Rugby: newsletter

Rugby is a game of decisions. Every second, players choose: pass, carry, or kick? Blitz or drift? Jackal or get back in the line? The team that makes better decisions more consistently wins matches - not necessarily the team with more talent or better fitness.

Game management is the skill of making these decisions correctly under pressure, with fatigue setting in, with the crowd noise, with the stakes rising. It can be developed.

The Decision-Making Framework

Good decisions start with good information. Players need to see the game clearly before they can choose correctly.

The OODA loop in rugby:

  • Observe: What do I see? Defensive structure, space, support
  • Orient: What does this mean? Opportunity, threat, neutral
  • Decide: What's my best option? Pass, carry, kick, hold
  • Act: Execute with commitment

The faster and more accurately players cycle through this loop, the better their decisions. Training should develop each stage.

Developing Observation Skills

Many poor decisions come from poor observation. Players who don't see the full picture can't make informed choices.

Training observation:

  • Pre-scan: look before receiving the ball
  • Peripheral awareness: what's beside you, not just ahead
  • Key cues: what specifically to look for (defender's hips, space, numbers)

Drills for observation: Play games where the coach calls "freeze" and asks players to describe what they see. What options exist? Where's the space? Where's the threat?

Situational Awareness

Understanding the game situation frames decision-making. The right decision at 0-0 in the first minute differs from 3-0 down in the 79th minute.

Situation factors:

  • Score: leading, trailing, or level
  • Time: first half, second half, final minutes
  • Field position: own 22, midfield, attacking 22
  • Conditions: wind, rain, surface
  • Momentum: who's on top right now?

Players need to know the situation without thinking about it. Score, time, and field position should be automatic awareness.

Risk Management

Every rugby decision involves risk. The question is whether the potential reward justifies the risk in this specific situation.

High-risk decisions:

  • Running out of your own 22
  • Offloads under pressure
  • Speculative kicks without chase support
  • Committing extra players to the ruck

When high-risk is acceptable:

  • Trailing with time running out
  • Attacking in the opposition 22
  • Momentum strongly in your favour

When to play conservative:

  • Protecting a lead late in the game
  • Deep in your own half
  • Opposition on top and looking for turnovers

Pressure Moments

Certain moments in matches carry extra pressure. Decision-making under pressure deteriorates without specific training.

High-pressure scenarios:

  • Final play of the half or game
  • Penalty opportunity to win/draw the match
  • Defending a one-point lead in your 22
  • Restart after conceding a score

Training pressure: Create pressure in training through consequences, time limits, and competitive scenarios. Players who've experienced pressure in training cope better when it matters.

Communication in Decision-Making

Rugby decisions are rarely individual. Communication coordinates group decision-making and ensures everyone understands the plan.

Essential communications:

  • Ball carrier: "Carrying!" "Kicking!" "Looking left!"
  • Support: "With you!" "On your shoulder!"
  • Defence: "Up!" "Drift!" "Numbers!"
  • General: "Time!" "Space outside!" "Keep it!"

Leaders must take ownership of communication. The fly-half and captain should constantly talk, directing the team's decision-making.

Learning from Decisions

Post-match review should examine decisions as much as execution. Why did we make that choice? What did we see? What would we do differently?

Effective review questions:

  • "What was your thinking there?"
  • "What options did you see?"
  • "Given what you know now, what would you do?"
  • "What can we learn from this?"

Avoid blame. Focus on understanding and improvement. Players who fear judgment stop taking responsibility for decisions.

Developing Decision-Makers

Coaching approaches:

  • Guided discovery: ask questions rather than give answers
  • Constrained games: rules that force specific decisions
  • Decision overload: faster game speed to develop instinct
  • Post-play review: brief discussions about choices made

The goal is players who can read, decide, and act without waiting for coach instruction. Games move too fast for external direction - players must be autonomous decision-makers.

Key Coaching Points

  • Good decisions require good observation - train players to see
  • Situation awareness frames every choice
  • Risk must match the situation
  • Pressure can be trained - create it in practice
  • Communication coordinates group decisions

