5-6 fielders and batsmen will be needed for this circuit.
When the batting side is ready they must try and run to the other end before the fielding side have caught the ball behind the wickets.
When the batting player (1) shouts YES the fielder (1) rolls the ball out to the next fielder (2) and then runs behind the stumps to back up.
If the ball reaches the wickets before the batting players then those players have been run out.
Fielder (2) then throws ball to the fielder behind the stumps and Fielder (2) goes to Fielder (1)'s old position on the cone.
Fielder (1) throws the ball to fielder (2) before joining the back of the fielding queue and the drill starts again.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.