Rugby: rucks

Rugby is a game of decisions. Every second, players choose: pass, carry, or kick? Blitz or drift? Jackal or get back in the line? The team that makes better decisions more consistently wins matches - not necessarily the team with more talent or better fitness.

Game management is the skill of making these decisions correctly under pressure, with fatigue setting in, with the crowd noise, with the stakes rising. It can be developed.

The Decision-Making Framework

Good decisions start with good information. Players need to see the game clearly before they can choose correctly.

The OODA loop in rugby:

  • Observe: What do I see? Defensive structure, space, support
  • Orient: What does this mean? Opportunity, threat, neutral
  • Decide: What's my best option? Pass, carry, kick, hold
  • Act: Execute with commitment

The faster and more accurately players cycle through this loop, the better their decisions. Training should develop each stage.

Developing Observation Skills

Many poor decisions come from poor observation. Players who don't see the full picture can't make informed choices.

Training observation:

  • Pre-scan: look before receiving the ball
  • Peripheral awareness: what's beside you, not just ahead
  • Key cues: what specifically to look for (defender's hips, space, numbers)

Drills for observation: Play games where the coach calls "freeze" and asks players to describe what they see. What options exist? Where's the space? Where's the threat?

Situational Awareness

Understanding the game situation frames decision-making. The right decision at 0-0 in the first minute differs from 3-0 down in the 79th minute.

Situation factors:

  • Score: leading, trailing, or level
  • Time: first half, second half, final minutes
  • Field position: own 22, midfield, attacking 22
  • Conditions: wind, rain, surface
  • Momentum: who's on top right now?

Players need to know the situation without thinking about it. Score, time, and field position should be automatic awareness.

Risk Management

Every rugby decision involves risk. The question is whether the potential reward justifies the risk in this specific situation.

High-risk decisions:

  • Running out of your own 22
  • Offloads under pressure
  • Speculative kicks without chase support
  • Committing extra players to the ruck

When high-risk is acceptable:

  • Trailing with time running out
  • Attacking in the opposition 22
  • Momentum strongly in your favour

When to play conservative:

  • Protecting a lead late in the game
  • Deep in your own half
  • Opposition on top and looking for turnovers

Pressure Moments

Certain moments in matches carry extra pressure. Decision-making under pressure deteriorates without specific training.

High-pressure scenarios:

  • Final play of the half or game
  • Penalty opportunity to win/draw the match
  • Defending a one-point lead in your 22
  • Restart after conceding a score

Training pressure: Create pressure in training through consequences, time limits, and competitive scenarios. Players who've experienced pressure in training cope better when it matters.

Communication in Decision-Making

Rugby decisions are rarely individual. Communication coordinates group decision-making and ensures everyone understands the plan.

Essential communications:

  • Ball carrier: "Carrying!" "Kicking!" "Looking left!"
  • Support: "With you!" "On your shoulder!"
  • Defence: "Up!" "Drift!" "Numbers!"
  • General: "Time!" "Space outside!" "Keep it!"

Leaders must take ownership of communication. The fly-half and captain should constantly talk, directing the team's decision-making.

Learning from Decisions

Post-match review should examine decisions as much as execution. Why did we make that choice? What did we see? What would we do differently?

Effective review questions:

  • "What was your thinking there?"
  • "What options did you see?"
  • "Given what you know now, what would you do?"
  • "What can we learn from this?"

Avoid blame. Focus on understanding and improvement. Players who fear judgment stop taking responsibility for decisions.

Developing Decision-Makers

Coaching approaches:

  • Guided discovery: ask questions rather than give answers
  • Constrained games: rules that force specific decisions
  • Decision overload: faster game speed to develop instinct
  • Post-play review: brief discussions about choices made

The goal is players who can read, decide, and act without waiting for coach instruction. Games move too fast for external direction - players must be autonomous decision-makers.

