Community | Cricket Netball

February 2026 Sportplan Coaching

The gap between training and match performance narrows when practice replicates game conditions. Match simulation training combines technical work with tactical decision-making, pressure management, and competitive scenarios. This approach develops players who can transfer practice skills into match situations.

Creating Match Conditions

Replicating game pressure:

Scoreboard pressure: Setting targets and scenarios that demand specific performance.

Time constraints: Creating urgency through limited overs or time.

Consequences: Meaningful outcomes for success and failure in practice.

Crowd simulation: Adding noise and distraction to build concentration.

Scenario-Based Practice

Chasing targets: Required run rates and wickets in hand scenarios.

Defending totals: Death bowling practice with specific runs to defend.

Powerplay practice: Batting and bowling in field restriction periods.

Partnership building: Batting together under various match situations.

Modified Games

Pairs cricket: All players bat and bowl with cumulative scoring.

Continuous cricket: Fast-paced games with immediate transitions.

Last man stands: Pressure finishing with the tail.

Diamond cricket: Adapted format for smaller groups and spaces.

Decision-Making Development

Reading situations: Assessing match state and choosing appropriate tactics.

Shot selection: Matching stroke play to game requirements.

Bowling variations: Choosing deliveries based on match context.

Captain's choices: Field settings and bowling changes under pressure.

Key Coaching Points

  • Practice should feel like matches as often as possible
  • Scenarios create purpose and focus in training
  • Modified games maintain engagement while developing skills
  • Decision-making improves through repeated game situations
  • Competitive training builds mental toughness

Drills for Match Simulation

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Nicholas Coe Coach, Australia

DESCRIPTION

Players are split into 2 teams and are to start on each of thier side of the field. THe object of the game is for the teams to get to the other end of the field and hit the single stump in the semi circle of cones, this is score them 1 point. For the team to get the ball to the other end of the field they must pass it between each other making at least 4 passes before they can have a shot at the stump. If the players drop the ball or let it hit the ground it is a turn over to the other team. Once a player catches the ball they cannot move until they have passed the ball on. Players are alos not allowed in the semi-circles around the single stumps. The team with the most points at the end is the winner.

COACHING POINTS

- Good Warm-up - Communication -Fitness -Ball skills - Catching - Throwing

This practice has no coaching points

PROGRESSION

This practice has no progressions

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