Rugby: touches

September 2026

Early season in community rugby has a familiar pattern. The first few matches are full of dropped balls, passes that arrive behind runners, and promising overlaps that die because someone could not catch and give in one movement. It is rarely a lack of effort. It is handling that was learned without pressure, being asked to work under pressure.

The fix is not more passing lines. It is a handful of simple technical habits, drilled until they are automatic, and then deliberately tested against defenders, time limits and tired legs. That applies to your props and second rows just as much as your centres.

Why Handling Breaks Down

Most handling errors come from the same few causes. Hands arrive late, so the ball is caught against the chest and has to be reloaded before it can be passed. The catch is taken beside or behind the body, so the carrier drifts and loses the shape of the line. And players have a strong side, so anything asked of the weaker hand becomes slow and loopy.

Pressure magnifies every one of these. A defender closing the space removes the extra half-second a player was using to tidy up. Fatigue does the same thing more slowly. If the technique needs time, pressure will expose it.

A Five-Step Framework

Step One: Hands early. Receivers show a target with both hands up and fingers spread before the ball is passed, not as it arrives. The passer has something to aim at and the catcher is ready to give straight away.

Step Two: Catch in front. Reach for the ball and take it early, away from the body. A catch in front keeps the player running straight and lets them move the ball on without reloading at the hip.

Step Three: Pass off both hands. Build the weaker side on purpose. In every handling block, make sure the ball travels both ways in equal amounts, and coach the same finish: hands following through towards the target.

Step Four: Choose short or long. A short, flat pass keeps a defender fixed and suits tight spaces. A longer pass moves the ball past a defender into space but gives the defence more time to drift. Teach players to look up before they catch so the decision is already made.

Step Five: Keep it simple when tired. Late in a phase or a match, the right pass is often the simpler one. Encourage players to pick a pass they can deliver accurately when their legs have gone, rather than the ambitious one that only works when they are fresh.

How to Train It

Start with a short technical block where the only focus is hands early and catching in front. Keep it moving and keep the reps high. Then add one form of pressure at a time: a defender who closes, a time limit, or a narrow channel.

Finish with handling under fatigue. Put the passing work straight after a short, sharp conditioning effort, or build it into a continuous game so players have to catch and pass while breathing hard. For forwards, make the passes short, flat and close to contact, because that is where they will need them.

Key Coaching Points

  • Show hands early as a target before the pass is thrown, not as the ball arrives.
  • Catch the ball in front of the body so there is no need to reload before passing.
  • Give the weaker hand equal work in every handling session, for backs and forwards.
  • Look up before the catch so the short or long decision is made in advance.
  • Add pressure one layer at a time: a defender, then time, then fatigue.
  • When players are tired, reward the accurate simple pass over the ambitious one.

Recommended Drills

VIEW ALL PASSING DRILLS

Frequently Asked Questions

My forwards say passing is a job for the backs. How do I get them to buy in?

Show them where the ball goes to ground in your matches. Most community sides lose possession close to the ruck, not out wide. Keep forwards' handling work short, flat and near contact so it feels like their game, and they will see the point quickly.

Should I teach the spin pass to everyone?

Not before the basics. A spin pass is useful for distance, but a player who cannot catch in front and give a flat pop pass off both hands will not benefit from it. Build accurate short passing first, then add the spin pass for players who need the range.

How much handling should we do in a session?

A little and often works better than one long block. A short technical focus in the warm-up, handling built into your games, and a pressured practice near the end when players are tired will do more than twenty minutes of static passing lines.

touches DRILLS
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Maul Touch Warm Up - Rugby Dri...

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game, but there will be some light contact. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defence. Nominate a Scrum Half for each team, it will be their job to move the ball from the back of the maul and out to an attacking line. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must stop and turn, a maul is then built based on how you have trained your players to Maul. Only four players should be in the maul - but every player should be able to maul - including the backs! When you start playing this game make sure that the defence is employing your defensive pattern around the maul. They will commit 4 players, but will not do anything more than provide light resistance. Once formed the maul can take four steps before moving the ball. If there is a delay in creating the maul, or the quality of the maul is poor - the ball can be turned over. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! If a team has been in possession for a long time, don't forget to turn the ball over to give the opposition a run. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you.

