Rugby: rugby netball

Rugby is a game of decisions. Every second, players choose: pass, carry, or kick? Blitz or drift? Jackal or get back in the line? The team that makes better decisions more consistently wins matches - not necessarily the team with more talent or better fitness.

Game management is the skill of making these decisions correctly under pressure, with fatigue setting in, with the crowd noise, with the stakes rising. It can be developed.

The Decision-Making Framework

Good decisions start with good information. Players need to see the game clearly before they can choose correctly.

The OODA loop in rugby:

  • Observe: What do I see? Defensive structure, space, support
  • Orient: What does this mean? Opportunity, threat, neutral
  • Decide: What's my best option? Pass, carry, kick, hold
  • Act: Execute with commitment

The faster and more accurately players cycle through this loop, the better their decisions. Training should develop each stage.

Developing Observation Skills

Many poor decisions come from poor observation. Players who don't see the full picture can't make informed choices.

Training observation:

  • Pre-scan: look before receiving the ball
  • Peripheral awareness: what's beside you, not just ahead
  • Key cues: what specifically to look for (defender's hips, space, numbers)

Drills for observation: Play games where the coach calls "freeze" and asks players to describe what they see. What options exist? Where's the space? Where's the threat?

Situational Awareness

Understanding the game situation frames decision-making. The right decision at 0-0 in the first minute differs from 3-0 down in the 79th minute.

Situation factors:

  • Score: leading, trailing, or level
  • Time: first half, second half, final minutes
  • Field position: own 22, midfield, attacking 22
  • Conditions: wind, rain, surface
  • Momentum: who's on top right now?

Players need to know the situation without thinking about it. Score, time, and field position should be automatic awareness.

Risk Management

Every rugby decision involves risk. The question is whether the potential reward justifies the risk in this specific situation.

High-risk decisions:

  • Running out of your own 22
  • Offloads under pressure
  • Speculative kicks without chase support
  • Committing extra players to the ruck

When high-risk is acceptable:

  • Trailing with time running out
  • Attacking in the opposition 22
  • Momentum strongly in your favour

When to play conservative:

  • Protecting a lead late in the game
  • Deep in your own half
  • Opposition on top and looking for turnovers

Pressure Moments

Certain moments in matches carry extra pressure. Decision-making under pressure deteriorates without specific training.

High-pressure scenarios:

  • Final play of the half or game
  • Penalty opportunity to win/draw the match
  • Defending a one-point lead in your 22
  • Restart after conceding a score

Training pressure: Create pressure in training through consequences, time limits, and competitive scenarios. Players who've experienced pressure in training cope better when it matters.

Communication in Decision-Making

Rugby decisions are rarely individual. Communication coordinates group decision-making and ensures everyone understands the plan.

Essential communications:

  • Ball carrier: "Carrying!" "Kicking!" "Looking left!"
  • Support: "With you!" "On your shoulder!"
  • Defence: "Up!" "Drift!" "Numbers!"
  • General: "Time!" "Space outside!" "Keep it!"

Leaders must take ownership of communication. The fly-half and captain should constantly talk, directing the team's decision-making.

Learning from Decisions

Post-match review should examine decisions as much as execution. Why did we make that choice? What did we see? What would we do differently?

Effective review questions:

  • "What was your thinking there?"
  • "What options did you see?"
  • "Given what you know now, what would you do?"
  • "What can we learn from this?"

Avoid blame. Focus on understanding and improvement. Players who fear judgment stop taking responsibility for decisions.

Developing Decision-Makers

Coaching approaches:

  • Guided discovery: ask questions rather than give answers
  • Constrained games: rules that force specific decisions
  • Decision overload: faster game speed to develop instinct
  • Post-play review: brief discussions about choices made

The goal is players who can read, decide, and act without waiting for coach instruction. Games move too fast for external direction - players must be autonomous decision-makers.

Key Coaching Points

  • Good decisions require good observation - train players to see
  • Situation awareness frames every choice
  • Risk must match the situation
  • Pressure can be trained - create it in practice
  • Communication coordinates group decisions

Drills to Develop Game Intelligence

VIEW ALL DECISION MAKING DRILLS

JOIN SPORTPLAN FOR FREE

  • search our library of 1100+ rugby drills
  • create your own professional coaching plans
  • or access our tried and tested plans
rugby netball DRILLS
View All

Rugby Netball

Drill to practice skills and creating space. Set up a pitch (roughly 25m x 20m depending on age and number of players) with two scoring zones at each end (green cones). Split the players into two even teams and give each team different colour bibs. Teams are aiming to score points by passing the ball to a team mate who is standing in the scoring zone (see diagram). Each time a player catches the ball on the full from a pass from a team mate in the scoring zone their team scores one point, and they turn and attack back the other way. Players cannot run while holding the ball, they must be standing still when they pass. The defending team cannot get closer than 2m to the player with the ball, and can only gain possession by intercepting a pass or if the attacking team drop the ball or give a poor pass which goes to ground. PROGRESSION: Players can only have possession of the ball for 2 seconds. If they hold the ball for longer than two seconds then possession is turned over. This means that the defending team can gain possession if they cut down the attacking players passing options. Players can run when in possession of the ball, but still can only have possession of the ball for 2 seconds. Passes must be over head. Passes must be below waist height. Chip kick / grubber kick instead of pass. Passes must be out of the back of the hand. Passes must be behind the back. Defenders can touch the attacking player in possession of the ball. If the defending team makes two touches on the attacking team then possession is turned over.

