The aim of this game is for your players to make 10 catches without any of the players being touched by the opposition whilst holding the ball.
If touched the ball goes to the other team and they can then try to complete 10 passes.
The first team to take the 10 catches whilst staying in the grid wins.
Players are allowed to run with the ball, however if they run out the grid the ball goes to the other side.
The biggest T20 World Cup ever, historic qualifications, and evolving playing conditions make 2026 a landmark year for cricket. Here's what coaches need to know.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.