Rugby: side defence

Rugby is a game of decisions. Every second, players choose: pass, carry, or kick? Blitz or drift? Jackal or get back in the line? The team that makes better decisions more consistently wins matches - not necessarily the team with more talent or better fitness.

Game management is the skill of making these decisions correctly under pressure, with fatigue setting in, with the crowd noise, with the stakes rising. It can be developed.

The Decision-Making Framework

Good decisions start with good information. Players need to see the game clearly before they can choose correctly.

The OODA loop in rugby:

  • Observe: What do I see? Defensive structure, space, support
  • Orient: What does this mean? Opportunity, threat, neutral
  • Decide: What's my best option? Pass, carry, kick, hold
  • Act: Execute with commitment

The faster and more accurately players cycle through this loop, the better their decisions. Training should develop each stage.

Developing Observation Skills

Many poor decisions come from poor observation. Players who don't see the full picture can't make informed choices.

Training observation:

  • Pre-scan: look before receiving the ball
  • Peripheral awareness: what's beside you, not just ahead
  • Key cues: what specifically to look for (defender's hips, space, numbers)

Drills for observation: Play games where the coach calls "freeze" and asks players to describe what they see. What options exist? Where's the space? Where's the threat?

Situational Awareness

Understanding the game situation frames decision-making. The right decision at 0-0 in the first minute differs from 3-0 down in the 79th minute.

Situation factors:

  • Score: leading, trailing, or level
  • Time: first half, second half, final minutes
  • Field position: own 22, midfield, attacking 22
  • Conditions: wind, rain, surface
  • Momentum: who's on top right now?

Players need to know the situation without thinking about it. Score, time, and field position should be automatic awareness.

Risk Management

Every rugby decision involves risk. The question is whether the potential reward justifies the risk in this specific situation.

High-risk decisions:

  • Running out of your own 22
  • Offloads under pressure
  • Speculative kicks without chase support
  • Committing extra players to the ruck

When high-risk is acceptable:

  • Trailing with time running out
  • Attacking in the opposition 22
  • Momentum strongly in your favour

When to play conservative:

  • Protecting a lead late in the game
  • Deep in your own half
  • Opposition on top and looking for turnovers

Pressure Moments

Certain moments in matches carry extra pressure. Decision-making under pressure deteriorates without specific training.

High-pressure scenarios:

  • Final play of the half or game
  • Penalty opportunity to win/draw the match
  • Defending a one-point lead in your 22
  • Restart after conceding a score

Training pressure: Create pressure in training through consequences, time limits, and competitive scenarios. Players who've experienced pressure in training cope better when it matters.

Communication in Decision-Making

Rugby decisions are rarely individual. Communication coordinates group decision-making and ensures everyone understands the plan.

Essential communications:

  • Ball carrier: "Carrying!" "Kicking!" "Looking left!"
  • Support: "With you!" "On your shoulder!"
  • Defence: "Up!" "Drift!" "Numbers!"
  • General: "Time!" "Space outside!" "Keep it!"

Leaders must take ownership of communication. The fly-half and captain should constantly talk, directing the team's decision-making.

Learning from Decisions

Post-match review should examine decisions as much as execution. Why did we make that choice? What did we see? What would we do differently?

Effective review questions:

  • "What was your thinking there?"
  • "What options did you see?"
  • "Given what you know now, what would you do?"
  • "What can we learn from this?"

Avoid blame. Focus on understanding and improvement. Players who fear judgment stop taking responsibility for decisions.

Developing Decision-Makers

Coaching approaches:

  • Guided discovery: ask questions rather than give answers
  • Constrained games: rules that force specific decisions
  • Decision overload: faster game speed to develop instinct
  • Post-play review: brief discussions about choices made

The goal is players who can read, decide, and act without waiting for coach instruction. Games move too fast for external direction - players must be autonomous decision-makers.

Key Coaching Points

  • Good decisions require good observation - train players to see
  • Situation awareness frames every choice
  • Risk must match the situation
  • Pressure can be trained - create it in practice
  • Communication coordinates group decisions

Drills to Develop Game Intelligence

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side defence DRILLS
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Attack Vs Defence Continuous D...

