Rugby: rip the ball

Rugby is a game of decisions. Every second, players choose: pass, carry, or kick? Blitz or drift? Jackal or get back in the line? The team that makes better decisions more consistently wins matches - not necessarily the team with more talent or better fitness.

Game management is the skill of making these decisions correctly under pressure, with fatigue setting in, with the crowd noise, with the stakes rising. It can be developed.

The Decision-Making Framework

Good decisions start with good information. Players need to see the game clearly before they can choose correctly.

The OODA loop in rugby:

  • Observe: What do I see? Defensive structure, space, support
  • Orient: What does this mean? Opportunity, threat, neutral
  • Decide: What's my best option? Pass, carry, kick, hold
  • Act: Execute with commitment

The faster and more accurately players cycle through this loop, the better their decisions. Training should develop each stage.

Developing Observation Skills

Many poor decisions come from poor observation. Players who don't see the full picture can't make informed choices.

Training observation:

  • Pre-scan: look before receiving the ball
  • Peripheral awareness: what's beside you, not just ahead
  • Key cues: what specifically to look for (defender's hips, space, numbers)

Drills for observation: Play games where the coach calls "freeze" and asks players to describe what they see. What options exist? Where's the space? Where's the threat?

Situational Awareness

Understanding the game situation frames decision-making. The right decision at 0-0 in the first minute differs from 3-0 down in the 79th minute.

Situation factors:

  • Score: leading, trailing, or level
  • Time: first half, second half, final minutes
  • Field position: own 22, midfield, attacking 22
  • Conditions: wind, rain, surface
  • Momentum: who's on top right now?

Players need to know the situation without thinking about it. Score, time, and field position should be automatic awareness.

Risk Management

Every rugby decision involves risk. The question is whether the potential reward justifies the risk in this specific situation.

High-risk decisions:

  • Running out of your own 22
  • Offloads under pressure
  • Speculative kicks without chase support
  • Committing extra players to the ruck

When high-risk is acceptable:

  • Trailing with time running out
  • Attacking in the opposition 22
  • Momentum strongly in your favour

When to play conservative:

  • Protecting a lead late in the game
  • Deep in your own half
  • Opposition on top and looking for turnovers

Pressure Moments

Certain moments in matches carry extra pressure. Decision-making under pressure deteriorates without specific training.

High-pressure scenarios:

  • Final play of the half or game
  • Penalty opportunity to win/draw the match
  • Defending a one-point lead in your 22
  • Restart after conceding a score

Training pressure: Create pressure in training through consequences, time limits, and competitive scenarios. Players who've experienced pressure in training cope better when it matters.

Communication in Decision-Making

Rugby decisions are rarely individual. Communication coordinates group decision-making and ensures everyone understands the plan.

Essential communications:

  • Ball carrier: "Carrying!" "Kicking!" "Looking left!"
  • Support: "With you!" "On your shoulder!"
  • Defence: "Up!" "Drift!" "Numbers!"
  • General: "Time!" "Space outside!" "Keep it!"

Leaders must take ownership of communication. The fly-half and captain should constantly talk, directing the team's decision-making.

Learning from Decisions

Post-match review should examine decisions as much as execution. Why did we make that choice? What did we see? What would we do differently?

Effective review questions:

  • "What was your thinking there?"
  • "What options did you see?"
  • "Given what you know now, what would you do?"
  • "What can we learn from this?"

Avoid blame. Focus on understanding and improvement. Players who fear judgment stop taking responsibility for decisions.

Developing Decision-Makers

Coaching approaches:

  • Guided discovery: ask questions rather than give answers
  • Constrained games: rules that force specific decisions
  • Decision overload: faster game speed to develop instinct
  • Post-play review: brief discussions about choices made

The goal is players who can read, decide, and act without waiting for coach instruction. Games move too fast for external direction - players must be autonomous decision-makers.

