Community | Fielding Test

Catching is the skill that converts bowling pressure into wickets. A dropped catch not only costs the wicket but can demoralise bowlers and lift opposition batters. Elite teams invest significant practice time in catching drills across all positions and situations.

High Catching Technique

Dealing with skied balls:

Early positioning: Getting under the ball quickly to make final adjustments.

Hands position: Creating a basket with fingers pointing up for balls above the head.

Watching into hands: Tracking the ball all the way into the catch.

Calling: Clear communication to avoid collisions and confusion.

Slip Catching Fundamentals

Ready position: Low stance with weight forward, hands together.

Soft hands: Absorbing the ball rather than snatching at it.

Reaction time: Watching the edge, not the release point.

Lateral movement: Covering ground to both sides efficiently.

Close Catching Positions

Short leg: Low stance, quick reactions to bat-pad chances.

Silly point: Protecting the face while maintaining catching readiness.

Gully: Wider position requiring lateral diving ability.

Leg slip: Reading the ball off the bat for deflections down leg.

Outfield Catching

Ground coverage: Running to get under high hits to the boundary.

Sliding catches: Safe technique for diving forward or sideways.

Over-the-shoulder: Catching while running away from the wicket.

Boundary awareness: Knowing where the rope is without looking.

Key Coaching Points

  • Catching practice should be part of every training session
  • Position-specific drills develop specialist catching skills
  • Soft hands prevent spilled catches at slip
  • Communication prevents collisions and dropped catches
  • Mental preparation helps players stay focused for long spells

Drills for Catching Development

VIEW ALL CATCHING DRILLS

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Gavan Twining Coach, Australia

DESCRIPTION

Start clock as the first ball is fed to the fileder, with flat catch to fielder standing in circle; throw back to feeder (+0.5 secs if throw misses feeder) Player then runs to any cone and throws at stump (-0.5 secs if direct hit;. -0.5 if miss PUGG) Run back to the circle to receive second catch (+0.5 if drop catch) and return throw to feeder Repeat at next cone and throw at stump Continue until thrown all 4 balls at cones and received 5 catches - drill finishes with the 5th catch in the circle and clock stops. Include all deductions or additions in time. The lowest time is better - reward for hits and catches; add ons for drops and missed throws.

COACHING POINTS

Speed to the ball to minimise time Watch the ball into hands and set feet for throw back to feeder - do NOT rush too much as points are lost for bad throws Front shoulder at target when throwing

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PROGRESSION

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