<span style=&quot;background-color: transparent;&quot;>Set a cone 2 meters from the defensive line. This will mark where the ball will passed from (feed) preferably from a scrum half.<span style=&quot;background-color: transparent;&quot;>Set a cone 0.5 meters each side from the mid point of the passing cone to simulate the sides of the ruck.<span style=&quot;background-color: transparent;&quot;>Set a cone a cone 5 meters from the ruck on the defensive line. 4 players start as attackers3 defenders start on their stomaches on the other side of the defensive cone (ruck) and 1 player on the defensive cone 5 metres from the ruck<span style=&quot;background-color: transparent;&quot;>The player on the 5 meter cone (defence) starts the drill by shouting ‘FOLD’ (or whatever call your team may use).<span style=&quot;background-color: transparent;&quot;>Defenders on their stomachs get up and fold around the ruck to take up a defence position. Players fold wide first, and ensure that 2 players are close to the ruck (Guard and Body Guard). <span style=&quot;background-color: transparent;&quot;>The player on the defensive cone bounces out (takes space in the defence line), the first player who folds takes up a position on the 5 meter defence cone (or inside the first attacking player)<span style=&quot;background-color: transparent;&quot;>Once the defence line is set the scrum half can pass the ball.<span style=&quot;background-color: transparent;&quot;>The attackers work to beat the defence, setting up a 'tip' (running a hard line) and 'pull back' option. They should read the defensive movements and make a decision to hit the tip option or pull out the back<br><br>

General

3 Touch Kick Warm Up - Rugby D...

Split your players into two teams, giving one group of players a set of coloured bibs to set them apart, and quickly tell your players the following laws: We will be playing a rugby league style touch. When touched: set the ball down, stand over the ball, allow the scum-half to move the ball away from the point of contact. The defenders should stay on side following a touch, and should not compete for the ball. Any infringements in defence should result in the defending team conceding 10 Meters or possibly giving 1 or more extra touches to the attacking team. I'll leave this to your judgement depending on your team's age, skill level, and your session target/s. The attacking team can sustain three touches before they have to kick. Their kick should be as it would be in the game: a kick to touch, a kick for territory, or a kick that can be regained e.g. a grubber kick. The defenders should behave as they would in a real game. Quick put in's from the touchlines replace lineouts. Defenders who take the ball from an attacking kick should counter attack. A forth touch results in a turn over. The Scrum Half has a maxium of 5 seconds to move the ball from the point of touch. A ball kicked directly to touch from outside the attacking teams 22, or where the ball has been taken into the 22 by the attacking team and then kicked into touch - will result in a turn over with play starting on the five meter line closest to where the kick was made. The defence should be 10 meters back. A ball kicked from inside the attacking teams 22 can go directly to touch, as long as the attacking team did not carry the ball into their own 22 before the kick. The resulting put in will be to the opposition from where the ball has went into touch. Quick put-in's are enoucraged, if not possible the ball is played from the 5 meter line with the defence 10 meters back. Give points for quick put ins that work. Feel free to play with any of noted laws, let us know the law variations that work for you!

General

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side defence ANSWERS
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where can I get an under 8 year program of training?

where can I get an under 8 year program of training or activities to introduce them to the game of Rugby?

Archived User Coach

positional skill - how can i improve a props defence?

positional skill - how can i improve a props defence / decision making off the side of a ruck / maul?

david clark Coach, South Africa

What are some simple drills for touch rugby?

Hi I am a new 19 year old coach, it is my first time coaching and currently am looking after a year 3/4 team for touch rugby. I was wondering if anyone could give me some simple drills to help build the students passing and spreading out skills for touch rugby

Zac Coach, New Zealand

what are the rules of touch rugby

what are the rules of touch rugby

Archived User Coach

key factors of a miss pass

plaese tell me the key factors of a miss pass

Archived User Coach

Vision and Anticipation??!!!

