Rugby: zones

August 2026

After two seasons of trials involving eleven unions around the world, World Rugby Council has adopted a lower tackle height into full law for community rugby. It takes effect from 1 July 2026 for seasons starting after that date, with unions able to choose either the waist or the base of the sternum as the legal maximum.

If your season starts this month or next, this is not something to read about in October. Across the trial unions, with more than 150,000 tackles studied, tackle-related concussion rates fell by 37 per cent in adult men and 63 per cent in adult women. But the behaviour change that produced those numbers came from coaching, not from the law appearing on a page.

What the Law Actually Requires

The change lowers the maximum legal height of contact. Depending on which option your union has adopted, the ceiling is either the waist or the base of the sternum, and contact above that line is penalised.

Which ceiling applies to you depends on your union, and the good news is that the biggest unions have already made their choice and published it. The section below covers England, Australia and New Zealand. If you are outside those, check your own union before your first session, because the coaching emphasis genuinely differs: a waist ceiling demands a target around the hips and thighs, while a sternum ceiling is more forgiving on entry height but still rules out the upright, chest-high hit.

What the Top Unions Have Chosen

England: the RFU settled on the base of the sternum. The history is worth knowing, because it still causes confusion in clubhouses. The RFU initially announced a waist-height limit in early 2023 and revised it to the base of the sternum after a strong reaction from clubs, and English community rugby has operated at sternum height since the 2023/24 season.

Australia: Rugby Australia also went with below the sternum, written into Law 9.13, which deems it dangerous to tackle or attempt to tackle an opponent above the line of the sternum. It applied to every competition below Super Rugby from February 2024, including all premier grades, school and pathway competitions.

New Zealand: New Zealand Rugby uses below the sternum for the first tackler, with the coaching cue to target the belly. Their version carries one distinction worth knowing: the second tackler may still legally tackle below the shoulders under existing law, which changes how you coach double tackles.

Wales, Scotland and Ireland have also been operating under the trial laws since 2023/24. For most of the home nations and the largest southern hemisphere unions, this month's change formalises what your players have already been doing rather than introducing something new. The practical takeaway is that the sternum is the near-universal choice, and the waist option is the outlier.

Why Players Get It Wrong

The tackles that infringe are rarely deliberate. They happen when a defender arrives too upright, too late and too fast, with no time to adjust. Height at contact is decided several strides earlier, in the approach, not in the final moment.

The second cause is eye position. A defender who watches the ball carrier's hands or the ball itself ends up making contact wherever their body happens to be. A defender who fixes their eyes on the target area arrives at the right height almost automatically.

The third is fatigue. Tackle technique degrades badly in the last quarter of a match, which is exactly when penalties and head contact incidents cluster. Technique trained only when players are fresh will not survive to the eightieth minute.

A Five-Step Retraining Plan

Step One: Rebuild from walking pace. Start every tackle block with static and walking repetitions, focused purely on body height, foot position and eye focus. Speed comes back quickly once the shape is right.

Step Two: Coach the approach, not the contact. Shorten the final strides, sink the hips and get the chest over the front knee before contact. If the approach is right, the height takes care of itself.

Step Three: Give players a clear target. Whether it is the shorts, the thigh or just below the sternum, name it and make it consistent across every coach at the club so players hear one message.

Step Four: Train it tired. Put tackle repetitions at the end of a conditioning block so players practise good technique in the state where they normally lose it.

Step Five: Use the free resources. World Rugby's Rugby Ready, Tackle Ready and Breakdown Ready modules are free and were made to support exactly this transition, for players as well as coaches.

What Changes in the Game

Lower tackles change the game around them, and it is worth preparing your squad for the knock-on effects. Ball carriers stay on their feet longer and the offload becomes more available, because the tackler's arms are no longer wrapping the ball.

Defensively, that means the second player into contact matters more than ever. A low, legal tackle that stops the legs is only half the job if nobody arrives to contest or to stop the offload. Train your tackle and your support as one unit rather than two separate skills.

Key Coaching Points

  • England, Australia and New Zealand have all chosen the base of the sternum; the waist option is the outlier.
  • In New Zealand the second tackler may still tackle below the shoulders, so coach double tackles accordingly.
  • Height at contact is decided in the approach, so coach the last three strides.
  • Fix the eyes on the target area rather than on the ball or the carrier's hands.
  • Rebuild technique from walking pace before adding speed and contact intensity.
  • Practise tackling under fatigue, because that is when technique and discipline fail.
  • Train the tackle and the support player together, as lower tackles produce more offloads.

Recommended Drills

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Frequently Asked Questions

Which tackle height applies to my team?

England, Australia and New Zealand have all adopted the base of the sternum, and Wales, Scotland and Ireland have been running the trial laws since 2023/24. If you coach in any of those, sternum is your ceiling. Unions outside that group may choose the waist instead, so check locally before your first session.