Key Coaching Points

  • Good decisions require good observation - train players to see
  • Situation awareness frames every choice
  • Risk must match the situation
  • Pressure can be trained - create it in practice
  • Communication coordinates group decisions

Drills to Develop Game Intelligence

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rucks DRILLS
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Living On The Edge

Split the players into two teams, giving each team their own set of bibs. Two different colours that clearly define the teams. Keep your player briefing, brief. It's important that you get your players moving as quickly as possible. Tell the players that we will be playing One Touch Ruck, see the laws surrounding this game in the Warm-Ups section of the SportPlan site. Briefly - when an attacking player is touched while carrying the ball: they go to ground and either pop or present the ball for a minimum of two supporting players to ruck over. The defence should behave as they normally would at the ruck, committing two players who will not compete for the ball or go into contact. The defence should employ their normal patterns around the ruck. The attacking team can have three touches in a row between the 15 meter lines, if they move the ball to the either of the 15 meter channels they can have another four touches in that channel before having to move the ball back out. If the attacking team moves quickly from one 15 meter channel to the other (exploiting space), they get a bonus of 4 touches in that zone. If any attacking team exceeds the number of touches they can sustain inside a channel, the ball is turned over. Play with these laws a bit - keeping an eye on what you want to achieve in this session. The normal laws of rugby apply, any law infringements result in a turn over. There is no kicking in this game. Don't forget to give the defence a turn in attack, if for any reason the attacking team is particularly good at retaining the ball. If they are, well done you as a coach!

Warm Up

Maul Touch

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game, but there will be some light contact. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defence. Nominate a Scrum Half for each team, it will be their job to move the ball from the back of the maul and out to an attacking line. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must stop and turn, a maul is then built based on how you have trained your players to Maul. Only four players should be in the maul - but every player should be able to maul - including the backs! When you start playing this game make sure that the defence is employing your defensive pattern around the maul. They will commit 4 players, but will not do anything more than provide light resistance. Once formed the maul can take four steps before moving the ball. If there is a delay in creating the maul, or the quality of the maul is poor - the ball can be turned over. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! If a team has been in possession for a long time, don't forget to turn the ball over to give the opposition a run. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you.

Warm Up

Scoring Zones

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defense. Nominate a Scrum Half for each team. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must go to ground, present the ball, two of their teammates ruck over (staying over the ball), and the Scrum Half moves the ball for the next phase of attack.The defence must commit three players to every ruck, or risk an infringement which will see tem pushed back ten meters. The ball must be moved from the ruck within 5 seconds. Make sure that the defense is employing your defensive pattern around the ruck.  Throughout the game the coach call the point of attack e,g, attack RED ZONE or Zone 2. The coach can also call the scoring zone, Score At Zone Yellow or Zone 3. As the game progresses have the players call the point of attack, and the scoring zones - but they must do this early and they must committ to that attack for a period of time. Have attacking players do what they normally would at the ruck. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! On a mistake or after a period of time, turn the ball over so that both teams get time in attack and defence. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!

Warm Up

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rucks ANSWERS
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Refereeeing an U10 ruck | Spor...

As well as coaching U10 rugby, I also get to referee U10 games, under the New Rules Of Play. I feel that my refereeing of the ruck isn't as good as it could/should be. Has anyone got an easy to follow system to help them referee U10 rucks ?

Archived User Coach

My fowards seem afraid to ruck...

My fowards seem afraid to ruck and stand around the ruck while in the way of the scrum half trying to get the ball out to the backs. They also don't support the ball carrier while he is being tackled. Please help me with any suggestions!!!

William Barrett Coach, United States of America

Please supply me with the positional play for a No8 at the maul,defence,and attack

Ask a question and have it answered by Coaches from around the world and Sportplan's team of Experts.

Buddy Walker Coach, New Zealand

my team are having problems with their rucks and backline?

my team are having problems with their rucks and backline defence . what should i do

Archived User Coach

please how do idefine the players in the pitchie. who?

please how do idefine the players in the pitchie. who is the flanker, hooker, fly half etc

Archived User Coach

First time coaching the U13s next season - any tips greatly appreciated!

I have just started helping our head coach with under12's team. He wants to retire and has put me forward to be head coach next season. I am a little worried on how i should aproach training with the boys, going to a full 15 a side team on a full pitch. Any ideas would be greatly appreciated.

Archived User Coach

U10s organisation in defence. How to improve?

