Rugby: kicks

Rugby is a game of decisions. Every second, players choose: pass, carry, or kick? Blitz or drift? Jackal or get back in the line? The team that makes better decisions more consistently wins matches - not necessarily the team with more talent or better fitness.

Game management is the skill of making these decisions correctly under pressure, with fatigue setting in, with the crowd noise, with the stakes rising. It can be developed.

The Decision-Making Framework

Good decisions start with good information. Players need to see the game clearly before they can choose correctly.

The OODA loop in rugby:

  • Observe: What do I see? Defensive structure, space, support
  • Orient: What does this mean? Opportunity, threat, neutral
  • Decide: What's my best option? Pass, carry, kick, hold
  • Act: Execute with commitment

The faster and more accurately players cycle through this loop, the better their decisions. Training should develop each stage.

Developing Observation Skills

Many poor decisions come from poor observation. Players who don't see the full picture can't make informed choices.

Training observation:

  • Pre-scan: look before receiving the ball
  • Peripheral awareness: what's beside you, not just ahead
  • Key cues: what specifically to look for (defender's hips, space, numbers)

Drills for observation: Play games where the coach calls "freeze" and asks players to describe what they see. What options exist? Where's the space? Where's the threat?

Situational Awareness

Understanding the game situation frames decision-making. The right decision at 0-0 in the first minute differs from 3-0 down in the 79th minute.

Situation factors:

  • Score: leading, trailing, or level
  • Time: first half, second half, final minutes
  • Field position: own 22, midfield, attacking 22
  • Conditions: wind, rain, surface
  • Momentum: who's on top right now?

Players need to know the situation without thinking about it. Score, time, and field position should be automatic awareness.

Risk Management

Every rugby decision involves risk. The question is whether the potential reward justifies the risk in this specific situation.

High-risk decisions:

  • Running out of your own 22
  • Offloads under pressure
  • Speculative kicks without chase support
  • Committing extra players to the ruck

When high-risk is acceptable:

  • Trailing with time running out
  • Attacking in the opposition 22
  • Momentum strongly in your favour

When to play conservative:

  • Protecting a lead late in the game
  • Deep in your own half
  • Opposition on top and looking for turnovers

Pressure Moments

Certain moments in matches carry extra pressure. Decision-making under pressure deteriorates without specific training.

High-pressure scenarios:

  • Final play of the half or game
  • Penalty opportunity to win/draw the match
  • Defending a one-point lead in your 22
  • Restart after conceding a score

Training pressure: Create pressure in training through consequences, time limits, and competitive scenarios. Players who've experienced pressure in training cope better when it matters.

Communication in Decision-Making

Rugby decisions are rarely individual. Communication coordinates group decision-making and ensures everyone understands the plan.

Essential communications:

  • Ball carrier: "Carrying!" "Kicking!" "Looking left!"
  • Support: "With you!" "On your shoulder!"
  • Defence: "Up!" "Drift!" "Numbers!"
  • General: "Time!" "Space outside!" "Keep it!"

Leaders must take ownership of communication. The fly-half and captain should constantly talk, directing the team's decision-making.

Learning from Decisions

Post-match review should examine decisions as much as execution. Why did we make that choice? What did we see? What would we do differently?

Effective review questions:

  • "What was your thinking there?"
  • "What options did you see?"
  • "Given what you know now, what would you do?"
  • "What can we learn from this?"

Avoid blame. Focus on understanding and improvement. Players who fear judgment stop taking responsibility for decisions.

Developing Decision-Makers

Coaching approaches:

  • Guided discovery: ask questions rather than give answers
  • Constrained games: rules that force specific decisions
  • Decision overload: faster game speed to develop instinct
  • Post-play review: brief discussions about choices made

The goal is players who can read, decide, and act without waiting for coach instruction. Games move too fast for external direction - players must be autonomous decision-makers.

Key Coaching Points

  • Good decisions require good observation - train players to see
  • Situation awareness frames every choice
  • Risk must match the situation
  • Pressure can be trained - create it in practice
  • Communication coordinates group decisions

Drills to Develop Game Intelligence

VIEW ALL DECISION MAKING DRILLS

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kicks DRILLS
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3 Touch Kick Warm Up - Rugby D...

Split your players into two teams, giving one group of players a set of coloured bibs to set them apart, and quickly tell your players the following laws: We will be playing a rugby league style touch. When touched: set the ball down, stand over the ball, allow the scum-half to move the ball away from the point of contact. The defenders should stay on side following a touch, and should not compete for the ball. Any infringements in defence should result in the defending team conceding 10 Meters or possibly giving 1 or more extra touches to the attacking team. I'll leave this to your judgement depending on your team's age, skill level, and your session target/s. The attacking team can sustain three touches before they have to kick. Their kick should be as it would be in the game: a kick to touch, a kick for territory, or a kick that can be regained e.g. a grubber kick. The defenders should behave as they would in a real game. Quick put in's from the touchlines replace lineouts. Defenders who take the ball from an attacking kick should counter attack. A forth touch results in a turn over. The Scrum Half has a maxium of 5 seconds to move the ball from the point of touch. A ball kicked directly to touch from outside the attacking teams 22, or where the ball has been taken into the 22 by the attacking team and then kicked into touch - will result in a turn over with play starting on the five meter line closest to where the kick was made. The defence should be 10 meters back. A ball kicked from inside the attacking teams 22 can go directly to touch, as long as the attacking team did not carry the ball into their own 22 before the kick. The resulting put in will be to the opposition from where the ball has went into touch. Quick put-in's are enoucraged, if not possible the ball is played from the 5 meter line with the defence 10 meters back. Give points for quick put ins that work. Feel free to play with any of noted laws, let us know the law variations that work for you!