Hi guys, Thanks for everyone that answered my question on Stats!!! I am in the process of drawing up a sheet and sharing it with those that want. Next Question%3A I have come up with a few drills that I think will improve my players Vision, anticipation and decision making. I am wondering if anyone will share their ideas and process to improve these aspects of players especially VISION? I know the 2v1 and 3v2 drills ext for decision making but I want to focus more on VISION and ANTICIPATION. Any ideas??? Thanks again. Shaun

Archived User Coach

Looking for drills to improve my U10's defending skills?

We have recently formed a new under 10s team. Out of the team , roughly half have played before, and the other half are new to the game. We played Sunday and were well beaten , although the side we played has a very good reputation for being a good side. I do see promise though in our team, it's just the organisational side that needs attention. Example, keeping our players from bunching, realigning in defence, etc. after doing the coaching course, I am we'll aware of trying not to pigeonhole players into positions, but I think they need this to help them organise themselves easier. Are there any drills to help with the above? Cheers, Chris.

christopher jenkins Coach, Wales

U10s organisation in defence. How to improve?

I have started an under 10s team up, and I would say about 8 from the 13 children I have , did not play rugby until about 6 months ago. Of these players, there seems to be a lot of potential, as we are scoring tries against teams, that very rarely concede tries.the problem I got with them, is that we are very poor at organising our selves in defense when the opposition has the ball, which does result in us conceding quite a few tries. We have some very good tacklers in the team. Can anyone offer some ideas on how I can get them to organise themselves? Thanks . Chris.

christopher jenkins Coach, Wales

1v1 side defence - need advice for planning

I need to start planning a 1v1 side defence for my level 2 rugby coaching course..BUT what is 'side defence'? I've tried online to find the best 1v1 side defence but to no avail.

Archived User Coach

What is 1v1 side defence-go forward?

Doing level two and have forgotten what the above means........

johnwrobertson Coach, England

1v1 side defence drill ideas

I am looking for a drill that focuses on this area for my Level 2 coaching qualification but I'm unsure on the definition.Does it refer to defending the side of a scrum/ruck and an attacker has come round close to the side?Or is it regarding a defender approaching an attacker at an angle rather than head on, in more of an open play situation?

Archived User Coach

Share your Level 2 drills

Is anyone willingto share their L2 core skills task drills? You know the 1 v 1 go forward, side defence, support and continuity etc

Dave Greenwood Coach, England

1v1 side defence go forward

level 2task very little information

Rob Fallon Coach, England

Side defence going forward

Side defence 1v1 going forward

Lionel greig Coach, England

what is 1 V 1 Side Defence Go Forward

doing my level 2 and have been given this topic any help to under stand this question greatly appreciated.

David Rendell Coach, England

u10 attacking help

Hey guys,My under 10s side (u9 last year) was really lacking defence and I worked extremely hard with them to start loving the contact and defending as a team. so much that this year their defence is really good but they've falling behind in being able to attack. I started loosely having them play set positions I.e forwards and backs so the forwards pump the hit ups and backs try to spread the ball. it works well in training and they seem to get it but it goes out the window during games.Sundays game was 0-0 for 30mins with the other team slipping in for one try. mind you this same team beat us 52-0 last year.how can I help them start getting points on the board? cheers

Matt Barton Coach, United Kingdom

U10s organisation in defence. ...

I have started an under 10s team up, and I would say about 8 from the 13 children I have , did not play rugby until about 6 months ago. Of these players, there seems to be a lot of potential, as we are scoring tries against teams, that very rarely concede tries.the problem I got with them, is that we are very poor at organising our selves in defense when the opposition has the ball, which does result in us conceding quite a few tries. We have some very good tacklers in the team. Can anyone offer some ideas on how I can get them to organise themselves? Thanks . Chris.

christopher jenkins Coach, Wales

Off side in general play. Can ...

Off side in general play. Can anyone explain this better as it seems to be a bit ambiguous. When are you off side in general play? Rugby Unoin.

Karen Thornton Coach, England

how to keep a defensive line f...

i currently help out with the coaching of the u7+u8 tag rugby but we are struggling to keep a defensive line can have anybody got any drills

jason halse Coach, Wales

How can I improve my team's li...

How can I improve my team's line speed in defence? Are there any drills which can help me?

michael klieve Coach, England

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