Community | Warm-up drill (Agility 1)

February 2026 Sportplan Coaching

The gap between training and match performance narrows when practice replicates game conditions. Match simulation training combines technical work with tactical decision-making, pressure management, and competitive scenarios. This approach develops players who can transfer practice skills into match situations.

Creating Match Conditions

Replicating game pressure:

Scoreboard pressure: Setting targets and scenarios that demand specific performance.

Time constraints: Creating urgency through limited overs or time.

Consequences: Meaningful outcomes for success and failure in practice.

Crowd simulation: Adding noise and distraction to build concentration.

Scenario-Based Practice

Chasing targets: Required run rates and wickets in hand scenarios.

Defending totals: Death bowling practice with specific runs to defend.

Powerplay practice: Batting and bowling in field restriction periods.

Partnership building: Batting together under various match situations.

Modified Games

Pairs cricket: All players bat and bowl with cumulative scoring.

Continuous cricket: Fast-paced games with immediate transitions.

Last man stands: Pressure finishing with the tail.

Diamond cricket: Adapted format for smaller groups and spaces.

Decision-Making Development

Reading situations: Assessing match state and choosing appropriate tactics.

Shot selection: Matching stroke play to game requirements.

Bowling variations: Choosing deliveries based on match context.

Captain's choices: Field settings and bowling changes under pressure.

Key Coaching Points

  • Practice should feel like matches as often as possible
  • Scenarios create purpose and focus in training
  • Modified games maintain engagement while developing skills
  • Decision-making improves through repeated game situations
  • Competitive training builds mental toughness

Drills for Match Simulation

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Richard Deckers Coach, Australia

DESCRIPTION

Warm-up drill. Setup: Starting cone (bottom of diagram) 5m square set up 5m from first cone, with one cone in the centre Final cone 10-15m from top of diamond, place ball on cone Players line up at bottom cone. First player runs into diamond, taps middle cone Side step left, tap cone, turn ansd side step left back to middle and tap cone Side step right, tap, turn and side step right return, tap middle cone Backward run to bottom of diamond, tap, turn, backward run to middle and tap Run forwards to top cone, tap on way through, continue to top cone Next player repaeats 1-6 As the next player runs through, the first player underarms a catch to the player running through as the pass the top of the diamond Running player catches and take position at the cone Next player runs through the drill, continue until all players have finished

COACHING POINTS

Speed and agility tested while warming up. Variant set up two sets of cones and make the warmup competitive as well.

This practice has no coaching points

PROGRESSION

This practice has no progressions

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