Community | Underarm Throw Race

February 2026 Sportplan Coaching

The gap between training and match performance narrows when practice replicates game conditions. Match simulation training combines technical work with tactical decision-making, pressure management, and competitive scenarios. This approach develops players who can transfer practice skills into match situations.

Creating Match Conditions

Replicating game pressure:

Scoreboard pressure: Setting targets and scenarios that demand specific performance.

Time constraints: Creating urgency through limited overs or time.

Consequences: Meaningful outcomes for success and failure in practice.

Crowd simulation: Adding noise and distraction to build concentration.

Scenario-Based Practice

Chasing targets: Required run rates and wickets in hand scenarios.

Defending totals: Death bowling practice with specific runs to defend.

Powerplay practice: Batting and bowling in field restriction periods.

Partnership building: Batting together under various match situations.

Modified Games

Pairs cricket: All players bat and bowl with cumulative scoring.

Continuous cricket: Fast-paced games with immediate transitions.

Last man stands: Pressure finishing with the tail.

Diamond cricket: Adapted format for smaller groups and spaces.

Decision-Making Development

Reading situations: Assessing match state and choosing appropriate tactics.

Shot selection: Matching stroke play to game requirements.

Bowling variations: Choosing deliveries based on match context.

Captain's choices: Field settings and bowling changes under pressure.

Key Coaching Points

  • Practice should feel like matches as often as possible
  • Scenarios create purpose and focus in training
  • Modified games maintain engagement while developing skills
  • Decision-making improves through repeated game situations
  • Competitive training builds mental toughness

Drills for Match Simulation

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DESCRIPTION

The wicketkeeper rolls the ball out to the first player in their team, they must pick the ball up and underarm flick at the stumps. If they hit the stumps directly, they get 2 points. If the throw to the wicketkeeper and they hit the stumps, they get 1 point. Add scores up in team and first team to get to 10 points wins. WIcketkeeper may only roll the ball on the coaches call to ensure fair contest.

COACHING POINTS

- Attack the ball, do not wait for it. - Collect in preferred hnd next to the same foot. (Right hand - right foot) - Underarm throw in one action. - Wicketkeeper must stay behind the stumps.

This practice has no coaching points

PROGRESSION

This practice has no progressions

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