defending team conceding 10 Meters or possibly giving 1 or more extra touches to the attacking team. I'll leave this to your judgement depending on your team's age, skill level, and your session target/s. The attacking team can sustain three touches before they have to kick. Their kick should be as it would be in the game: a kick to touch, a kick for territory, or a kick that can be regained e.g. a grubber kick. The defenders should behave as they would in a real game. Quick put in's from the touchlines replace lineouts. Defenders who take the ball from an attacking kick should counter attack. A forth touch results in a turn over. The Scrum Half has a maxium of 5 seconds to move the ball from the point of touch. A ball kicked directly to touch from outside the attacking teams 22, or where the ball has been taken into the 22 by the attacking team and then kicked into touch - will result in a turn over with play starting on the five meter line closest to where the kick was made. The defence should be 10 meters back. A ball kicked from inside the attacking teams 22 can go directly to touch, as long as the attacking team did not carry the ball into their own 22 before the kick. The resulting put in will be to the opposition from where the ball has went into touch. Quick put-in's are enoucraged, if not possible the ball is played from the 5 meter line with the defence 10 meters back. Give points for quick put ins that work. Feel free to play with any of noted laws, let us know the law variations that work for you!

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kick touch ANSWERS
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When the ball is kicked direct...

When the ball is kicked directly over the touch line but does not hit the ground and bends back in field before landing in play, is this in or out?

Archived User Coach

what are simple drills for touch rugby...to get ready?

what are simple drills for touch rugby...to get ready for the season?

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What is the current thinking regarding kickoff receiving alignment?

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Gary Kent Coach, United States of America

ELV's 22m rule, kicking clear from your 22.

With the new 22m ruling in the ELV's the ball cannot be carried or passed into the 22 and kicked directly into touch. Does this rule apply if a ball carrier is tackled and forced into their 22 or if the ball is carried into the 22 and then the ball carrier is tackled inside their 22? In either of these situations is the team in possession allowed to kick directly to touch without a lineout being awarded to the opposition from the position where the ball was kicked?

kevin croke Coach, Ireland

Successive quick tap penalties - at referee's discretion ??

During a recent U17's league game, the opposing side took two consecutive quick tap penalties. During a break in play shortly after, as the coach attending an injured player, I questioned the referee on the legality of this passage of play, as my understanding was that two consecutive quick taps, used to catch the opposition in an offside position and therefore gain terratorial advantage, was not allowed under current law. The referee responded that this law is at his discretion and when we discussed after the game, he stated there is no such aw and that it is a "gentlemens agreement". I have since reviewed the laws on penalties and there is no specific law preventing a side taking two quick tap penalties. Has anyone else come across this interpretation and how can this be managed consistantly if when watching elite games, such a move is not allowed yet can be allowed at junior level ?

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Hi, I'm required to coach the tight 5 to right wheel?

Hi, I'm required to coach the tight 5 to right wheel a scrum - yes, it's for an exam. I have researched it - including talking to forwards - and all of the sparse info out there describes unlawful techniques. I can make a stab at almost anything apart from this 'black art' as I have no references to use. Help!

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I am hoping to take our U11-U12 team to a mini rugby tournament in Italy in May. What are the main rule differences between UK and Italian mini rugby at this age group?

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Template for Stats???

I want to start taking stats and analysis for my team. Does anyone use or know where I can find a Stats templte sheet for quick notes during  game. From 1st phase play to detailed stats for phases. For example. Who took ball inruck? Won or lost? number of players commited to ruck.what happened aft? How quick the ball came out...ext ext. Hope someone can help or advise. Shaun

Archived User Coach

Kick in general play, and bounce of ball

Hi, How do you kick the ball so that it bounces back towards you? Thanks!

Archived User Coach

Can players throw ball forward to themselves then catch it?

if i throw the ball forward and catch it before it touches any opponent or the ground is that a forward pass

Archived User Coach

When a scrum is awarded following an unsuccessful end to a maul

When a scrum is awarded following an unsuccessful end to a maul, which team throws the ball in?

Arthur Johannes Coach, South Africa

U11 kick off/ knock on. | Spor...

I have read U11 RFU rules but would like clarity on the kick off/re-start. If the ball is knocked on at the re-start is it a/ a scrum put in to the team that knocked on, b/ play continues or c/ scrum put in to attacking team? Thanks for any help.

R Nunn Coach, England

On the kickoff, the ball bounc...

On the kickoff, the ball bounces over the touchline before it goes 10m. What is the following action or possible choices of action?

Archived User Coach

difference between a free and ...

I need to know the difference between a free and a penalty kick. Because I am learning to be a ref

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I am coaching the U11 this sea...

U11 Rugby I am coaching the U11's this season. There are some significant rule changes from U10. Please can I get some advice on what lessons were learned from coaches who have been through a similar experience.

William OBrien Coach, England

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What tactics can be used when chasing a box kick? In addition to the blind side wing chasing the kick, what patterns could be used to regain possession or limit counter attacking possibilities?

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What can the referee do when i...

An in-goal player catches the ball from an opponent's kick and touches it down. That player is then late tackled. What actions are available to the referee?

Archived User Coach

Foul play in a rugby game | Sp...

2An in-goal player catches the ball from an opponent's kick and touches it down. That player is then late tackled. What actions are available to the referee? Asked using Sportplan on Mobile

Archived User Coach

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