Community | Front foot driving

February 2026 Sportplan Coaching

The gap between training and match performance narrows when practice replicates game conditions. Match simulation training combines technical work with tactical decision-making, pressure management, and competitive scenarios. This approach develops players who can transfer practice skills into match situations.

Creating Match Conditions

Replicating game pressure:

Scoreboard pressure: Setting targets and scenarios that demand specific performance.

Time constraints: Creating urgency through limited overs or time.

Consequences: Meaningful outcomes for success and failure in practice.

Crowd simulation: Adding noise and distraction to build concentration.

Scenario-Based Practice

Chasing targets: Required run rates and wickets in hand scenarios.

Defending totals: Death bowling practice with specific runs to defend.

Powerplay practice: Batting and bowling in field restriction periods.

Partnership building: Batting together under various match situations.

Modified Games

Pairs cricket: All players bat and bowl with cumulative scoring.

Continuous cricket: Fast-paced games with immediate transitions.

Last man stands: Pressure finishing with the tail.

Diamond cricket: Adapted format for smaller groups and spaces.

Decision-Making Development

Reading situations: Assessing match state and choosing appropriate tactics.

Shot selection: Matching stroke play to game requirements.

Bowling variations: Choosing deliveries based on match context.

Captain's choices: Field settings and bowling changes under pressure.

Key Coaching Points

  • Practice should feel like matches as often as possible
  • Scenarios create purpose and focus in training
  • Modified games maintain engagement while developing skills
  • Decision-making improves through repeated game situations
  • Competitive training builds mental toughness

Drills for Match Simulation

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Grant Haldane Coach, England

DESCRIPTION

Set out feild as show. position fielders between red and green cones. Feeder holds ball with arm outstratched and drops the ball for batsman to strike. 1 point for hitting through the red cones, 2 for green and 3 for white (if focus is cover drive or on drive make that the highest score). With no fielders between white cones, fielders must work out how to cover this area as well as their own gate. Fielders to collect ball and get it back to feeder. (can set up separate stump and have fielders get scores - deducted from batter - for acurate throw or using one bounce, etc). Each batter has 6 balls and then rotate. Count scores to see who gets top score.

COACHING POINTS

Progressions. 1. Feeder moves two steps up the pitch (away from batter) so that batter has to come out of the crease to strike the ball. 2. Feeder moves to position b and can either throw underarm or start bowling (depending on skill level). 2. Get batters to hit all shots in the air. Scores are doubled for getting ball through the gate without a bounce. Catches = -10. Stops -2

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PROGRESSION

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