Community | Quick fire cricket

February 2026 Sportplan Coaching

The gap between training and match performance narrows when practice replicates game conditions. Match simulation training combines technical work with tactical decision-making, pressure management, and competitive scenarios. This approach develops players who can transfer practice skills into match situations.

Creating Match Conditions

Replicating game pressure:

Scoreboard pressure: Setting targets and scenarios that demand specific performance.

Time constraints: Creating urgency through limited overs or time.

Consequences: Meaningful outcomes for success and failure in practice.

Crowd simulation: Adding noise and distraction to build concentration.

Scenario-Based Practice

Chasing targets: Required run rates and wickets in hand scenarios.

Defending totals: Death bowling practice with specific runs to defend.

Powerplay practice: Batting and bowling in field restriction periods.

Partnership building: Batting together under various match situations.

Modified Games

Pairs cricket: All players bat and bowl with cumulative scoring.

Continuous cricket: Fast-paced games with immediate transitions.

Last man stands: Pressure finishing with the tail.

Diamond cricket: Adapted format for smaller groups and spaces.

Decision-Making Development

Reading situations: Assessing match state and choosing appropriate tactics.

Shot selection: Matching stroke play to game requirements.

Bowling variations: Choosing deliveries based on match context.

Captain's choices: Field settings and bowling changes under pressure.

Key Coaching Points

  • Practice should feel like matches as often as possible
  • Scenarios create purpose and focus in training
  • Modified games maintain engagement while developing skills
  • Decision-making improves through repeated game situations
  • Competitive training builds mental toughness

Drills for Match Simulation

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Catherine Kelsall Teacher, England

DESCRIPTION

This conditioned game is good for developing your batters decision making skills but also your fielders team hunting skills. The bowler bowls 12 consecutive balls to the batter who can aim for targets set on the field to gain points. The bowls should be bowled as soon as the batter assumes the ready position meaning no longer then a ball a minute. The fielders in turn have to communicate and retrieve tha balls with speed before then next ball is lofted or driven their way. As the balls are passed back to the wicket keeper they shall place them in a bucket for the next set of bowls.

COACHING POINTS

Teach the batter to recieve a wide range of shots in a small amount of time while encouarging the fielding team to get the balls in and back to the wicket keeper or bowler with speed.

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PROGRESSION

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