
So you need to have two teams one red team for Gryffindor and one green team for Slytherin. add green and red cones on the pitch make sure there is the same amount cones as each other. When the coach starts the timer both teams have to dribble with the ball to the other side and dribble around there coloured cone and score in there goal. Of course you do this one at a time, so when the first person is finished they go back to where they and the next teammate goes and they keep doing this until the timer stops.
Control of the ball Decision making
This practice has no coaching points
This practice has no progressions
in more ways than one
Possession without purpose is pointless. These drills combine ball retention with physical conditioning to create teams that dominate and outlast opponents.
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The U10 age group is the golden window for developing ball mastery. Miss it, and you're playing catch-up forever. Here's how to get it right.