Rugby: All In Touch

Sportplan rugby has played a large role in my team's love for the...
Heather, Rugby Coach

DESCRIPTION

The following are the laws for this game:

  • Equal number of defenders and attackers.
  • Use bibs to identify both teams.
  • Normal laws of rugby apply; a knock on etc. results in a turn over.
  • The attacking team gets 8 touches before the ball has to be turned over.
  • Change this to suit your training goals. When an attacker is touched they: stop running, turn and present the ball to a support player who wait for the entire defence to gather in around the defender that made the touch.
  • Following a touch all defenders must gather in and be connected by touching another defender.
  • Only when the support player passes the ball out can the defence restart the game.
  • If the defence goes offside or operates illegally, the attack gains 10 meters.
  • If the defence does not get in quickly, the attack can gain 10 meters. Judge this depending on your player's fitness.
  • There is no kicking.

COACHING POINTS

You may not be able to focus on all of the following coaching points, pick the ones that are applicable to your training session.

  • Good communication in defense - calling all the players in following a touch.
  • The defense will be under extraordinary pressure, their fitness will be tested to the extreme. They need to support and encourage one another.
  • Attackers should attack space at speed. Attackers need to develop ideas that delay the drift. Attackers can cut back across the drift.
  • The attack can be patient, waiting for the defense to make a mistake or get tired. Players should get used to the idea of using the ability to wait while holding onto the ball as an attacking tool.
  • The defense has to drift - we could use the normal rules of drifting. Use good communication in defense e.g. push, hold, take the last man etc.
  • Are we making the best use of space?
  • You might find that despite the extra space, the attack is still not scoring. This gives players the opportunity to discover why!

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OFTEN USED WITH...
3 Touch Kick | Warm Up

3 Touch Kick:

Split your players into two teams, giving one group of players a set of coloured bibs to set them apart, and quickly tell your players the following laws:

  • We will be playing a rugby league style touch. When touched: set the ball down, stand over the ball, allow the scum-half to move the ball away from the point of contact.
  • The defenders should stay on side following a touch, and should not compete for the ball.
  • Any infringements in defence should result in the defending team conceding 10 Meters or possibly giving 1 or more extra touches to the attacking team. I'll leave this to your judgement depending on your team's age, skill level, and your session target/s.
  • The attacking team can sustain three touches before they have to kick.
  • Their kick should be as it would be in the game: a kick to touch, a kick for territory, or a kick that can be regained e.g. a grubber kick.
  • The defenders should behave as they would in a real game.
  • Quick put in's from the touchlines replace lineouts.
  • Defenders who take the ball from an attacking kick should counter attack.
  • A forth touch results in a turn over.
  • The Scrum Half has a maxium of 5 seconds to move the ball from the point of touch.
  • A ball kicked directly to touch from outside the attacking teams 22, or where the ball has been taken into the 22 by the attacking team and then kicked into touch - will result in a turn over with play starting on the five meter line closest to where the kick was made. The defence should be 10 meters back.
  • A ball kicked from inside the attacking teams 22 can go directly to touch, as long as the attacking team did not carry the ball into their own 22 before the kick. The resulting put in will be to the opposition from where the ball has went into touch. Quick put-in's are enoucraged, if not possible the ball is played from the 5 meter line with the defence 10 meters back.
  • Give points for quick put ins that work.
  • Feel free to play with any of noted laws, let us know the law variations that work for you!

Warm Up

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