Community | All Rounder Circuit

Catching is the skill that converts bowling pressure into wickets. A dropped catch not only costs the wicket but can demoralise bowlers and lift opposition batters. Elite teams invest significant practice time in catching drills across all positions and situations.

High Catching Technique

Dealing with skied balls:

Early positioning: Getting under the ball quickly to make final adjustments.

Hands position: Creating a basket with fingers pointing up for balls above the head.

Watching into hands: Tracking the ball all the way into the catch.

Calling: Clear communication to avoid collisions and confusion.

Slip Catching Fundamentals

Ready position: Low stance with weight forward, hands together.

Soft hands: Absorbing the ball rather than snatching at it.

Reaction time: Watching the edge, not the release point.

Lateral movement: Covering ground to both sides efficiently.

Close Catching Positions

Short leg: Low stance, quick reactions to bat-pad chances.

Silly point: Protecting the face while maintaining catching readiness.

Gully: Wider position requiring lateral diving ability.

Leg slip: Reading the ball off the bat for deflections down leg.

Outfield Catching

Ground coverage: Running to get under high hits to the boundary.

Sliding catches: Safe technique for diving forward or sideways.

Over-the-shoulder: Catching while running away from the wicket.

Boundary awareness: Knowing where the rope is without looking.

Key Coaching Points

  • Catching practice should be part of every training session
  • Position-specific drills develop specialist catching skills
  • Soft hands prevent spilled catches at slip
  • Communication prevents collisions and dropped catches
  • Mental preparation helps players stay focused for long spells

Drills for Catching Development

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DESCRIPTION

Set teams up in equal numbers Players go Head to Head to gain points for their team 1st player in each team start on Zone A Player starts when coach says 'Go' and throw ball at either wall or Crazy Catch and make 3 catches before running to Zone B At section B player shall throw once at the stumps to try and get 5 points if successful at hitting the stumps before moving onto Zone C At Zone C player shall pick up bat & ball and walk aswel as balancing the ball on the bat without dropping the ball off it. Once player has made it to Zone D, player shall drop the ball and play a straight drive through the cones to finish the circuit. If ball successfully goes through the cones they recieve 5 points Maximum number of ponts 10

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