Drills to Develop Game Intelligence

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Player Empowerment

We have open this thread to continue the discussion on Player Empowerment started in the Coaches Hot Tip in this month's newsletter. If you missed it, here it is again. There is no doubt that if you want your team to be successful, you need the players to make decisions on the pitch for themselves. We know that if a team is used to getting the answers to problems on the field from the coach, it will mean that they will hesitate and look to the touchline before commiting to an action and that, of course, will be far too late! The coach can still influence things but once the game has started it is a fairly minimal influence, during the game it must be the players who react to situations as they happen and make decisions immediatley. Therefore, it is essential to have leaders in the team who feel confident about making decisons in the heat of the battle. They need to know that even a wrong call is better than no call. They should feel that their coach will support them in making a call and, if it was not necesarily the best decision, will help them make a better one next time without being too critical. Ideally, the leaders and decision makers will be at key positions in the team where they can communicate with other players as well as influencing play themselves. Key positions are Numbers%3A 2; 4/5; 8; 9; 10 and 15. This is often referred to as "The Spine or Backbone" of the team. This is not to say that a good captain and leader can't be in another position but if they are, for instance an 11 or 14, they will need good co leaders in the key positions to communicate their decisions during a game. To develop this spine to operate as leaders, the coach should involve these players in discussions about how the team are playing - making them feel some ownership and responsibility for the teams performance. They could also be involved in unit practises, for instance the 2 and 8 could Normal 0 false false false MicrosoftInternetExplorer4 occasionaly lead part of a line out practice, once the coach has agreed with them what the practice needs to achieve. The coach is not giving the players complete control but rather, allowing them to be involved in the process of team development. Obviously, the age and ability of your team can affect how far along this path you can go but, even with players as young as Under 8's, I have found that delegating some responsibility is a really effective way to build a cohesive and well functioning team! Let me know your thoughts on this type player empowerment. Good luck Simon

Archived User Coach

How can the Elv's help my team playing against more?

How can the Elv's help my team playing against more physical opposition at the rucks , scrums and mauls?

Archived User Coach

how would you employ the blind side flanker from a?

how would you employ the blind side flanker from a line out, both in defense and attack

Archived User Coach

need answers to driving maul i thing player taking?

need answers to driving maul i think player taking ball in to contact should bind on opposition. driving legs, 2 surporting players ignor the ball and bind on the defender every one then pumps legs, 2 further surport players can join, ball carrier slides back and rebinds on the 2nd or 3rd men. every one is in the correct position to drive if stoped ball carrier realigns with last 2 surporting players.

mark lobley Coach, England

I would like to have a GOAL planning session?

I would like to have a GOAL planning session and not sure what type of goals should be set for players over the season. We have a long term goal to be promoted but not sure how to set up shorter goals and what to advise people if they can think of any!!!

Archived User Coach

I am after some Line out moves? I want some different?

I am after some Line out moves? I want some different variations to try for the new season? Shortened lines also if available, i want to have the opposition asking quesstions?

Garry Windle Coach, Wales

I'm after a couple of back row moves?

I'm after a couple of back row moves and the defensive options to counter them. Any ideas???

Archived User Coach

Looking to open a bit of a debate. I was running a?

Looking to open a bit of a debate. I was running a 'coach the coaches' course last night and I asked the candidates 'do you coach your players to run at the man? or run at space?'. There was a 50/50 split, the older coaches said 'the man', younger ones 'the space', and others who'd never played before 'both!'. What do you coach?

Archived User Coach

Pilates in preseason and injury prevention

Im currently undertaking research into the use of a 6 week course of Pilates in preseason to see if it has an effect in preventing injuries throughout the season. Has anyone used Pilates during preseason and found it beneficial?

Archived User Coach

Does anyone have a player development sheet that can?

Does anyone have a player development sheet that can be used to have as an interaction tool between a coach and individual players, and give a basis for ongoing individual player development

Archived User Coach

Can someone please send me a copy of a player development?

Can someone please send me a copy of a player development sheet. Thank You

Archived User Coach

I am putting together a skills matrix of suggested/expected age specific skills

I am putting together a skills matrix of suggested/expected skills a child should have as they progress through the Continuum. eg, by under 7 a player should be able to do ABC, by under 8 they should be able to do DEF, by under 9 they should be able to do XYZ, etc. I want to break this down into novice, core and advanced, as well as positional (as they get older) Does anyone know of a format that exists like this already somewhere?

Archived User Coach

how do you do player profiling?what chart would you?

how do you do player profiling?what chart would you use and what website is there to get ideas?

Archived User Coach

Law 12 - the forward pass or throw forward

The law says that a forward pass is one "thrown forward" "in the direction of the opponents' goal line" Does that mean that, if the ball is passed and the receiver catches it NEARER to the opponents goal line than from where the ball was passed that the pass was forward? (Leaving to one side any other touches of the ball that might have taken place.) Maybe an example is better. Player 1 passes the ball sideways - releasing it on the 22 metre line. Player 2 (with no other player having touched the ball), running from well behind the 22 metre line, catches the ball when it has travelled sideways but the ball is now 20 metres from the opponents goal line (2 metres further forward from the place that the ball was passed). Is that a forward pass or throw forward? And if not, why not?

Archived User Coach

Recruiting suggestions?

Hello, My name is Jonna Berry, we just started a women's team in Ames, IA. We just finished our first season with 9 players, we combined teams with another women's team to play in matches this fall. We are having difficulties recruiting members from the community. We have posted fliers around Ames and other towns. Any other suggestions? Any suggestions as to how to get people to take this team seriously? Thank you for your time.

Jonna Berry Coach, United States of America

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Archived User Coach

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