Rugby: nrl attacking pattern

August 2026

After two seasons of trials involving eleven unions around the world, World Rugby Council has adopted a lower tackle height into full law for community rugby. It takes effect from 1 July 2026 for seasons starting after that date, with unions able to choose either the waist or the base of the sternum as the legal maximum.

If your season starts this month or next, this is not something to read about in October. Across the trial unions, with more than 150,000 tackles studied, tackle-related concussion rates fell by 37 per cent in adult men and 63 per cent in adult women. But the behaviour change that produced those numbers came from coaching, not from the law appearing on a page.

What the Law Actually Requires

The change lowers the maximum legal height of contact. Depending on which option your union has adopted, the ceiling is either the waist or the base of the sternum, and contact above that line is penalised.

Which ceiling applies to you depends on your union, and the good news is that the biggest unions have already made their choice and published it. The section below covers England, Australia and New Zealand. If you are outside those, check your own union before your first session, because the coaching emphasis genuinely differs: a waist ceiling demands a target around the hips and thighs, while a sternum ceiling is more forgiving on entry height but still rules out the upright, chest-high hit.

What the Top Unions Have Chosen

England: the RFU settled on the base of the sternum. The history is worth knowing, because it still causes confusion in clubhouses. The RFU initially announced a waist-height limit in early 2023 and revised it to the base of the sternum after a strong reaction from clubs, and English community rugby has operated at sternum height since the 2023/24 season.

Australia: Rugby Australia also went with below the sternum, written into Law 9.13, which deems it dangerous to tackle or attempt to tackle an opponent above the line of the sternum. It applied to every competition below Super Rugby from February 2024, including all premier grades, school and pathway competitions.

New Zealand: New Zealand Rugby uses below the sternum for the first tackler, with the coaching cue to target the belly. Their version carries one distinction worth knowing: the second tackler may still legally tackle below the shoulders under existing law, which changes how you coach double tackles.

Wales, Scotland and Ireland have also been operating under the trial laws since 2023/24. For most of the home nations and the largest southern hemisphere unions, this month's change formalises what your players have already been doing rather than introducing something new. The practical takeaway is that the sternum is the near-universal choice, and the waist option is the outlier.

Why Players Get It Wrong

The tackles that infringe are rarely deliberate. They happen when a defender arrives too upright, too late and too fast, with no time to adjust. Height at contact is decided several strides earlier, in the approach, not in the final moment.

The second cause is eye position. A defender who watches the ball carrier's hands or the ball itself ends up making contact wherever their body happens to be. A defender who fixes their eyes on the target area arrives at the right height almost automatically.

The third is fatigue. Tackle technique degrades badly in the last quarter of a match, which is exactly when penalties and head contact incidents cluster. Technique trained only when players are fresh will not survive to the eightieth minute.

A Five-Step Retraining Plan

Step One: Rebuild from walking pace. Start every tackle block with static and walking repetitions, focused purely on body height, foot position and eye focus. Speed comes back quickly once the shape is right.

Step Two: Coach the approach, not the contact. Shorten the final strides, sink the hips and get the chest over the front knee before contact. If the approach is right, the height takes care of itself.

Step Three: Give players a clear target. Whether it is the shorts, the thigh or just below the sternum, name it and make it consistent across every coach at the club so players hear one message.

Step Four: Train it tired. Put tackle repetitions at the end of a conditioning block so players practise good technique in the state where they normally lose it.

Step Five: Use the free resources. World Rugby's Rugby Ready, Tackle Ready and Breakdown Ready modules are free and were made to support exactly this transition, for players as well as coaches.

What Changes in the Game

Lower tackles change the game around them, and it is worth preparing your squad for the knock-on effects. Ball carriers stay on their feet longer and the offload becomes more available, because the tackler's arms are no longer wrapping the ball.

Defensively, that means the second player into contact matters more than ever. A low, legal tackle that stops the legs is only half the job if nobody arrives to contest or to stop the offload. Train your tackle and your support as one unit rather than two separate skills.

Key Coaching Points

  • England, Australia and New Zealand have all chosen the base of the sternum; the waist option is the outlier.
  • In New Zealand the second tackler may still tackle below the shoulders, so coach double tackles accordingly.
  • Height at contact is decided in the approach, so coach the last three strides.
  • Fix the eyes on the target area rather than on the ball or the carrier's hands.
  • Rebuild technique from walking pace before adding speed and contact intensity.
  • Practise tackling under fatigue, because that is when technique and discipline fail.
  • Train the tackle and the support player together, as lower tackles produce more offloads.

Recommended Drills

VIEW ALL TACKLING DRILLS

Frequently Asked Questions

Which tackle height applies to my team?

England, Australia and New Zealand have all adopted the base of the sternum, and Wales, Scotland and Ireland have been running the trial laws since 2023/24. If you coach in any of those, sternum is your ceiling. Unions outside that group may choose the waist instead, so check locally before your first session.

Will lower tackling make the game less effective defensively?

Not if you coach it properly. A low tackle that takes the legs is one of the most effective ways to stop a carrier, and it has always been the technique good defences prefer. What changes is that the upright, ball-height hit is no longer an option, so support at the breakdown becomes more important.

What about junior players who already tackle low?