Key Coaching Points

  • Good decisions require good observation - train players to see
  • Situation awareness frames every choice
  • Risk must match the situation
  • Pressure can be trained - create it in practice
  • Communication coordinates group decisions

Drills to Develop Game Intelligence

VIEW ALL DECISION MAKING DRILLS

JOIN SPORTPLAN FOR FREE

  • search our library of 1100+ rugby drills
  • create your own professional coaching plans
  • or access our tried and tested plans
rip the ball DRILLS
View All
Unfortunately there were no results for your search! Please try again
rip the ball ANSWERS
View All

Big Hit or Step Up tackle

Describe a 'step-up' or 'big hit' tackle. How would you coach it, what is the technique and what are the key factors technically?

Archived User Coach

Order of operations for a maul.

I'm kicking around two different orders for creating mauls. 1) 3rd Man Rip First supporters arrive and drive over rather than stripping ball. I like this one because it allows the supporters to join more quickly and keeps everything going forward. Because the original ball carrier keeps the ball until the 3rd man joins, this maul turns into a clean ruck very easily. I don't like this one because of the increased stress on the ball carrier to protect the ball, and the ball's slower movement to the back. 2) First man rip First supporter arrives and strips, third and fourth drive over. I like this one because the ball is cleared from the front straight away. I don't like this one because it can fall and be a mess, as well as as lack forward momentum as the focus is put on the ball. What do you think about the two ways of forming a maul? I've seen teams do both. Keep in mind I coach mainly older, new players.

Josh Macy Coach, United States of America

Post lineout rules. Defending maul.

Hi, I have an enquiry about the post lineout rules. A lineout jumper successfully catches the ball, returns to the ground and precceds to maul. The defending team has three options to put (1)leverage against with defending maul, to (2) attack the main front men of the maul but also I heard on this weekends commentary there is a (3)dragging down. When the lineout jumper is returning to the ground it seems the defending team can hold the jumper as long as no pressure is excerted and when they hit the floor the defending team can tackle him (drag him to the ground) stopping the maul. Is this right and if so are there further rules governing this that i cannot yet find? I have read the IRB 2009 laws but still i have no answer. Many Thanks

Archived User Coach

Looking for varations for touch rugby games.

Looking for varations for touch rugby games. Using as a bit of preseason want to freshen the game up.

Jack Redfern Coach, England

When can you rip the ball in U10s game?

I believe it's only when a maul and not 1 on 1 tackle. And what games can you play to demonstrate this?

Tristan Taylor Coach, England

When can you rip the ball in U...

I believe it's only when a maul and not 1 on 1 tackle. And what games can you play to demonstrate this?

Tristan Taylor Coach, England

(U11 Rugby) - How to referee t...

I'm coaching and reffing U11 rugby and one of my players is the definitive 'big lad'. His 'strength' is his size and his power, but last weekend he didn't seem to get reffed fairly. The opposition couldn't tackle him down, one on one and when another two joined in to make a mini maul, that didn't slow him down much either. The ref then let other people join in the (one sided) struggle to tackle him down, which seemed very unfair as A) it's outside the laws of U11 rugby,, B) it makes it nigh on impossible for him to offload, C) when he is brought to ground, he has 4-5 players all over him and he got pinged for 'holding on'. He is a recent arrival to rugby and it was our first game for a couple of months, so the situation hadn't reared his head before. We are keen that he learns all of the core skills of rugby and doesn't get used as a battering ram, but after seeing a pack of hyenas trying to pull down the big fella, something just didn't seem right to me.I'd be grateful for any thoughts and opinions.

Archived User Coach

Can I and should I coach basic...

Does anyone have a definitive answer to this question%3A can I coach basic tackling skills to U8s now, in preparation for next season, without falling foul of any RFU rules or regulations? Hugo

Hugo Norton-Taylor Coach, England

JOIN SPORTPLAN FOR FREE

  • search our library of 1100+ rugby drills
  • create your own professional coaching plans
  • or access our tried and tested plans

Sportplan App

Give it a try - it's better in the app

YOUR SESSION IS STARTING SOON... Join the growing community of rugby coaches plus 1100+ drills and pro tools to make coaching easy.
LET'S DO IT