Rugby: through the gate

Rugby is a game of decisions. Every second, players choose: pass, carry, or kick? Blitz or drift? Jackal or get back in the line? The team that makes better decisions more consistently wins matches - not necessarily the team with more talent or better fitness.

Game management is the skill of making these decisions correctly under pressure, with fatigue setting in, with the crowd noise, with the stakes rising. It can be developed.

The Decision-Making Framework

Good decisions start with good information. Players need to see the game clearly before they can choose correctly.

The OODA loop in rugby:

  • Observe: What do I see? Defensive structure, space, support
  • Orient: What does this mean? Opportunity, threat, neutral
  • Decide: What's my best option? Pass, carry, kick, hold
  • Act: Execute with commitment

The faster and more accurately players cycle through this loop, the better their decisions. Training should develop each stage.

Developing Observation Skills

Many poor decisions come from poor observation. Players who don't see the full picture can't make informed choices.

Training observation:

  • Pre-scan: look before receiving the ball
  • Peripheral awareness: what's beside you, not just ahead
  • Key cues: what specifically to look for (defender's hips, space, numbers)

Drills for observation: Play games where the coach calls "freeze" and asks players to describe what they see. What options exist? Where's the space? Where's the threat?

Situational Awareness

Understanding the game situation frames decision-making. The right decision at 0-0 in the first minute differs from 3-0 down in the 79th minute.

Situation factors:

  • Score: leading, trailing, or level
  • Time: first half, second half, final minutes
  • Field position: own 22, midfield, attacking 22
  • Conditions: wind, rain, surface
  • Momentum: who's on top right now?

Players need to know the situation without thinking about it. Score, time, and field position should be automatic awareness.

Risk Management

Every rugby decision involves risk. The question is whether the potential reward justifies the risk in this specific situation.

High-risk decisions:

  • Running out of your own 22
  • Offloads under pressure
  • Speculative kicks without chase support
  • Committing extra players to the ruck

When high-risk is acceptable:

  • Trailing with time running out
  • Attacking in the opposition 22
  • Momentum strongly in your favour

When to play conservative:

  • Protecting a lead late in the game
  • Deep in your own half
  • Opposition on top and looking for turnovers

Pressure Moments

Certain moments in matches carry extra pressure. Decision-making under pressure deteriorates without specific training.

High-pressure scenarios:

  • Final play of the half or game
  • Penalty opportunity to win/draw the match
  • Defending a one-point lead in your 22
  • Restart after conceding a score

Training pressure: Create pressure in training through consequences, time limits, and competitive scenarios. Players who've experienced pressure in training cope better when it matters.

Communication in Decision-Making

Rugby decisions are rarely individual. Communication coordinates group decision-making and ensures everyone understands the plan.

Essential communications:

  • Ball carrier: "Carrying!" "Kicking!" "Looking left!"
  • Support: "With you!" "On your shoulder!"
  • Defence: "Up!" "Drift!" "Numbers!"
  • General: "Time!" "Space outside!" "Keep it!"

Leaders must take ownership of communication. The fly-half and captain should constantly talk, directing the team's decision-making.

Learning from Decisions

Post-match review should examine decisions as much as execution. Why did we make that choice? What did we see? What would we do differently?

Effective review questions:

  • "What was your thinking there?"
  • "What options did you see?"
  • "Given what you know now, what would you do?"
  • "What can we learn from this?"

Avoid blame. Focus on understanding and improvement. Players who fear judgment stop taking responsibility for decisions.

Developing Decision-Makers

Coaching approaches:

  • Guided discovery: ask questions rather than give answers
  • Constrained games: rules that force specific decisions
  • Decision overload: faster game speed to develop instinct
  • Post-play review: brief discussions about choices made

The goal is players who can read, decide, and act without waiting for coach instruction. Games move too fast for external direction - players must be autonomous decision-makers.

Key Coaching Points

  • Good decisions require good observation - train players to see
  • Situation awareness frames every choice
  • Risk must match the situation
  • Pressure can be trained - create it in practice
  • Communication coordinates group decisions

Drills to Develop Game Intelligence

VIEW ALL DECISION MAKING DRILLS

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how do you counter ruck effectively

is there any drills

kev appleton Coach, England

What is an umberella defensive system? also I would?

What is an umberella defensive system? also I would like some tips on offloading and poaching the ball after making a tackle?

Archived User Coach

looking for a counter rucking drill please under 13`s

looking for a counter rucking drill please under 13`s

Archived User Coach

Im starting coaching Under 6s what drills and games?

Im starting coaching Under 6s what drills and games work best?

Nick Begy Coach, England

Picking up the ball?

Player A tackles the opposing ball carrier (B). His teammate (C) is there to step over the tackled player from an onside position and when Player B attempts to present the ball he reaches down to pickup the placed ball while remaining on his feet. Player B trys to retain the ball because none of his teammates are there to ruck over or pick up the ball. Player C gets called for hands in a ruck. Why? I thought if on my feet and coming through the gate the ball is fair game. I can see only 2 proper/legal ways to get the ball if what I did was a penalty. Option 1 is to step over and kick the ball clear, risking a call for dangerous play, and hoping for the lucky bounce. Option 2 is to step over the carrier AND the ball and hope a teammate is there to pick up or ruck over behind me. Basically, ignoring the ball in plain site and not pick it up. I get it if there are other opposing players (other than the carrier) so a ruck is formed but not the way it happened. What is the right play?

Kevin Raymond Coach, United States of America

Off side in general play. Can anyone explain this better?

Off side in general play. Can anyone explain this better as it seems to be a bit ambiguous. When are you off side in general play? Rugby Unoin.

Karen Thornton Coach, England

Warm up to improve agility, balance and coordination?

Can anyone recommend a warm up drill for improving agility, balance and coordination?Currently attending level 1 introducing children to rugby; I have some ideas already in mind. I'm interested to hear other ideas.Thanks

Matthew Langtree Coach, United Kingdom

U10's rugby and picking a ball up after the tackle

When a person is tackled and goes to ground is it correct that the tackler can stand up quickly and take the ball ? If so is this along as they are on their feet and behind the offside line(so they reach down to take the ball) or are they allowed to step over the tackled player to take the ball ? This is in the rare occasion where no support is available. Also once picked up do they have to pass it out or can they just go ? Sorry for all the questions.

Archived User Coach

Off side in general play. Can ...

Off side in general play. Can anyone explain this better as it seems to be a bit ambiguous. When are you off side in general play? Rugby Unoin.

Karen Thornton Coach, England

how do you counter ruck effect...

is there any drills

kev appleton Coach, England

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