Community | Catcherpillar

February 2026 Sportplan Coaching

The gap between training and match performance narrows when practice replicates game conditions. Match simulation training combines technical work with tactical decision-making, pressure management, and competitive scenarios. This approach develops players who can transfer practice skills into match situations.

Creating Match Conditions

Replicating game pressure:

Scoreboard pressure: Setting targets and scenarios that demand specific performance.

Time constraints: Creating urgency through limited overs or time.

Consequences: Meaningful outcomes for success and failure in practice.

Crowd simulation: Adding noise and distraction to build concentration.

Scenario-Based Practice

Chasing targets: Required run rates and wickets in hand scenarios.

Defending totals: Death bowling practice with specific runs to defend.

Powerplay practice: Batting and bowling in field restriction periods.

Partnership building: Batting together under various match situations.

Modified Games

Pairs cricket: All players bat and bowl with cumulative scoring.

Continuous cricket: Fast-paced games with immediate transitions.

Last man stands: Pressure finishing with the tail.

Diamond cricket: Adapted format for smaller groups and spaces.

Decision-Making Development

Reading situations: Assessing match state and choosing appropriate tactics.

Shot selection: Matching stroke play to game requirements.

Bowling variations: Choosing deliveries based on match context.

Captain's choices: Field settings and bowling changes under pressure.

Key Coaching Points

  • Practice should feel like matches as often as possible
  • Scenarios create purpose and focus in training
  • Modified games maintain engagement while developing skills
  • Decision-making improves through repeated game situations
  • Competitive training builds mental toughness

Drills for Match Simulation

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Donovan Coach, South Africa

DESCRIPTION

Min of 2 players. One on each side. Very simple catching game where all the players work together to move towards the endzone. Two lines of cones are set out with the distance of the cones from each other being 1m. The gap between the two lines can be changed depending on the skill levels of the players. The greater the distace,the more challenging the game. The first red player starts with the ball, they pass it to the first green player underarm. If the green player catches the ball, they must then pass it to the 2nd red player and so on. Once a player has passed the ball to the next player, they must run around the back of the rest of their team to the next available cone and wait to receive the ball again. The caterpillar moves on and on until there are no more cones left and the team has reached the endzone. If a player drops the ball, the whole team must go to the starting positions and try again. Lives could also be introduced in this game. To make the game more challenging, single hand catches can be used, more balls can be introduced, the distance of the throws can be increased, throws can be overarm and the direction can change. You could also use this game as arace and come out with a winning pair or team.

COACHING POINTS

Correct catching technique Concentration Good, catchable throws

This practice has no coaching points

PROGRESSION

This practice has no progressions

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