Community | CA Replace Feet Throwing Progression

February 2026 Sportplan Coaching

The gap between training and match performance narrows when practice replicates game conditions. Match simulation training combines technical work with tactical decision-making, pressure management, and competitive scenarios. This approach develops players who can transfer practice skills into match situations.

Creating Match Conditions

Replicating game pressure:

Scoreboard pressure: Setting targets and scenarios that demand specific performance.

Time constraints: Creating urgency through limited overs or time.

Consequences: Meaningful outcomes for success and failure in practice.

Crowd simulation: Adding noise and distraction to build concentration.

Scenario-Based Practice

Chasing targets: Required run rates and wickets in hand scenarios.

Defending totals: Death bowling practice with specific runs to defend.

Powerplay practice: Batting and bowling in field restriction periods.

Partnership building: Batting together under various match situations.

Modified Games

Pairs cricket: All players bat and bowl with cumulative scoring.

Continuous cricket: Fast-paced games with immediate transitions.

Last man stands: Pressure finishing with the tail.

Diamond cricket: Adapted format for smaller groups and spaces.

Decision-Making Development

Reading situations: Assessing match state and choosing appropriate tactics.

Shot selection: Matching stroke play to game requirements.

Bowling variations: Choosing deliveries based on match context.

Captain's choices: Field settings and bowling changes under pressure.

Key Coaching Points

  • Practice should feel like matches as often as possible
  • Scenarios create purpose and focus in training
  • Modified games maintain engagement while developing skills
  • Decision-making improves through repeated game situations
  • Competitive training builds mental toughness

Drills for Match Simulation

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Gavan Twining Coach, Australia

DESCRIPTION

1. Drills done with pop up from where the ball is - from in front, and side on. Players use quick feet - replace them - and thrwo at stump (15-20m) 2. Coach Rolls from side on - pick up off ground and get into replace feet and throw 3. Go to other side - pop ball to outside hip - player turns/spins and throws ball at PUGG. Game situation - set field - F hits ball out and players throw from point, cover or mid off at wither end (WK or Bowler).

COACHING POINTS

Feet must be quick and dynamic - no cross over or large crow hop! All wieght needs to go towards the target - head Aim at base of stumps.

This practice has no coaching points

PROGRESSION

This practice has no progressions

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MORE COMMUNITY Ground fielding-and-throwing DRILLS

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