Rugby: lineout throw

Rugby is a game of decisions. Every second, players choose: pass, carry, or kick? Blitz or drift? Jackal or get back in the line? The team that makes better decisions more consistently wins matches - not necessarily the team with more talent or better fitness.

Game management is the skill of making these decisions correctly under pressure, with fatigue setting in, with the crowd noise, with the stakes rising. It can be developed.

The Decision-Making Framework

Good decisions start with good information. Players need to see the game clearly before they can choose correctly.

The OODA loop in rugby:

  • Observe: What do I see? Defensive structure, space, support
  • Orient: What does this mean? Opportunity, threat, neutral
  • Decide: What's my best option? Pass, carry, kick, hold
  • Act: Execute with commitment

The faster and more accurately players cycle through this loop, the better their decisions. Training should develop each stage.

Developing Observation Skills

Many poor decisions come from poor observation. Players who don't see the full picture can't make informed choices.

Training observation:

  • Pre-scan: look before receiving the ball
  • Peripheral awareness: what's beside you, not just ahead
  • Key cues: what specifically to look for (defender's hips, space, numbers)

Drills for observation: Play games where the coach calls "freeze" and asks players to describe what they see. What options exist? Where's the space? Where's the threat?

Situational Awareness

Understanding the game situation frames decision-making. The right decision at 0-0 in the first minute differs from 3-0 down in the 79th minute.

Situation factors:

  • Score: leading, trailing, or level
  • Time: first half, second half, final minutes
  • Field position: own 22, midfield, attacking 22
  • Conditions: wind, rain, surface
  • Momentum: who's on top right now?

Players need to know the situation without thinking about it. Score, time, and field position should be automatic awareness.

Risk Management

Every rugby decision involves risk. The question is whether the potential reward justifies the risk in this specific situation.

High-risk decisions:

  • Running out of your own 22
  • Offloads under pressure
  • Speculative kicks without chase support
  • Committing extra players to the ruck

When high-risk is acceptable:

  • Trailing with time running out
  • Attacking in the opposition 22
  • Momentum strongly in your favour

When to play conservative:

  • Protecting a lead late in the game
  • Deep in your own half
  • Opposition on top and looking for turnovers

Pressure Moments

Certain moments in matches carry extra pressure. Decision-making under pressure deteriorates without specific training.

High-pressure scenarios:

  • Final play of the half or game
  • Penalty opportunity to win/draw the match
  • Defending a one-point lead in your 22
  • Restart after conceding a score

Training pressure: Create pressure in training through consequences, time limits, and competitive scenarios. Players who've experienced pressure in training cope better when it matters.

Communication in Decision-Making

Rugby decisions are rarely individual. Communication coordinates group decision-making and ensures everyone understands the plan.

Essential communications:

  • Ball carrier: "Carrying!" "Kicking!" "Looking left!"
  • Support: "With you!" "On your shoulder!"
  • Defence: "Up!" "Drift!" "Numbers!"
  • General: "Time!" "Space outside!" "Keep it!"

Leaders must take ownership of communication. The fly-half and captain should constantly talk, directing the team's decision-making.

Learning from Decisions

Post-match review should examine decisions as much as execution. Why did we make that choice? What did we see? What would we do differently?

Effective review questions:

  • "What was your thinking there?"
  • "What options did you see?"
  • "Given what you know now, what would you do?"
  • "What can we learn from this?"

Avoid blame. Focus on understanding and improvement. Players who fear judgment stop taking responsibility for decisions.

Developing Decision-Makers

Coaching approaches:

  • Guided discovery: ask questions rather than give answers
  • Constrained games: rules that force specific decisions
  • Decision overload: faster game speed to develop instinct
  • Post-play review: brief discussions about choices made

The goal is players who can read, decide, and act without waiting for coach instruction. Games move too fast for external direction - players must be autonomous decision-makers.

Key Coaching Points

  • Good decisions require good observation - train players to see
  • Situation awareness frames every choice
  • Risk must match the situation
  • Pressure can be trained - create it in practice
  • Communication coordinates group decisions

Drills to Develop Game Intelligence

VIEW ALL DECISION MAKING DRILLS

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how is the best position of the feets when you throw the ball in lineount?

feet position in the lineout throw?

Archived User Coach

Can anyone explain what a quick throw-in is and how its set up?

Can anyone explain what a quick throw-in is and how it works?

Archived User Coach

What are the main differences between the new rules?

What are the main differences between the new rules and the old rules, in school boy rugby?

Archived User Coach

how do i improve my lineout throw

hi, im a hooker. just moved up to senior level. my throwing is good but i want to improve on it, not only at short range but at long range aswell. can you give me some advise to point me in the right direction and some drills that will improve my skill

Archived User Coach

Does anyone have drills for Line Outs at U12?

Does anyone have drills for Line Outs at U12?

Archived User Coach

My U18s were refused a quick lineout?

My under 18 team tried to take a quick lineout with one attacker in the lineout and 2 defenders in the lineout. When he threw the ball to another attacker who was about 10metres behind the lineout he was told by the referee that the lineout had formed and could not take a quick penalty. What is the clarification of this as I always thought you had to have at least 2 players from each team in the lineout to say that the lineout had formed?

Archived User Coach

South Africa

How can we improve on our lineout throw so that the hooker and the jumper get their timing right

Archived User Coach

How do you develop play from a back peel initially?

How do you develop play from a back peel initially using your forwards

Mike Taylor Coach, England

On the kickoff, the ball bounces over the touchline?

On the kickoff, the ball bounces over the touchline before it goes 10m. What is the following action or possible choices of action?

Archived User Coach

please how do idefine the players in the pitchie. who?

please how do idefine the players in the pitchie. who is the flanker, hooker, fly half etc

Archived User Coach

Attacking kick off tactics and formations

Any suggestions for a few attacking ideas and formations we can use when setting up to take our own kick offs and restarts at under 14 level?

Archived User Coach

Here's a tricky one. What height should the ball be thrown for a lineout?

is there a specific height that the ball should travel while being thrown into the line out

Archived User Coach

Rugby Laws - Touch, quick throw and lineout

Except when closer than 5 metres to the goal-line, which of the following statements are correct in relation to the place of the throw-in when the ball is in touch?

Marcos Mello Coach, England

lineout throw

lineout throw lesson plan with keyfactor

op angel Coach, United Kingdom

Lineout

If a player at a lineout moves inside the 5 metre line and prevents the ball from travelling 5 metres, the referee should: ;

Samwel Omae Coach, Kenya

Touch, quick throw and lineout

Gold team's throw-in is not straight. What are the options for the white team?;

DANCAN NDUBI Coach, Kenya

Can anyone explain what a quic...

Can anyone explain what a quick throw-in is and how it works?

Archived User Coach

My U18s were refused a quick l...

My under 18 team tried to take a quick lineout with one attacker in the lineout and 2 defenders in the lineout. When he threw the ball to another attacker who was about 10metres behind the lineout he was told by the referee that the lineout had formed and could not take a quick penalty. What is the clarification of this as I always thought you had to have at least 2 players from each team in the lineout to say that the lineout had formed?

Archived User Coach

can anyoune suggest some line ...

can anyoune suggest some line out moves for under 12s?

Spitfire Coach, England

how is the best position of th...

feet position in the lineout throw?

Archived User Coach

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