Rugby: mauls

Rugby is a game of decisions. Every second, players choose: pass, carry, or kick? Blitz or drift? Jackal or get back in the line? The team that makes better decisions more consistently wins matches - not necessarily the team with more talent or better fitness.

Game management is the skill of making these decisions correctly under pressure, with fatigue setting in, with the crowd noise, with the stakes rising. It can be developed.

The Decision-Making Framework

Good decisions start with good information. Players need to see the game clearly before they can choose correctly.

The OODA loop in rugby:

  • Observe: What do I see? Defensive structure, space, support
  • Orient: What does this mean? Opportunity, threat, neutral
  • Decide: What's my best option? Pass, carry, kick, hold
  • Act: Execute with commitment

The faster and more accurately players cycle through this loop, the better their decisions. Training should develop each stage.

Developing Observation Skills

Many poor decisions come from poor observation. Players who don't see the full picture can't make informed choices.

Training observation:

  • Pre-scan: look before receiving the ball
  • Peripheral awareness: what's beside you, not just ahead
  • Key cues: what specifically to look for (defender's hips, space, numbers)

Drills for observation: Play games where the coach calls "freeze" and asks players to describe what they see. What options exist? Where's the space? Where's the threat?

Situational Awareness

Understanding the game situation frames decision-making. The right decision at 0-0 in the first minute differs from 3-0 down in the 79th minute.

Situation factors:

  • Score: leading, trailing, or level
  • Time: first half, second half, final minutes
  • Field position: own 22, midfield, attacking 22
  • Conditions: wind, rain, surface
  • Momentum: who's on top right now?

Players need to know the situation without thinking about it. Score, time, and field position should be automatic awareness.

Risk Management

Every rugby decision involves risk. The question is whether the potential reward justifies the risk in this specific situation.

High-risk decisions:

  • Running out of your own 22
  • Offloads under pressure
  • Speculative kicks without chase support
  • Committing extra players to the ruck

When high-risk is acceptable:

  • Trailing with time running out
  • Attacking in the opposition 22
  • Momentum strongly in your favour

When to play conservative:

  • Protecting a lead late in the game
  • Deep in your own half
  • Opposition on top and looking for turnovers

Pressure Moments

Certain moments in matches carry extra pressure. Decision-making under pressure deteriorates without specific training.

High-pressure scenarios:

  • Final play of the half or game
  • Penalty opportunity to win/draw the match
  • Defending a one-point lead in your 22
  • Restart after conceding a score

Training pressure: Create pressure in training through consequences, time limits, and competitive scenarios. Players who've experienced pressure in training cope better when it matters.

Communication in Decision-Making

Rugby decisions are rarely individual. Communication coordinates group decision-making and ensures everyone understands the plan.

Essential communications:

  • Ball carrier: "Carrying!" "Kicking!" "Looking left!"
  • Support: "With you!" "On your shoulder!"
  • Defence: "Up!" "Drift!" "Numbers!"
  • General: "Time!" "Space outside!" "Keep it!"

Leaders must take ownership of communication. The fly-half and captain should constantly talk, directing the team's decision-making.

Learning from Decisions

Post-match review should examine decisions as much as execution. Why did we make that choice? What did we see? What would we do differently?

Effective review questions:

  • "What was your thinking there?"
  • "What options did you see?"
  • "Given what you know now, what would you do?"
  • "What can we learn from this?"

Avoid blame. Focus on understanding and improvement. Players who fear judgment stop taking responsibility for decisions.

Developing Decision-Makers

Coaching approaches:

  • Guided discovery: ask questions rather than give answers
  • Constrained games: rules that force specific decisions
  • Decision overload: faster game speed to develop instinct
  • Post-play review: brief discussions about choices made

The goal is players who can read, decide, and act without waiting for coach instruction. Games move too fast for external direction - players must be autonomous decision-makers.

