Purpose: To develop chase, pick up and throw skills in a realistic game situation where decision making is important. Also develops the batting skill of running between the wickets. Description: The coach serves the ball (using a throw, a bowling machine or a sidearm) to the batsman who hits it into the off side and looks to score a run. The batsmen use proper calling and decision making to judge if they can run or not. Fielders must work together to field the ball and decide which end to throw for a run out. If the throw is wild and goes into the leg side the batting team score 5 extra runs. Each batting pair gets 10-20 balls to score as many runs as possible. The team with the most runs wins. Variations A captain of the fielders can be appointed to set the field. 3 runs can be taken off the score when a batter is run out or caught by a fielder The game can be played with fielders on the leg side (but never both sides If alot of players arrive then form 2 seperate games each with a coach in charge.
This practice has no coaching points
This practice has no progressions
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