General

3 Touch Kick Warm Up - Rugby D...

Split your players into two teams, giving one group of players a set of coloured bibs to set them apart, and quickly tell your players the following laws: We will be playing a rugby league style touch. When touched: set the ball down, stand over the ball, allow the scum-half to move the ball away from the point of contact. The defenders should stay on side following a touch, and should not compete for the ball. Any infringements in defence should result in the defending team conceding 10 Meters or possibly giving 1 or more extra touches to the attacking team. I'll leave this to your judgement depending on your team's age, skill level, and your session target/s. The attacking team can sustain three touches before they have to kick. Their kick should be as it would be in the game: a kick to touch, a kick for territory, or a kick that can be regained e.g. a grubber kick. The defenders should behave as they would in a real game. Quick put in's from the touchlines replace lineouts. Defenders who take the ball from an attacking kick should counter attack. A forth touch results in a turn over. The Scrum Half has a maxium of 5 seconds to move the ball from the point of touch. A ball kicked directly to touch from outside the attacking teams 22, or where the ball has been taken into the 22 by the attacking team and then kicked into touch - will result in a turn over with play starting on the five meter line closest to where the kick was made. The defence should be 10 meters back. A ball kicked from inside the attacking teams 22 can go directly to touch, as long as the attacking team did not carry the ball into their own 22 before the kick. The resulting put in will be to the opposition from where the ball has went into touch. Quick put-in's are enoucraged, if not possible the ball is played from the 5 meter line with the defence 10 meters back. Give points for quick put ins that work. Feel free to play with any of noted laws, let us know the law variations that work for you!

General

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touches ANSWERS
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When the ball is kicked direct...

When the ball is kicked directly over the touch line but does not hit the ground and bends back in field before landing in play, is this in or out?

Archived User Coach

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Looking for varations for touch rugby games. Using as a bit of preseason want to freshen the game up.

Jack Redfern Coach, England

Teaching a player cues for a halfback pass,(passing?

What could you teach a player cues for the halfback pass,(passing from the ground)?

Archived User Coach

Law 12 - the forward pass or throw forward

The law says that a forward pass is one "thrown forward" "in the direction of the opponents' goal line" Does that mean that, if the ball is passed and the receiver catches it NEARER to the opponents goal line than from where the ball was passed that the pass was forward? (Leaving to one side any other touches of the ball that might have taken place.) Maybe an example is better. Player 1 passes the ball sideways - releasing it on the 22 metre line. Player 2 (with no other player having touched the ball), running from well behind the 22 metre line, catches the ball when it has travelled sideways but the ball is now 20 metres from the opponents goal line (2 metres further forward from the place that the ball was passed). Is that a forward pass or throw forward? And if not, why not?

Archived User Coach

Hi Guys Though we all fully enjoyed it, We have just?

Hi Guys Though we all fully enjoyed it, We have just lost a tournament - mainly because the forwards were not offloading in contact and were getting turned over. Does anyone have a forwards type game I can use with the boys to play instead of drills, to strengthen their skills in this area? The team is a under 12 group. And I have 14 forwards. Thanks for you help in advance. Cheers Iain

Iain Hughes Coach, England

Hi, I'm required to coach the tight 5 to right wheel?

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Archived User Coach

What can the referee do when in-goal player catches the ball and is late tackled?

An in-goal player catches the ball from an opponent's kick and touches it down. That player is then late tackled. What actions are available to the referee?

Archived User Coach

Can players throw ball forward to themselves then catch it?

if i throw the ball forward and catch it before it touches any opponent or the ground is that a forward pass

Archived User Coach

Foul play in a rugby game

2An in-goal player catches the ball from an opponent's kick and touches it down. That player is then late tackled. What actions are available to the referee? Asked using Sportplan on Mobile

Archived User Coach

. What actions are available to the referee?

An in-goal player catches the ball from an opponent's kick and touches it down. That player is then late tackled. What actions are available to the referee?

Archived User Coach

IRB Law exam Foul play question Four

can you help too many options and been trying for half hour for correct answer!!!An in-goal player catches the ball from an opponent's kick and touches it down. That player is then late tackled. What actions are available to the referee?

spencer lambert Coach, England

misconduct on tackling

n in-goal player catches the ball from an opponent's kick and touches it down. That player is then late tackled. What actions are available to the referee?

Hendrik Coach, South Africa

FOUL PLAY

An in-goal player catches the ball from an opponent's kick and touches it down. That player is then late tackled. What actions are available to the referee?

ARNOLD Coach, Zimbabwe

Foul play

An in-goal player catches the ball from an opponent's kick and touches it down. That player is then late tackled. What actions are available to the referee?;Penalty kick anywhere on the 5m linePenalty kick on the 5m lineA goal line drop-outPenalty kick at the centre of the 22m linePlayer temporary suspensionPlayer send-off

Aldrid Coach, South Africa

foul play

An in-goal player catches the ball from an opponent's kick and touches it down. That player is then late tackled. What actions are available to the referee?;

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How do you make is easier or harder for people that find the drill too demaning/difficult or people that find it too easy

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