I have started an under 10s team up, and I would say about 8 from the 13 children I have , did not play rugby until about 6 months ago. Of these players, there seems to be a lot of potential, as we are scoring tries against teams, that very rarely concede tries.the problem I got with them, is that we are very poor at organising our selves in defense when the opposition has the ball, which does result in us conceding quite a few tries. We have some very good tacklers in the team. Can anyone offer some ideas on how I can get them to organise themselves? Thanks . Chris.

christopher jenkins Coach, Wales

Trouble gettng the ball to our winger from first phase ball

We have two very fast wingers but we cannot get them the ball . Teams are coming up fast and we are lucky to get the ball to the O. C. We have tried setting up further back but too many times we are getting caught behind the gain lines when we do that. Any ideas?

john mcmullen Coach, United States of America

How to stop U12s forwards picking the ball up?

My forwards constantly pick and go from the rucks in games and this is starving the backs from any ball. Is there anything I can do, drills etc, which would help them realise there is a time and a place for pick and go, but to do it every time narrows the game and it becomes ineffective and not good teamwork.

Simon Luxton Coach, England

How can I get players (U15s) to take the initiative).

How can I get players (U15s) to take the initiative and to go looking for the ball? They have the skills to use the ball when they get it but remain waiting for a pass. This applies especially to the wings and fullbacks. The same is true about backs getting involved in rucks and forwards not picking up loose ball. (I've only just inherited this team).

Andy Stephens Coach, Wales

Perfecting attack structure

Drills to perfect the 1 3 3 1 attack structure Asked using Sportplan on Mobile

Pedro Waqa Coach, Fiji

Reduce Numbers in rucks

Hi. I coach a B level under 12 team at school with very mixed abilities. All the other teams we play put all there forwards into the rucks and therefore we have to, to win the ball. Is there a way I can combat this with a few less players in the ruck?

James Pattinson Coach, Australia

forwards positions in open play

Hello, in open play i want to have my forwards split up across the field not just chasing the next ruck. im not sure exactly how to teach them where they should be standing. (positional play) (Dane coles always seems to be a wing in open play)

dan Coach, Germany

men to men defence drill

i want the key ponts of men to men drill

serapelontaopane Coach, South Africa

Game plan advice needed

Im starting as headcoach for the first time. im looking for templates and or advice on how to make a gameplan. any advice is welcome. Kind regards, Jasper

Jasper Noltes Coach, Netherlands

Scrum half approach to the ruc...

I'm a new player trying to learn to play Scrum half. I have a general idea of how the game works having played back positions a few times. However, I'm confused about one thing (and this might be dumb but bear with me). The thing is, I'm pretty quick. I can usually make it to a ruck before the forwards have fully formed it. When this happens I don't really have a good sense of where to stand in order ot have good access to the ball but also avoid blocking other forwards coming in to ruck.  Usually I've already surveyed the field (to my newbie abilities anyway) and made a decision as to what I want to do with the ball, yelled the call on my way to the ruck, etc, so that puts me in a mindset that I REALLY want to be close to the ball so I can make it happen.  Should I just keep my distance instead until the ruck is fully formed? Where specifically should I be standing and how quickly should I get there? Thanks!

Archived User Coach

Rucking Problems | Sportplan

My team is having trouble going past the ball when rucking. We are working on body heights and hitting past the ball but any suggested drills would be a great help.

Ian Stenson Coach, England

Rucking - does a ruck end when...

Rucking - does a ruck end when defending players back off from contact? The "successful/unsuccessful end to a ruck" seems to infer that there are still players in contact. If they are not, does the offside line change?

Archived User Coach

Can you lift the legs when cle...

Can you lift the legs when clearing out the ruck and if so what happens if you take the player off his feet to the ground?

Archived User Coach

coaching under 9s next year, w...

Hi, I’m coaching under 9s next year which involves tackling, mauls, rucks etc. I’m after advise on what to coach first and the amount of time spent on each area. Added to this I’ve somehow become the lead coach after a couple of coaches stepped down (feeling a little under pressure!) Would anybody be willing to share any sessions so I can plan the first month or so. Cheers

Archived User Coach

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