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kicks ANSWERS
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U11 kick off/ knock on. | Spor...

I have read U11 RFU rules but would like clarity on the kick off/re-start. If the ball is knocked on at the re-start is it a/ a scrum put in to the team that knocked on, b/ play continues or c/ scrum put in to attacking team? Thanks for any help.

R Nunn Coach, England

What is the current thinking regarding kickoff receiving alignment?

What is the current thinking regarding kickoff receiving alignment?

Gary Kent Coach, United States of America

which player kicks the ball

which player kicks the ball

Archived User Coach

Cross kicking from a penalty?

I've seen this several times but most recently in the Currie up championship this weekend. -penalty awarded within opposition's 22m -one of the halves picks up the ball gets to the mark -tap kicks then cross kicks to an open wing, flanker, etc. -try time. Here are my questions%3A 1)Is there any law that makes the half tap kick before cross kicking to his player? 2)Wouldn't crosskicking straight away provide a cushion? If he botched the kick and it went out of bounds, wouldn't a line out be awarded to his team?

Josh Macy Coach, United States of America

next season we introduce kicking to the boys what can you suggest would be a good place to start and how quickly should this progress be. any hints tips or drills would be great

Ask a question and have it answered by Coaches from around the world and Sportplan's team of Experts.

iain Coach, England

On the kickoff, the ball bounces over the touchline?

On the kickoff, the ball bounces over the touchline before it goes 10m. What is the following action or possible choices of action?

Archived User Coach

Does anyone have a good set of graphics which shows?

Does anyone have a good set of graphics which shows contact points for the various types of kicks in rugby i.e sweet spot of ball for place kick with top of foot. I am trying to draw them but I'm no artist. It seems in grade rugby everyone use the same kick all the time. They get comfortable with the spiral so they use it as a up and under, penalty, and ground game kick. As I am a forward I am not skilled kicking enough to demonstrate kicks.

Archived User Coach

Is this penalty play legal?

I want to run a play that catches opposing players off guard when my team has been given a penalty. Is it legal to call for a shot at the posts, place the ball on the tee, and go through the motions of a penalty kick. However, I keep four or so guys ready behind my kicker, who only kicks the ball off the tee 10m in front. Both the kicker and 4 team mates then run onto the ball, scoop it up and put it through the hands if required to score. I notice a lot of our opposition huddle under the posts, or leave massive areas open, when we call for a shot. Can you call for a shot, but not actually take a shot?

Archived User Coach

What team receives the ball after a try has been scored

When a try has been scored and the play is brought back to the middle of the field is it the scoring team that kicks or is it the losers that kick?

Archived User Coach

Kicking for space drill

Hows it going. Im a backs and skills coach in Scotland Our kicks from hand during a game always seems to go straight to an opposition player. Looking for a drill that helps kick for space and getting their heads upCheers

David duguid Coach, Scotland

Positional awareness for Wingers and Centres?

i.e. where to stand in attack, where to stand in defence, dropping back for kicks etc

Nick Coach, Australia

Perfecting attack structure

Drills to perfect the 1 3 3 1 attack structure Asked using Sportplan on Mobile

Pedro Waqa Coach, Fiji

kick off drop kicks and height

When drop kicking to start or after a try has been scored, how high roughly should the ball be getting? This is for full senior level rugby. Asked using Sportplan Mobile App

Henry bennet Coach, England

Fullback{15}

What is the role of a fullback during a rugby game and how can he try to read the game

Breezy Coach, South Africa

FLY HALF

How can i improve my skills on the field as a flyhalf

zachree bergstedt Coach, South Africa

Drills and attack moves to counter a rushed defence.

I am looking for some drills and moves to coach a counter offensive against a rushed defence or a blitzing defence. I've had ideas of short kicks over the top.

tom burkett Coach, England

Dropped catches from kicks at ...

I am slightly confused by the recent changes to U11 rules. If a kick off is dropped and knocked forward I understand it is a scrum to the side kicking the ball. However, for all kicks from open play , a knock on would be treated as scrum to the defending team, who have actually knocked forwards. Can anyone confirm if this is correct ?

Mike Hancox Coach, England

difference between a free and ...

I need to know the difference between a free and a penalty kick. Because I am learning to be a ref

Archived User Coach

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