Community | Advanced Triangle Drill

February 2026 Sportplan Coaching

The gap between training and match performance narrows when practice replicates game conditions. Match simulation training combines technical work with tactical decision-making, pressure management, and competitive scenarios. This approach develops players who can transfer practice skills into match situations.

Creating Match Conditions

Replicating game pressure:

Scoreboard pressure: Setting targets and scenarios that demand specific performance.

Time constraints: Creating urgency through limited overs or time.

Consequences: Meaningful outcomes for success and failure in practice.

Crowd simulation: Adding noise and distraction to build concentration.

Scenario-Based Practice

Chasing targets: Required run rates and wickets in hand scenarios.

Defending totals: Death bowling practice with specific runs to defend.

Powerplay practice: Batting and bowling in field restriction periods.

Partnership building: Batting together under various match situations.

Modified Games

Pairs cricket: All players bat and bowl with cumulative scoring.

Continuous cricket: Fast-paced games with immediate transitions.

Last man stands: Pressure finishing with the tail.

Diamond cricket: Adapted format for smaller groups and spaces.

Decision-Making Development

Reading situations: Assessing match state and choosing appropriate tactics.

Shot selection: Matching stroke play to game requirements.

Bowling variations: Choosing deliveries based on match context.

Captain's choices: Field settings and bowling changes under pressure.

Key Coaching Points

  • Practice should feel like matches as often as possible
  • Scenarios create purpose and focus in training
  • Modified games maintain engagement while developing skills
  • Decision-making improves through repeated game situations
  • Competitive training builds mental toughness

Drills for Match Simulation

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Craig Currin Administrator, South Africa

DESCRIPTION

Advanced triangle drill encompassing Line Drives, direct hits, Backing up, throws above stumps to keepers, High catches and runouts at the bowlers end.

COACHING POINTS

Player A performs a ladder skill and receives a line drive from Trainer Player A attempts a direct hit at the single stump with player B1 backing up and then throwing to the wicket keeper. Trainer then hits a high catch for player B1 to run and take in position B2. B2 then throws to the bowlers end on the bounce with player C taking dislodging the bails to complete the runout. Ball gets returned to the trainer and the round starts again. Possible adjustments adding in a further catch for player A once he completes 2nd ladder.

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PROGRESSION

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