Agility & Running Skills

Rugby Netball Agility & Runnin...

Drill to practice skills and creating space.Set up a pitch (roughly 25m x 20m depending on age and number of players) with two scoring zones at each end (green cones). Split the players into two even teams and give each team different colour bibs.Teams are aiming to score points by passing the ball to a team mate who is standing in the scoring zone (see diagram). Each time a player catches the ball on the full from a pass from a team mate in the scoring zone their team scores one point, and they turn and attack back the other way. Players cannot run while holding the ball, they must be standing still when they pass.The defending team cannot get closer than 2m to the player with the ball, and can only gain possession by intercepting a pass or if the attacking team drop the ball or give a poor pass which goes to ground. PROGRESSION:Players can only have possession of the ball for 2 seconds. If they hold the ball for longer than two seconds then possession is turned over. This means that the defending team can gain possession if they cut down the attacking players passing options.Players can run when in possession of the ball, but still can only have possession of the ball for 2 seconds.Passes must be over head.Passes must be below waist height.Chip kick / grubber kick instead of pass.Passes must be out of the back of the hand.Passes must be behind the back.Defenders can touch the attacking player in possession of the ball. If the defending team makes two touches on the attacking team then possession is turned over.

General

Unfortunately there were no results for your search! Please try again
rugby netball ANSWERS
View All

Top Tips for Girls U12 Tag Rugby

About to start a Girls U12 Tag Rugby team (hopefully) to run over the Summer months. Has anyone any particular top tips?

Gary D Coach, Northern Ireland

pre season training for rugby

pre season training for rugby

Archived User Coach

HOW CAN I IMPROVE PLAYERS ABILITY TO PERFORM THE LATERAL?

HOW CAN I IMPROVE PLAYERS ABILITY TO PERFORM THE LATERAL PASS ?

dean Coach, England

just signed up to coaching under 6s,would like to hear?

just signed up to coaching under 6s,would like to hear what exercises / "drills" work best aside from making sure they all have a laugh?

Archived User Coach

I'm starting coaching under 14 what are best drills?

I'm starting coaching under 14 what are best drills to start ?

mario smedile Coach, Italy

First time coaching U9 and U10s - anyone got any backline coaching tips?

Hi im a first time coach and is still getting the hang of how the technical details of the game works the back line is my department and whould like any help i can get to know what drills to do and anything helpfull in the backline im currently coaching for the under 9 and 10

Archived User Coach

How can I stop kids bunching in games of tag?

How can I stop the kids bunching in tag rugby games ?

christopher jenkins Coach, Wales

game appropriate warm up

i have been told i need to make my warm ups more rugby specific and game appropriate, what are some small drills i can do at the end of the warm up that don't involve too much contact but will get players ready for a training session or match

Hannah Sangan Coach, England

how do i create animations for rugby?

I am seeing animations in the drills library how can I do this?

Nick Hillary-Tee Coach, United States of America

Ability to Animate Chalkboard?

Hello all- Can I animate plays on the chalkboard? If no, anyone have a preferred program for such? Many Thanks- CH

Chris Howard Coach, United States of America

Payment for rugby planner

Hi, I want to purchase the rugby planners but when I go to pay it comes up as netball, what do I need to do??? Asked using Sportplan on Mobile

Matt Griffin Coach, Wales

Wrong subscritpion

i was meant to subscribe to netball for 6 month and not rugby help

Mel Barnes Coach, Australia

just signed up to coaching und...

just signed up to coaching under 6s,would like to hear what exercises / "drills" work best aside from making sure they all have a laugh?

Archived User Coach

How can I stop kids bunching i...

How can I stop the kids bunching in tag rugby games ?

christopher jenkins Coach, Wales

Top Tips for Girls U12 Tag Rug...

About to start a Girls U12 Tag Rugby team (hopefully) to run over the Summer months. Has anyone any particular top tips?

Gary D Coach, Northern Ireland

how do i create animations for...

I am seeing animations in the drills library how can I do this?

Nick Hillary-Tee Coach, United States of America

SpSsr

Have you got any hints and tips that can be passed onto a captain for under 12s? He needs to get past the shouting encouragement part and learn how to lead the team.

Andy Graham Coach, England

JOIN SPORTPLAN FOR FREE

  • search our library of 1100+ rugby drills
  • create your own professional coaching plans
  • or access our tried and tested plans

Sportplan App

Give it a try - it's better in the app

YOUR SESSION IS STARTING SOON... Join the growing community of rugby coaches plus 1100+ drills and pro tools to make coaching easy.
LET'S DO IT