
Teams are split into two, one attacking, one defending with a GK. Six balls are placed around the penalty area, two equally positioned around the area. Defensive team has to start inside the box and can not move outside until the ball is initiated by the attacking team. Taking one ball at a time the attacking team try to score by whatever means they wish. Every player on the attacking team must initiate at least one play. If the ball is captured by the GK or goes out of the penalty area, it is classed as "dead" and play is restarted from initial starting positions, with another ball. When all six balls are used up, the teams are swapped and the game is restarted. The team who scores the most goals (out of six) is the winner.
Try to encourage the attacking/defending teams to discuss a "plan" between each play to try and deceive the other side. Encourage different styles of attack - early shot, dribble, pass etc.
This practice has no coaching points
This practice has no progressions
in more ways than one
Set pieces account for roughly a third of all goals in football, yet many coaches spend surprisingly little time coaching defensive organisation at corners and free kicks. This article compares zonal and man marking systems, explores hybrid approaches, and provides a practical session structure for building set piece resilience into your team.
A player's first touch determines everything that follows: whether they can play forward, turn, or simply retain the ball. This article explores why training first touch in isolation is not enough, and how to design sessions that develop this critical skill under realistic game pressure.
The coaching methodology revolution sweeping grassroots football - and how to implement it at your club this season.