3-5 people stand in each net, with one bowler and the others waiting to receive the ball.
Each bowler bowls 24 balls with the batsman getting 3 consecutive balls.
If the batsman decides to leaves one of the balls then they may have another ball.
On receiving 3 balls the batsman must join the back of the queue.
The bowler must bowl overarm, pitching the ball short and bouncing about waist height for the batters to reply with a back foot defence shot.
The aim for the batters is to hit the ball between the markers and defend their stumps.
Competitions can be set up between groups or you could introduce a rule that players must run between the wickets every time a ball is not hit between the cones.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.