Key Coaching Points

  • Good decisions require good observation - train players to see
  • Situation awareness frames every choice
  • Risk must match the situation
  • Pressure can be trained - create it in practice
  • Communication coordinates group decisions

Drills to Develop Game Intelligence

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mauls DRILLS
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Maul Touch

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game, but there will be some light contact. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defence. Nominate a Scrum Half for each team, it will be their job to move the ball from the back of the maul and out to an attacking line. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must stop and turn, a maul is then built based on how you have trained your players to Maul. Only four players should be in the maul - but every player should be able to maul - including the backs! When you start playing this game make sure that the defence is employing your defensive pattern around the maul. They will commit 4 players, but will not do anything more than provide light resistance. Once formed the maul can take four steps before moving the ball. If there is a delay in creating the maul, or the quality of the maul is poor - the ball can be turned over. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! If a team has been in possession for a long time, don't forget to turn the ball over to give the opposition a run. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you.

Warm Up

Maul Touch Warm Up - Rugby Dri...

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game, but there will be some light contact. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defence. Nominate a Scrum Half for each team, it will be their job to move the ball from the back of the maul and out to an attacking line. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must stop and turn, a maul is then built based on how you have trained your players to Maul. Only four players should be in the maul - but every player should be able to maul - including the backs! When you start playing this game make sure that the defence is employing your defensive pattern around the maul. They will commit 4 players, but will not do anything more than provide light resistance. Once formed the maul can take four steps before moving the ball. If there is a delay in creating the maul, or the quality of the maul is poor - the ball can be turned over. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! If a team has been in possession for a long time, don't forget to turn the ball over to give the opposition a run. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you.

General

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mauls ANSWERS
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Interpretation of the maul - f...

I will be coaching under 10 next season and need some guidance on how to interpret the rules for the maul?

Ezra rushen Coach, England

(U11 Rugby) - How to referee t...

I'm coaching and reffing U11 rugby and one of my players is the definitive 'big lad'. His 'strength' is his size and his power, but last weekend he didn't seem to get reffed fairly. The opposition couldn't tackle him down, one on one and when another two joined in to make a mini maul, that didn't slow him down much either. The ref then let other people join in the (one sided) struggle to tackle him down, which seemed very unfair as A) it's outside the laws of U11 rugby,, B) it makes it nigh on impossible for him to offload, C) when he is brought to ground, he has 4-5 players all over him and he got pinged for 'holding on'. He is a recent arrival to rugby and it was our first game for a couple of months, so the situation hadn't reared his head before. We are keen that he learns all of the core skills of rugby and doesn't get used as a battering ram, but after seeing a pack of hyenas trying to pull down the big fella, something just didn't seem right to me.I'd be grateful for any thoughts and opinions.

Archived User Coach

coaching under 9s next year, w...

Hi, I’m coaching under 9s next year which involves tackling, mauls, rucks etc. I’m after advise on what to coach first and the amount of time spent on each area. Added to this I’ve somehow become the lead coach after a couple of coaches stepped down (feeling a little under pressure!) Would anybody be willing to share any sessions so I can plan the first month or so. Cheers

Archived User Coach

How can the Elv's help my team playing against more?

How can the Elv's help my team playing against more physical opposition at the rucks , scrums and mauls?

Archived User Coach

I coach an adult side, what is the best way to defend?

I coach an adult side, what is the best way to defend a rolling maul from lineout

Archived User Coach

Hi Guys Though we all fully enjoyed it, We have just?

Hi Guys Though we all fully enjoyed it, We have just lost a tournament - mainly because the forwards were not offloading in contact and were getting turned over. Does anyone have a forwards type game I can use with the boys to play instead of drills, to strengthen their skills in this area? The team is a under 12 group. And I have 14 forwards. Thanks for you help in advance. Cheers Iain

Iain Hughes Coach, England

please how do idefine the players in the pitchie. who?

please how do idefine the players in the pitchie. who is the flanker, hooker, fly half etc

Archived User Coach

We've just taken an under 10s team from England across?

