Community | Ali Blues Catch and Throw Drill

Running between the wickets remains one of cricket's most undervalued skills. Teams that run well can add 15-20 runs per innings without taking additional risks. Good running also puts pressure on fielding teams and creates more boundary opportunities by rotating strike effectively.

Calling and Communication

Clear partnerships:

First call: The striker calls for shots in front of the wicket.

Non-striker's role: Calling for shots behind the wicket where they have the better view.

Decisive calls: Yes, no, or wait - clear and immediate.

Changing calls: Only the person running to the danger end can change a call.

Running Technique

Low bat carry: Running with bat horizontal for faster turns.

Turning efficiency: Planting the outside foot and driving off it.

Ground cover: Maximum speed while maintaining control.

Slide technique: When and how to slide the bat safely.

Judgement and Awareness

Field assessment: Knowing fielder positions and arm strengths.

Reading the ball: Judging how hard the ball was hit.

Backing up: Non-striker moving with the bowler's delivery.

Risk calculation: Understanding when twos are on and when they're risky.

Partnership Building

Strike rotation: Keeping both batters involved and comfortable.

Protecting partners: Taking singles to shield weaker batters from dangerous bowlers.

Momentum building: Using quick running to lift scoring rates.

Energy management: Balancing running intensity with stamina over long innings.

Key Coaching Points

  • Communication between partners must be immediate and clear
  • The first run is always the easiest - look for the second
  • Running technique can be practised without batting
  • Know opposition fielders' strengths and weaknesses
  • Good running adds runs and creates pressure on fielding teams

Drills for Running Practice

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Gavan Twining Coach, Australia

DESCRIPTION

Flat and high catching drill, which includes throwing at target (stump and PUGG). Hit 2 flat catches at player on the red cone, 1 from each coach (or side) - after each catch they throw the ball at the stump from where the catch came. After the second flat catch, the player runs from red cone out between the PUGGs to take a high catch with the flight, hit from the coach; then throw back to the coach. High catch hit out from the other coach, moving the player to the side to take it. Throw back to that coach. Player gets a 3rd high catch and throws it back to the coach from where it came. Repeat with new player.

COACHING POINTS

Quick feet to take flat catch - then relocate to throw at the PUGG Get to the drop zone early to get head and hands set - for high catch

This practice has no coaching points

PROGRESSION

This practice has no progressions

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