Will lower tackling make the game less effective defensively?

Not if you coach it properly. A low tackle that takes the legs is one of the most effective ways to stop a carrier, and it has always been the technique good defences prefer. What changes is that the upright, ball-height hit is no longer an option, so support at the breakdown becomes more important.

What about junior players who already tackle low?

They will adapt fastest, which is one of the arguments for the change. The bigger job is with senior players who have twenty years of upright tackling habits. Expect that group to need genuine repetition at low speed before it holds up in a match.

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Living On The Edge

Split the players into two teams, giving each team their own set of bibs. Two different colours that clearly define the teams. Keep your player briefing, brief. It's important that you get your players moving as quickly as possible. Tell the players that we will be playing One Touch Ruck, see the laws surrounding this game in the Warm-Ups section of the SportPlan site. Briefly - when an attacking player is touched while carrying the ball: they go to ground and either pop or present the ball for a minimum of two supporting players to ruck over. The defence should behave as they normally would at the ruck, committing two players who will not compete for the ball or go into contact. The defence should employ their normal patterns around the ruck. The attacking team can have three touches in a row between the 15 meter lines, if they move the ball to the either of the 15 meter channels they can have another four touches in that channel before having to move the ball back out. If the attacking team moves quickly from one 15 meter channel to the other (exploiting space), they get a bonus of 4 touches in that zone. If any attacking team exceeds the number of touches they can sustain inside a channel, the ball is turned over. Play with these laws a bit - keeping an eye on what you want to achieve in this session. The normal laws of rugby apply, any law infringements result in a turn over. There is no kicking in this game. Don't forget to give the defence a turn in attack, if for any reason the attacking team is particularly good at retaining the ball. If they are, well done you as a coach!

Warm Up

Rugby Netball

Drill to practice skills and creating space. Set up a pitch (roughly 25m x 20m depending on age and number of players) with two scoring zones at each end (green cones). Split the players into two even teams and give each team different colour bibs. Teams are aiming to score points by passing the ball to a team mate who is standing in the scoring zone (see diagram). Each time a player catches the ball on the full from a pass from a team mate in the scoring zone their team scores one point, and they turn and attack back the other way. Players cannot run while holding the ball, they must be standing still when they pass. The defending team cannot get closer than 2m to the player with the ball, and can only gain possession by intercepting a pass or if the attacking team drop the ball or give a poor pass which goes to ground. PROGRESSION: Players can only have possession of the ball for 2 seconds. If they hold the ball for longer than two seconds then possession is turned over. This means that the defending team can gain possession if they cut down the attacking players passing options. Players can run when in possession of the ball, but still can only have possession of the ball for 2 seconds. Passes must be over head. Passes must be below waist height. Chip kick / grubber kick instead of pass. Passes must be out of the back of the hand. Passes must be behind the back. Defenders can touch the attacking player in possession of the ball. If the defending team makes two touches on the attacking team then possession is turned over.

Agility & Running Skills

Scoring Zones

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defense. Nominate a Scrum Half for each team. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must go to ground, present the ball, two of their teammates ruck over (staying over the ball), and the Scrum Half moves the ball for the next phase of attack.The defence must commit three players to every ruck, or risk an infringement which will see tem pushed back ten meters. The ball must be moved from the ruck within 5 seconds. Make sure that the defense is employing your defensive pattern around the ruck.  Throughout the game the coach call the point of attack e,g, attack RED ZONE or Zone 2. The coach can also call the scoring zone, Score At Zone Yellow or Zone 3. As the game progresses have the players call the point of attack, and the scoring zones - but they must do this early and they must committ to that attack for a period of time. Have attacking players do what they normally would at the ruck. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! On a mistake or after a period of time, turn the ball over so that both teams get time in attack and defence. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!

Warm Up

Tabata Touch

You can play any version of touch you like, I'm going to suggest One Touch Off-Load - but you can change this to suit your training goals for the session ahead. Mark out your training area for the game, but include one or more Tabata training zones for your players (these zones don't have to be very big). If you only have one other person helping you - you might have only one zone, but if you have more assistant coaches or helpers standing around, create more zones - you'll find they will be used. Split your players into two teams, giving them bibs if needed. Keep your law briefing, brief - telling the players the laws of the version of touch you have decided to play. Tell them that as an addition to the normal laws, we now have a sin binning for mistakes e.g. you may decide that all mistakes are sent to the sin bin (The Tabata Zone), you might just focus on forward passes, or penalties. My point is that you can tailor this to suit your coaching goals. Players sent to the sin bin will be there unit sent back by the supervising coach. Don't forget to swap the defense and the attack. Also you can focus the sin binning on the defence for not meeting your defensive goals. Using the Tabata Zones Small areas with one coach/helper. The Tatbata protocol is often 8 periods of intense 20 second activity - with 10 seconds of rest in between (sound simple - try it!). Tell the sin binned player they have 20 seconds to complete as many press-ups as they can, then give them 10 seconds to rest. Repeat 8 times, or reduce to a number of repetitions that work for you and your players. When the player has completed their reps - return them to the game. What you could do in the zones: Press ups, Lunges, Burpees, Sit ups, Etc.

