Community | Game Situation Drill

February 2026 Sportplan Coaching

The gap between training and match performance narrows when practice replicates game conditions. Match simulation training combines technical work with tactical decision-making, pressure management, and competitive scenarios. This approach develops players who can transfer practice skills into match situations.

Creating Match Conditions

Replicating game pressure:

Scoreboard pressure: Setting targets and scenarios that demand specific performance.

Time constraints: Creating urgency through limited overs or time.

Consequences: Meaningful outcomes for success and failure in practice.

Crowd simulation: Adding noise and distraction to build concentration.

Scenario-Based Practice

Chasing targets: Required run rates and wickets in hand scenarios.

Defending totals: Death bowling practice with specific runs to defend.

Powerplay practice: Batting and bowling in field restriction periods.

Partnership building: Batting together under various match situations.

Modified Games

Pairs cricket: All players bat and bowl with cumulative scoring.

Continuous cricket: Fast-paced games with immediate transitions.

Last man stands: Pressure finishing with the tail.

Diamond cricket: Adapted format for smaller groups and spaces.

Decision-Making Development

Reading situations: Assessing match state and choosing appropriate tactics.

Shot selection: Matching stroke play to game requirements.

Bowling variations: Choosing deliveries based on match context.

Captain's choices: Field settings and bowling changes under pressure.

Key Coaching Points

  • Practice should feel like matches as often as possible
  • Scenarios create purpose and focus in training
  • Modified games maintain engagement while developing skills
  • Decision-making improves through repeated game situations
  • Competitive training builds mental toughness

Drills for Match Simulation

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Joshua Boddington Coach, Australia

DESCRIPTION

Spilt the players into two teams, a fielding team and a batting team. The fielding team has to sprint to the ball, pick it up and throw it at the stumps. If they miss then the wicket keeper is to catch the ball and hit the stumps. (Fielding team must hit the stumps for their round to end). The batting team is to perform two runs between the cones. Aka - Each batter is to run to the other end and back. (Once the two runs are competle their round is done). Whichever team completes their task first wins that round and gets a point, the first team to 5 points wins. After each round the players are to swap with other players on their team. Once one team wins the game, the two teams are to swap over with the batting team be coming the fielding team and visa versa.

COACHING POINTS

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PROGRESSION

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