Community | Lords Game

February 2026 Sportplan Coaching

The gap between training and match performance narrows when practice replicates game conditions. Match simulation training combines technical work with tactical decision-making, pressure management, and competitive scenarios. This approach develops players who can transfer practice skills into match situations.

Creating Match Conditions

Replicating game pressure:

Scoreboard pressure: Setting targets and scenarios that demand specific performance.

Time constraints: Creating urgency through limited overs or time.

Consequences: Meaningful outcomes for success and failure in practice.

Crowd simulation: Adding noise and distraction to build concentration.

Scenario-Based Practice

Chasing targets: Required run rates and wickets in hand scenarios.

Defending totals: Death bowling practice with specific runs to defend.

Powerplay practice: Batting and bowling in field restriction periods.

Partnership building: Batting together under various match situations.

Modified Games

Pairs cricket: All players bat and bowl with cumulative scoring.

Continuous cricket: Fast-paced games with immediate transitions.

Last man stands: Pressure finishing with the tail.

Diamond cricket: Adapted format for smaller groups and spaces.

Decision-Making Development

Reading situations: Assessing match state and choosing appropriate tactics.

Shot selection: Matching stroke play to game requirements.

Bowling variations: Choosing deliveries based on match context.

Captain's choices: Field settings and bowling changes under pressure.

Key Coaching Points

  • Practice should feel like matches as often as possible
  • Scenarios create purpose and focus in training
  • Modified games maintain engagement while developing skills
  • Decision-making improves through repeated game situations
  • Competitive training builds mental toughness

Drills for Match Simulation

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Catherine Kelsall Teacher, England

DESCRIPTION

2 teams of approx. 5 players with each team recieveing 2 innings of 10 minutes each. Bowler bowls underarm and batter has to aim to retrieve one run by driving the ball through a gate of cones. (this gate can be placed dependant on the batting drills you have just practise or multiply gates can be added to allow the batters to practise a range of drives) if the ball is batted between a gate of cones then teh batting recieve 1 run, If the batter wishes to increase this number they can get an extra run for running to line 1 and back to the wicket or collect an extra 2 runs by running to line 2. Each batter faces 6 balls unless they are caught out either by a ball being caught before it bounces, the batter being bowled out or the wicket is hit while they are making a run. A boundary line can be added to allow an extra 4 runs to be collected by the batting team.

COACHING POINTS

Ensure correct technique is practised and allow all the players to reciueve a fair chance in each position. This can be maintained by rotating the feilders for each batter that steps on the field.

This practice has no coaching points

PROGRESSION

This practice has no progressions

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