Tag Rugby

Scoring Zones Warm Up - Rugby ...

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defense. Nominate a Scrum Half for each team. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must go to ground, present the ball, two of their teammates ruck over (staying over the ball), and the Scrum Half moves the ball for the next phase of attack.The defence must commit three players to every ruck, or risk an infringement which will see tem pushed back ten meters. The ball must be moved from the ruck within 5 seconds. Make sure that the defense is employing your defensive pattern around the ruck.  Throughout the game the coach call the point of attack e,g, attack RED ZONE or Zone 2. The coach can also call the scoring zone, Score At Zone Yellow or Zone 3. As the game progresses have the players call the point of attack, and the scoring zones - but they must do this early and they must committ to that attack for a period of time. Have attacking players do what they normally would at the ruck. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! On a mistake or after a period of time, turn the ball over so that both teams get time in attack and defence. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!

General

Tabata Touch Tag Rugby - Rugby...

You can play any version of touch you like, I'm going to suggest One Touch Off-Load - but you can change this to suit your training goals for the session ahead. Mark out your training area for the game, but include one or more Tabata training zones for your players (these zones don't have to be very big). If you only have one other person helping you - you might have only one zone, but if you have more assistant coaches or helpers standing around, create more zones - you'll find they will be used. Split your players into two teams, giving them bibs if needed. Keep your law briefing, brief - telling the players the laws of the version of touch you have decided to play. Tell them that as an addition to the normal laws, we now have a sin binning for mistakes e.g. you may decide that all mistakes are sent to the sin bin (The Tabata Zone), you might just focus on forward passes, or penalties. My point is that you can tailor this to suit your coaching goals. Players sent to the sin bin will be there unit sent back by the supervising coach. Don't forget to swap the defense and the attack. Also you can focus the sin binning on the defence for not meeting your defensive goals. Using the Tabata Zones Small areas with one coach/helper. The Tatbata protocol is often 8 periods of intense 20 second activity - with 10 seconds of rest in between (sound simple - try it!). Tell the sin binned player they have 20 seconds to complete as many press-ups as they can, then give them 10 seconds to rest. Repeat 8 times, or reduce to a number of repetitions that work for you and your players. When the player has completed their reps - return them to the game. What you could do in the zones: Press ups, Lunges, Burpees, Sit ups, Etc.

General

Rugby Netball Agility & Runnin...

Drill to practice skills and creating space.Set up a pitch (roughly 25m x 20m depending on age and number of players) with two scoring zones at each end (green cones). Split the players into two even teams and give each team different colour bibs.Teams are aiming to score points by passing the ball to a team mate who is standing in the scoring zone (see diagram). Each time a player catches the ball on the full from a pass from a team mate in the scoring zone their team scores one point, and they turn and attack back the other way. Players cannot run while holding the ball, they must be standing still when they pass.The defending team cannot get closer than 2m to the player with the ball, and can only gain possession by intercepting a pass or if the attacking team drop the ball or give a poor pass which goes to ground. PROGRESSION:Players can only have possession of the ball for 2 seconds. If they hold the ball for longer than two seconds then possession is turned over. This means that the defending team can gain possession if they cut down the attacking players passing options.Players can run when in possession of the ball, but still can only have possession of the ball for 2 seconds.Passes must be over head.Passes must be below waist height.Chip kick / grubber kick instead of pass.Passes must be out of the back of the hand.Passes must be behind the back.Defenders can touch the attacking player in possession of the ball. If the defending team makes two touches on the attacking team then possession is turned over.

General

Maul Touch Warm Up - Rugby Dri...

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game, but there will be some light contact. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defence. Nominate a Scrum Half for each team, it will be their job to move the ball from the back of the maul and out to an attacking line. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must stop and turn, a maul is then built based on how you have trained your players to Maul. Only four players should be in the maul - but every player should be able to maul - including the backs! When you start playing this game make sure that the defence is employing your defensive pattern around the maul. They will commit 4 players, but will not do anything more than provide light resistance. Once formed the maul can take four steps before moving the ball. If there is a delay in creating the maul, or the quality of the maul is poor - the ball can be turned over. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! If a team has been in possession for a long time, don't forget to turn the ball over to give the opposition a run. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you.

General

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