We've just taken an under 10s team from England across the border to Scotland and all match the Scottish coach was shouting no targeting the ball in mauls and tackles and a penalty followed to them. What is this?

Archived User Coach

Under 9s Rule Changes?

Hi everyone, coaching under 9s this year and I am trying to clarify if the rules have changed for the coming season i.e no ruck, mauls, scrums or lineouts basically a bit more like Rugby League?  I know it was trailed last year in certain areas and think it’s be rolled out nationally but obviously want to make sure. Cheers

Archived User Coach

Are there any drills to encourage my 3/4s to return to midfield quickly?

Are there any drills to encourage three-quarters to quickly return to the midfield to defend 2nd phase possession? My U11s backs get drawn into rucks amp; mauls and leave the opposition too much attacking space in midfield. Thanks

Simon Luxton Coach, England

How to stop U12s forwards picking the ball up?

My forwards constantly pick and go from the rucks in games and this is starving the backs from any ball. Is there anything I can do, drills etc, which would help them realise there is a time and a place for pick and go, but to do it every time narrows the game and it becomes ineffective and not good teamwork.

Simon Luxton Coach, England

Basic Game Plan - U9

Just wondering if anyone has formed a basic game plan for a 2nd year tackle team (U9) and how it went. I am thinking that the forwards at this age would be quicker to the breakdown if they knew exactly where the play will end up on the field...Thoughts and opinions please

Kelvin McGrath Coach, New Zealand

Setting up maul directly from ...

Why don’t teams set up a driving maul directly from a penalty, rather than risk losing a scrum or line out?

Ade Collingham Coach, England

Law no. 16 Maul | Sportplan

When a scrum is awarded following an unsuccessful end to a maul, which team throws the ball in?

Paula Peniasi Coach, Fiji

Unsuccessful end to a maul whe...

Following the TV explanation of a referee's decision on an unsuccessful maul from a kick-off, I looked up the following rule (the latest version on the IRB site).----------------------------------------------------------------------------17.6 UNSUCCESSFUL END TO A MAUL (h) Scrum after a maul when catcher is held. If a player catches the ball direct from an opponent’s kick, except from a kick-off or a drop-out, and the player is immediately held by an opponent, a maul may form. Then if the maul remains stationary, stops moving forward for longer than 5 seconds, or if the ball becomes unplayable, and a scrum is ordered, the team of the ball catcher throws in the ball.---------------------------------------------------------------------------- It states "except from a kick-off or a drop-out", but then nowhere can I find what happens IN the case of a kick-off or a drop-out. Does anyone know the answer?  The referee's decision and the explanation given on Sky was as though the exception above were not there.

Philip Ratcliffe Coach, Italy

When a scrum is awarded follow...

When a scrum is awarded following an unsuccessful end to a maul, which team throws the ball in?

Arthur Johannes Coach, South Africa

maul vs ruck | Sportplan

I want my team to stay up when heading into contact and have support there immediately to form a quick maul and get the ball out quick. Our backs are very fast, and I want them to get the ball as much as possible. Am I right in thinking this way?

Archived User Coach

Can you set up a maul directly...

Why do teams risk losing the ball at the line out or scrum when awarded a penalty close to the opposition try line. Could they not set up a driving maul directly from the penalty?ThanksAde Collingham

Ade Collingham Coach, England

How many tacklers are allowed ...

At under 10s I was under the impression that it is 1v1 tackling. Can someone clarify the laws on this please?

Aaron Lee Newson Coach, Wales

First time coaching the U13s n...

I have just started helping our head coach with under12's team. He wants to retire and has put me forward to be head coach next season. I am a little worried on how i should aproach training with the boys, going to a full 15 a side team on a full pitch. Any ideas would be greatly appreciated.

Archived User Coach

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