Community | Square of Death

February 2026 Sportplan Coaching

The gap between training and match performance narrows when practice replicates game conditions. Match simulation training combines technical work with tactical decision-making, pressure management, and competitive scenarios. This approach develops players who can transfer practice skills into match situations.

Creating Match Conditions

Replicating game pressure:

Scoreboard pressure: Setting targets and scenarios that demand specific performance.

Time constraints: Creating urgency through limited overs or time.

Consequences: Meaningful outcomes for success and failure in practice.

Crowd simulation: Adding noise and distraction to build concentration.

Scenario-Based Practice

Chasing targets: Required run rates and wickets in hand scenarios.

Defending totals: Death bowling practice with specific runs to defend.

Powerplay practice: Batting and bowling in field restriction periods.

Partnership building: Batting together under various match situations.

Modified Games

Pairs cricket: All players bat and bowl with cumulative scoring.

Continuous cricket: Fast-paced games with immediate transitions.

Last man stands: Pressure finishing with the tail.

Diamond cricket: Adapted format for smaller groups and spaces.

Decision-Making Development

Reading situations: Assessing match state and choosing appropriate tactics.

Shot selection: Matching stroke play to game requirements.

Bowling variations: Choosing deliveries based on match context.

Captain's choices: Field settings and bowling changes under pressure.

Key Coaching Points

  • Practice should feel like matches as often as possible
  • Scenarios create purpose and focus in training
  • Modified games maintain engagement while developing skills
  • Decision-making improves through repeated game situations
  • Competitive training builds mental toughness

Drills for Match Simulation

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Craig Currin Administrator, South Africa

DESCRIPTION

5 Cone Square Drill incorporating Fitness, Agility, Speed and catching. Suited to individual or pair work.

COACHING POINTS

Player runs into the square upon completing a ladder/hurdle skill to cone A. Trainer then hits a line drive to the player at Cone A. Player then runs around cone B and returns to Cone A for a catch. Player then runs around cone C and returns to cone A for a catch. Player then runs around cone D and returns to cone A for a catch. Player then finally runs around cone E and returns back to cone A for the last catch. Once all catches have been completed, the player exits the square via the ladder/hurdle. This drill is meant to encourage fast feet, agility and good reactions. Other variations include: Using different colours for the cones with the coach/trainer nominating which cone the fielder needs to run around Assigning numbers to the cones with the coach/trainer nominating which cone to run around Combining colours of cones/numbered cones/alphabetical orders for nominations to test the players awareness and reactions. This drill can be done for time

This practice has no coaching points

PROGRESSION

This practice has no progressions

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