They will adapt fastest, which is one of the arguments for the change. The bigger job is with senior players who have twenty years of upright tackling habits. Expect that group to need genuine repetition at low speed before it holds up in a match.

nrl attacking pattern DRILLS
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3 Touch Kick Warm Up - Rugby D...

Split your players into two teams, giving one group of players a set of coloured bibs to set them apart, and quickly tell your players the following laws: We will be playing a rugby league style touch. When touched: set the ball down, stand over the ball, allow the scum-half to move the ball away from the point of contact. The defenders should stay on side following a touch, and should not compete for the ball. Any infringements in defence should result in the defending team conceding 10 Meters or possibly giving 1 or more extra touches to the attacking team. I'll leave this to your judgement depending on your team's age, skill level, and your session target/s. The attacking team can sustain three touches before they have to kick. Their kick should be as it would be in the game: a kick to touch, a kick for territory, or a kick that can be regained e.g. a grubber kick. The defenders should behave as they would in a real game. Quick put in's from the touchlines replace lineouts. Defenders who take the ball from an attacking kick should counter attack. A forth touch results in a turn over. The Scrum Half has a maxium of 5 seconds to move the ball from the point of touch. A ball kicked directly to touch from outside the attacking teams 22, or where the ball has been taken into the 22 by the attacking team and then kicked into touch - will result in a turn over with play starting on the five meter line closest to where the kick was made. The defence should be 10 meters back. A ball kicked from inside the attacking teams 22 can go directly to touch, as long as the attacking team did not carry the ball into their own 22 before the kick. The resulting put in will be to the opposition from where the ball has went into touch. Quick put-in's are enoucraged, if not possible the ball is played from the 5 meter line with the defence 10 meters back. Give points for quick put ins that work. Feel free to play with any of noted laws, let us know the law variations that work for you!

General

Flip It Warm Up - Rugby Drills...

<div class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>Be brief when telling the players the laws of this game, it's important to get them moving quickly. </div> <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>This is not a contact game. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>Break your players into two teams, giving each team their own colour of bibs if necessary. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>One team goes to attack, and one to defence. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>Nominate a Scrum Half for each team. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>There is no kicking in this game. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>If an attacking player is touched: they must go to ground, present the ball, two of their teammates ruck over (staying over the ball), and the Scrum Half moves the ball for the next phase of attack. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>When you start playing this game make sure that the defence is employing your defensive pattern around the ruck. As the game develops consider telling the defenders that they must have one or more players at the back of the ruck, if they are not fast enough to do this - push them back 10 meters. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>It’s important that defenders are employing their defensive pattern behind the primary defensive line. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>Have attacking players do what they normally would at the ruck. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>When you feel the time is appropriate, usually during a ruck, blow you whistle and should FLIP IT – kicking in or throwing in a second ball to the back 3/2 defenders on the team currently in defence OR just kick it behind the defenders. The defensive team goes, without hesitation, into attack. The team that was attacking goes into defence and you or an assistant coach remove the other ball from play when you can. Ideally you might have two balls with different markings. <li class=&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;>Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!

General

Rugby: Defense vs attack drill...

The aim is to the defensive situation to keep changing the defence gets used to drifting or pressing. The aim of the attack is to realign using the full width, get the ball out of the breakdown quickly (no matter what position you play), seeing space, communicating options and reading the defence. Can be done with any number of players but best suited to around 7. You will need 7 cones, 1 ball, a 40 m area, attack of line and try line. Players passed the ball quickly down the line. When the ball gets halfway, the coach shouts out a number. Number reflects the number of defenders. The end player puts down the ball by pad, then the 2 defenders get onside (beyond defensive line) and defend against the other attackers. The defenders need to work together. Stay tight and use the sideline extra defender. Drifting from the inside and pushing up and out. Attack looks to use, player pace and beat the drift. Important defence talks and understand what they are doing in the changing circumstances. With 4 attackers and 3 defenders, defenders might look for a blitz defence or up then drift. Scrum-half can break so defence must defend at guard. Attack should be looking up and reading the situation. If we have an overlap then as a unit we must understand how to fix defenders. You must start to add a kicking option to advance the drill. 8 players, you can have a forward runner offering a shadow line of 10. He is involved in the passing down the line but is on a separate cone in the front of the 7. This fits in with the patterns and philosophy of attack. You might get the forward to press ups or other exercise to replicate fatigue.

General

Scoring Zones Warm Up - Rugby ...

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defense. Nominate a Scrum Half for each team. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must go to ground, present the ball, two of their teammates ruck over (staying over the ball), and the Scrum Half moves the ball for the next phase of attack.The defence must commit three players to every ruck, or risk an infringement which will see tem pushed back ten meters. The ball must be moved from the ruck within 5 seconds. Make sure that the defense is employing your defensive pattern around the ruck.  Throughout the game the coach call the point of attack e,g, attack RED ZONE or Zone 2. The coach can also call the scoring zone, Score At Zone Yellow or Zone 3. As the game progresses have the players call the point of attack, and the scoring zones - but they must do this early and they must committ to that attack for a period of time. Have attacking players do what they normally would at the ruck. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! On a mistake or after a period of time, turn the ball over so that both teams get time in attack and defence. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!

General

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